Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Boot up and kick the huns to death.
Once you have the 'game' set for ATW in the top middle bar and wait for it to reload, get 'db' opened out of your attila data section where the mod might be, or steam-> steamapps-> workshop-> content and go to the numbered section for me; 325610, making sure that you have the file type at the bottom left of the file name bar to 'All File' so you can see the picture attached with the mod for easy searching.
Then open up files until you find the mod you want to edit. Once you open it up land_units_unit_abilities_junctions_tables and left click the Sax_Egg that pops up. You should be able to click on the formations and have a scrollbar with all of the unit abilities in the game for your selection.
Do you know how to use PFM and edit it in? That's what I learned to do since I hated having units underpowered for radius/overpowered for vanilla. I can walk you through it if you want. I have around 72 mods that are private and edited to fit my plays across games. It is satisfying when you can balance it out to fit your desires.