Total War: ATTILA

Total War: ATTILA

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Highborn Daughters- Nordic
   
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Tags: mod, Units
File Size
Posted
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1.021 MB
9 Aug, 2018 @ 7:59am
11 Aug, 2018 @ 5:17pm
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Highborn Daughters- Nordic

Description
Hey dudes. As with the Auxila and Celtic versions of Highborn Daughters, this version changes the unit abit by adding it to the rosters of the nordic lords in the grand campaign. It is a bodyguard unit for the original german factions as well as the nords while being usable as powerful frontline infantry.

To make the unit fit more with the other nordic units, I doubled their charge bonus and increased the attack bonus, while lowering hp and melee defense. They have been granted the frenzy ability, but do not have a missle weapon atm to balance their high stats and relatively low cost and upkeep. They have a boosted campaign cap of 12 and like the other mod versions, have 160 daughters in their unit (ultra settings).

They are slightly more powerful than other units to justify the low cost and limited numbers. I may reskin them once I practice a whole bunch, but they will remain hidebound in the forseeable future. I like felmale units in my armies (as you probably do) and felt joy when under seige as the romans and seeing mixed gender hordes from nordic and germanic factions (as was done in history). Hopefully these daughters will bring you blood and glory against whomever you wish!

Original updated mod- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1462861603&searchtext=highborn
24 Comments
Witchkingofdangmar  [author] 27 Feb, 2019 @ 4:26pm 
No problem! Also, Sir Eggmond made the unit originally, I just modified a few skills and updated it. I hope that you have an excellent time.
Alessar 🐺🦄🦅 27 Feb, 2019 @ 3:46pm 
Thanks ! nice units
Witchkingofdangmar  [author] 27 Feb, 2019 @ 3:43pm 
One at a time.
Alessar 🐺🦄🦅 27 Feb, 2019 @ 3:38pm 
Can all your 3 mods work together or you need to have activated only one at once?
abc 30 Dec, 2018 @ 6:32pm 
alright I'll give it a go.
Witchkingofdangmar  [author] 30 Dec, 2018 @ 5:49pm 
Replace what you want, save as something with a diff name into the data folder of your attila game, save the same pic from the data or numbered workshop folder (or edit a new one with paint, 3d, or photoshop if you are saucy) into the data folder as well, and give them the same name. You can't have spaces in the name and have to use '_' instead between words. Open up attila, hunt for the file name or pic that you used DON'T check the subscribed box until you upload it using the button prompt on the portrait and then subscribe once you've said yes to everything. uncheck the box in the launcher for this one if you are using your modified version but keep it fav'd/subscribed so if you edit it later and mess up you can just open the modded file and the OG and edit until it's tasty again.

Boot up and kick the huns to death.
Witchkingofdangmar  [author] 30 Dec, 2018 @ 5:49pm 
I'm going to keep it as-is. Honestly just go in and keep trying dude. I'm not changing the download for the 100 or so people for one person when it can be changed on your own with some desire and filehunting.

Once you have the 'game' set for ATW in the top middle bar and wait for it to reload, get 'db' opened out of your attila data section where the mod might be, or steam-> steamapps-> workshop-> content and go to the numbered section for me; 325610, making sure that you have the file type at the bottom left of the file name bar to 'All File' so you can see the picture attached with the mod for easy searching.

Then open up files until you find the mod you want to edit. Once you open it up land_units_unit_abilities_junctions_tables and left click the Sax_Egg that pops up. You should be able to click on the formations and have a scrollbar with all of the unit abilities in the game for your selection.
abc 30 Dec, 2018 @ 5:06pm 
would you maybe be willing to remove the mobile testudo and switch for the defensive, mobile is pretty pointless, becuase as soon as they get attacked it breaks, and archers and cavalry just tear it apart, much faster.
abc 30 Dec, 2018 @ 5:04pm 
I used pfm a few months ago an adjusted shogun 2 shimazu sword samurai to 240 from 160, but i wasn't able to do anything else really or figure out how to use it effectively, just kept crashing when ever i altered something else, so i just gave up on it. another modder helped me through the basics. But for me its one of those thing's if you dont use it you lose it. So i honestly forgot how to install-adjust it.
Witchkingofdangmar  [author] 30 Dec, 2018 @ 11:49am 
You aren't being cheeky or a prick; I totally forgot I had attack testudo in this one, it's been forevs and I didn't give your comment the time it deserved. You even gave historical support. Good on you dude. I still don't want to change it for this version. I'm going to be candid: For my play version I have both testudos in use for the unit cause I hate shield wall with a passion, even with the stats boosted, plus testudo is aesthetic af. I feel like 2 testudos is too much for a non-roman unit IN GAME, for folks that like vanilla balance but want a new unit.

Do you know how to use PFM and edit it in? That's what I learned to do since I hated having units underpowered for radius/overpowered for vanilla. I can walk you through it if you want. I have around 72 mods that are private and edited to fit my plays across games. It is satisfying when you can balance it out to fit your desires. :steamhappy: