Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

36 ratings
GC on IA 2tpy: Grand Campaign on Imperator Augustus map
   
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Tags: mod, Overhaul
File Size
Posted
Updated
12.568 MB
13 Aug, 2018 @ 8:39am
15 Aug, 2018 @ 9:10pm
3 Change Notes ( view )

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GC on IA 2tpy: Grand Campaign on Imperator Augustus map

Description
General description
The mod allows to play Grand Campaign on Imperator Augustus campaign map and it's compatible with the latest game version (Ancestral patch). This is a 2 turns per year version of the mod. It doesn't only port the campaign to another map, but also includes some rebalance, starting relationships, past events changes, etc.

Features
1. Some important cities like Pergamon, Syracuse and Jerusalem have walls now.
2. New factions (british, tharcian, dacian, nomadic, etc) with their own custom starting relationships.
3. Changed starting position of Tylis (they were moved to Pulpudeva) and the Etruscan Leage (they only have two cities in Italy).
4. Changed cultures of some factions (e.g. Bithynia is now thracian, Bastarnae are dacians, etc).
5. Rebalance of the starting relationships between some factions (e.g Nabatea should fight for the Arabic world and stop attacking the Seleucids).
6. All factions start with strong units to avoid fighting against trash in the beggining of the game.
7. Arabic military group got some units from Nabatea and Saba (units with neutral names).
8. Axum can recruit Kush units.
9. All numidian factions can recruit the units similar to Masaesyli.
10. There's also a food bonus for the AI to avoid its death of starvation and to make it more dangerous and active on the campaign map.

Important! Read before installation!
1. The mod is incompatible with another mods that alter the GC startpos. You should disable them to use GC on IA.
2. Unfortunately, I had to change the city names that were default for Imperator Augustus campaign as they don't suit the time period. It means that before somebody makes localizations, the mod is English version only. If your game version isn't in English, see here how to change it.

Submods
For better experience you should install a special balance mod that modifies the amount of turns you need to research technologies and construct buildings, etc. Also, one of the garrison mods would be fine as well. Install only one mod of each group!
Balance mod for 2tpy can be got here:
My submod - GC on IA 2 TPY Balance Submod
Download links for some garrison mods:
Maf's Improved Garrisons by maffers
Double Size Garrisons by Itchian Scratchi
Better garrison by Andrew Boyarsky

Another versions of GC on IA
In case you want more or less turns per year, I made three versions of the mod:
1tpy version
2tpy version
4tpy version

Forums
If you have problems with the mod, you can write here or on the official TW forum[forums.totalwar.com] or on TWC [www.twcenter.net]. I also hope to see how you campaigns go on to see what needs changing in the future mod versions as I can't play a lot. Don't forget to attach a campaign map picture, write the campaign turn, mod version and another mods that you are using.

v1.1 changelog
The mod is updated for the newest Ancestral patch. What was changed:
1. Some factions were added: Synope, Thessalia, Mauri, Gamphasantes, Anartes.
2. Triballi are a thracian tribe now.
3. Tharican tribes' leaders look correct (they looked like they were Dacians).
4. Kartli is at war against Armenia from the start of the game for an early challenge (might cahnge in the future accrording to the response).
5. Sinope is an ally of Pontus.
6. Seleucids got most of Media's regions. Media is renamed as Characene and they have only one region but this region has 2 tier infantry barracks.
7. All major factions got barracks for the start of the game.
8. Sparta and Athens have bad relationships from the start of the game, but they got some island allies to make the region more alive.
9. Starting agents were added again.
10. Saba has got Marib Dam.
11. Judea and Palmyra are added as emergent factions.
21 Comments
Zer0 22 Apr, 2020 @ 3:57am 
Any plans to update?
aaronperez_30 3 Sep, 2019 @ 6:49pm 
My favourite mod. Thanks!!!
Vo0d0ocH1Ld 17 Jun, 2019 @ 2:42pm 
you the man creator, you the man
ESKEHL 30 Sep, 2018 @ 9:20am 
Any chance of making Carthage having a better start?
MMB-88 10 Sep, 2018 @ 11:11am 
doesn't exist a german version of this?
Thunder Bagel 7 Sep, 2018 @ 7:12pm 
Question, I'm transferring the GC to the IA map for my Roman Houses mod. Do you just replace the GC settlements with the IA settlements in the AK and then add in the extra settlements at the end? That's what I'm doing and I just want to make sure its correct. Thank you!
GhostViper 28 Aug, 2018 @ 4:44pm 
I like the idea of having a campaign where you only start with Rome, and with the new RotR DLC, I would like to see a campaign where you start off with those early units until you phase into the Polybian Unit Structure, then the Marian and so on. Rome wasn't built in a day and it would be nice to have a campaign that reflected that. Good job on the crossover btw.
miklu39 23 Aug, 2018 @ 2:24am 
hi everybody... i have a question... do you think, that it is bad idea, if ROME start positions was changed...and start only with rome and beneventum(neapolis)?? and asculum give somebody, maybe etruscan ligue... south of itali...somebody else??
Teos  [author] 20 Aug, 2018 @ 8:01am 
Thank you btw! Hope to see your campaign progess on fourms listed in the description :)
Teos  [author] 20 Aug, 2018 @ 7:22am 
@Totalste
I guess it's good advice to make peace between Pontus and Cimmeria. I'll also see what can be done to the region with such a change.

About Epirus
With that change Epirus survives longer. Also, they have good relationships with Thessalia and it helped them to wipe out Sparta and Athens in one of my test runs. Minor one-province faction can be a threat to any major factions with a lot of cities in Rome 2 as we often see Rome destroyed by minor Celtic tribes. So Epirus can be a threat but not always. But I'm gonna still look what can be done about this faction.