Caves of Qud

Caves of Qud

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Caves of Qud Expanded - The Grand Bazaar
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File Size
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1.746 MB
12 Aug, 2018 @ 3:53am
26 Jul @ 8:41am
12 Change Notes ( view )

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Caves of Qud Expanded - The Grand Bazaar

In 1 collection by Mura
CoQ Expanded
4 items
Description
This mod is no longer actively being maintained, but anyone may pick it up in my stead in the event that it breaks. All I ask is that the original Caves of Qud Expanded mod not be updated, as it is very special to me, though anyone may use it as a reference for their own mods. I'm stepping away from modding Caves of Qud, if you'd like to know more you can see the description of the original Caves of Qud Expanded mod page below. Live and drink, friends.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1134036260

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Updated for Spring Molting, also made a few changes which you can find in the changelog

The Grand Bazaar aims to turn the Six Day Stilt into...well a bazaar! Spawn chances for various tents have been changed to make less useful tents appear less often, as well as make more tents appear in general. Merchants as a whole will have a larger stock, and I added a melee weapon merchant as well. All weapon/armor merchants carry one tier higher gear than vanilla, with a chance to carry even higher tier stuff. This mod is not in the base Expanded mod, and can be used with or without it. If you like what I did, feel free to leave a thumbs up, it means a lot more to me than you might think.
50 Comments
Mura  [author] 3 Aug @ 12:40pm 
I'll double check the spawn rates to make sure I didn't accidentally change something
justincreeddavis 3 Aug @ 1:25am 
And really it aught not change because a jeweler would be pretty rare IMO
justincreeddavis 3 Aug @ 12:20am 
I noticed! hey thanks you. I'll be sure to buy you a coffee here soon! I noticed one other thing, not a glitch or anything per se. But I have played about 12 or so playthroughs or lives since that last messege, and I for the life of me cant get a jeweler to spawn at the grand bazaar. I've had maybe one spawn in these 12 or 15 plays. I'm sure its intentional, but i Just wanted to make a note of it.
Mura  [author] 26 Jul @ 8:41am 
Alright, the broken sprites should be fixed, though it won't fix any that are already spawned in existing saves.
justincreeddavis 17 Jul @ 8:45pm 
Edit: it seems to be just the "smithy" character sprite is missing
justincreeddavis 17 Jul @ 7:10pm 
I'm not getting any crashes. I run just two mods, this and Caves Expanded. I have noticed sprites in the bazaar just being colored boxes (fiilled in) without any actual sprite there. This is as of 1.0 i believe but hadnt noticed it before.
Mura  [author] 8 Jun @ 3:44pm 
I'll have to check, prior to the last update I hadn't experienced any issues, but I haven't been on in a bit, had a bit of a family emergency a few weeks ago and only now getting back to "normal"
Beastoftrol 8 Jun @ 1:13pm 
Does this mod still work?
Asking for a friend.... Myself. :sentientcrate:
Mura  [author] 26 Apr @ 10:27am 
What mods are you using and what character(s) are you trying to create? I'm able to reliably start new characters repeatedly in Joppa without issue.
BoogieMan 9 Dec, 2024 @ 7:13pm 
For me, with this enabled in 1.0 causes either a crash when starting a new game in Joppa, or makes the game just stop at creating the world and nothing happens.