Wreckfest

Wreckfest

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Petaluma Speedway (Updated to work as of 02/09/2025)
   
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932.185 MB
12 Aug, 2018 @ 6:35pm
9 Feb @ 1:42pm
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Petaluma Speedway (Updated to work as of 02/09/2025)

In 1 collection by KillerAJD
KillerAJD's Tracks
4 items
Description

NEW UPDATE: 02/09/25 - Sincere apologies for not updating this in such a long time (I even pulled all of my mods due to not being able to take the time to fix them). Thankfully, saw somebodies suggestion on how to fix the permanently dirty cars glitch, and it turned out not too difficult to get working. Theoretically, the mod may have some issues with the track surfaces (the glitch was due to me editing the surfacelist for my mods, which apparently broke at some point), although a quick check of every variation didn't seem to present any noticeable issues. Hopefully this (and my other mods) now work without problems, and considering Wreckfest 2 is out soon, I assume they won't break again in the future (I hope?!).


Race around Petaluma Speedway, the fastest 3/8 mile dirt oval in Northern California! Features 4 track variants, including 3/8 Mile Dirt Oval, Demo Dirby, Double Banked Blitz, and Pit Road Panic!

Demolition Derby


Not just your standard demolition derby! The infield has been cleared; the cars lined up; are you ready to demo derby till your death? Watch out for the burning wreckage on the front and back stretch, or don't....the choice is yours!

Current Issues:
The track-side replay camera has some really weird focus issues. Not sure how to fix it. Actually, all of the track-side cameras for Petaluma are a bit loopy, and there's lots of fast camera cuts and some occasional clipping issues. I technically only figured out how to use them and get them implemented the day I'm writing this, so, sorry? Also, the AI can sometimes get stuck in spots. I think this is due to the large white tires and the ramps/burning vehicles being in the "safe" area. They seem to dodge them most of the times, but occasionally you'll see one full speed into an immovable object. I'd try and fix it, but I laugh every time it happens...

3/8 Mile Dirt Oval


The fastest 3/8 Mile Dirt Oval in Northern California! While you find the perfect line, be careful to not hit the inner berm, or even worse, slide into the rough stuff up top! If you aren't driving like you should, you might find yourself flying through the wood walls in the turns!

Current Issues:
None as far as I can tell?

Double Banked Blitz


What happens when you take a super fast dirt oval, throw in some jumps, some whoops, and, why not, some extra banked turns? Absolute chaos of course! Will you send somebody flying by hitting them just right off a jump, or maybe bomb through the inner banking to blast past your foes who took the high side? Just don't forget to keep your foot in it for maximum carnage!

Current Issues:
The AI only goes on the outside bank in 3 and 4. The reason for this is I couldn't get an alternate route working so that they could choose either the inside or the outside (I simply ran out of talent; I can explain it in further detail if somebody has an idea on what to do to get it to work). This means they only take the one line, which occasionally causes a log jam, but that's not necessarily a bad thing...I think? Human players should have no issue choosing whatever lane they want.
Now working! - One issue that I'm not sure I can fix is that cars that go through the inside line don't update the position counter until they hit the start finish line. I'm like 99% sure it does update, and technically you will finish where you are supposed to be, but if something funky happens, let me know.

Like with the derby, the AI can sometimes get stuck in spots. Generally not that big of a deal. Also, I noticed an AI car get stuck in one of the ramps. Haven't had that happen to myself, and I've fixed (I think?) an issue with re-spawning on the banked turn causing you to get stuck, but let me know if it happens to you.

Pit Road Panic!


Now, we couldn't have just gone and done a boring old figure 8 race now could we? No, we spiced it up a few hundred notches or so! Starting on the front stretch, this course takes you up and over, in and out, and into places you wouldn't expect a race to go! Pay attention to the arrow signs, they should (mostly) lead the way. And watch out for the oncoming flying cars!

Current Issues:
The AI will occasionally freak out and slam into a wall near one of the choke points. I've tried adjusting the different safe and driving lines, and it's much less frequent now, but it still happens sometimes. Which, actually, that's not really an issue, more of a feature, haha. As with the derby and Double Banked Blitz, the AI can sometimes get stuck. Also, you die very quickly on this track. Like, 3 laps tops quick, haha.

Thanks goes to The Very End and Purple44 on the Bugbear Community forums for various bits and pieces and inspiration used in this track (including the fire, breakable walls, mountains, trailers, dump truck, and some dirt and sand textures). Also, a HUGE thanks goes to freew67 on Youtube. His track creation tutorials really kicked my butt into figuring this stuff out, and those videos helped me out a ton.
39 Comments
M'aiq the Liar 10 Feb @ 10:50pm 
M'aiq jumped up in his seat after seeing this and your other tracks had finally been updated, this one is overjoyed. :lunar2020hearteyesrabbit:
KillerAJD  [author] 9 Feb @ 1:48pm 
Hi there All,

Sincere apologies for not updating all of my mods in such a long time. Life stuff got in the way, and when I did have some free time, I just didn't want to go back to this stuff as a quick read made it seem like it was going to be a pain to fix. Finally in a bit of a better head space, and with Wreckfest 2 coming out soon, figured these PROBABLY won't break again, so I looked into it, and it turned out to be a relatively easy fix. I went ahead and updated all of my track mods. At least for Wild West Motorsports Park and the Loop of Death version of Stockton 99, the devs added some tracks that essentially did the same thing (and in WWMP's case, literally the same track, haha), so you weren't missing much with my stuff being gone, but now Ukiah and Petaluma are back and playable too, which is nice for folks that like the small ovals.
amrharry 18 Sep, 2022 @ 5:34am 
love this track but for some reason it messes my game up all cars go muddy at the start of the race on any track when this mod is enabled ???
Jimbob UK 13 Apr, 2022 @ 5:27am 
love this track but for some reason it messes my game up all cars go muddy at the start of the race on any track when this mod is enabled ???
Ramsden 8 Feb, 2022 @ 4:24am 
update maybe ? doesnt work with other mods ina server
♫MusicMen225♫ 21 Dec, 2021 @ 1:31pm 
Totally agree with @Django. Just include all textures in one mod.
Jere 3 Sep, 2021 @ 12:36am 
Just wished to report that I tried to see if this mod still worked. I did the long run-around loop that takes you into the pits.

It did still work for ~1 lap, but once I hit the turn 1 wall, it broke apart & my game crashed.
MangAnimE 23 Jul, 2021 @ 5:54am 
this mod makes all vehicles dusty about 1-2 seconds into racing on all tracks [vanilla & other mods], been this way since vehicle dirt was officially added
Django 28 Jun, 2020 @ 1:16pm 
"For others, as noted in the track description, to resolve all missing texture problems for all 4 of my mods/tracks, you will probably need to have all of them installed" Why not include all 4 in one mod?
KillerAJD  [author] 27 Jun, 2020 @ 6:32pm 
When I was testing it I thought they were more slippery then I remember them being. Must have been due to the surfacelist being updated, they might have tweaked some of the surface properties. Didn't seem too big of a deal when I was testing, and I personally like it more slippery (I actually had intended them to be slicker when I was making them). If it becomes an issue I can possibly look at changing the surface type to something less slick though.