Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[TouHou mod]tengu-天狗-天狗
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
39.914 MB
14 Aug, 2018 @ 5:21am
22 Feb, 2019 @ 6:02pm
19 Change Notes ( view )
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[TouHou mod]tengu-天狗-天狗

In 1 collection by evin
东方异界异变mod合集
11 items
Description
The TouHou mod, the second in the series, after the dolls, the Tengus also entered the outside world. It seems that something happened in the fantasy township.See the encyclopedia for background details.
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※All text is provided by Google Translate.So,there may be a problem.Sorry.
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Leader: Big Tengu
Racial dictatorship: +1 military slot.
Knowing the world: improving the level 1 diplomatic visibility, and obtaining a spy quota and a spy free after studying the medieval castle "Castle" (the spy will increase the cost of the next spy like the city-built spy), all spies are Get a free promotion.

Race: Tengu
Racial correction: +1 culture per citizen.
Military correction: All units +1 mobile power.
Racial characteristics: Datian dog management: After the governor takes office in the city, each promotion (including initial promotion) will provide an additional +3% of total output for the incumbent city.

Featured building:
Nasal High Sky Business Unit: Alternative market. Extra 1 point of money, and +4 money for the road.
Shanfu Tengu Printing Department: replace the ancient Roman theater. With an additional literary masterpiece, it produces 1 extra point and 1 point culture.

Featured unit:
Ravens explorer: a scouting unit with 20 combat power and 5 mobility.
White Wolf Tengu Guard: Replaces the Swordsman, has 4 fields of view, +10 combat power in the territory of the country, does not require iron.
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TouHou mods of Alien Mutation
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Written in the back: This pit is really dug up. From the beginning of the Tengu, the change of the outside world really started the prelude. After all, it took a long time from Alice to Tengu according to the background timeline, but the time difference between the Tengu and the subsequent races was very small. If you are interested in the follow-up story, please look forward to the follow-up.But follow-up... I hope that will be...
If you find any bugs or have any suggestions and comments, please leave a message and i will handle it as soon as possible. Thank you for playing this mod, and finally I wish you all a happy game.
19 Comments
Remiluna Scarlet 12 Oct, 2021 @ 3:06am 
想知道背景图的原图(
nut9931 19 Feb, 2019 @ 3:14am 
oh... sorry;;; I deleted it and installed it again, so it works normally.
evin  [author] 19 Feb, 2019 @ 1:12am 
@nut9931
Maybe you use your mod that all language is Korean. You should delete or transfer it from your mod folder or you will use your mod that all language is Korean.
nut9931 18 Feb, 2019 @ 11:34pm 
@evin
I have changed the "White Wolf Tengu" to require 20 iron as a GS compatible patch. "White Wolf Tengu" now also needs iron.

add code
StrategicResource="RESOURCE_IRON"

<Units_XP2>
<Row UnitType="UNIT_WOLF_TENGU" ResourceCost="20"/>
</Units_XP2>

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And when I first translate, I only translated "Localization_en.xml" and I encountered a problem in Chinese in the game.

So, I have changed all the files "Localization_en.xml", "Localization_ja.xml", and "Localization_zh.xml" to Korean translation files.

The current version also has the problem that "Localization_en.xml", "Localization_ja.xml", and "Localization_zh.xml" are both in Korean.
nut9931 18 Feb, 2019 @ 11:23pm 
@evin
When I uploaded the Korean patch version in the 문명메트로폴리스 cafe (cafe.naver.com/civilization4) , I got a lot of opinions that it was too strong, so I made a nuff version for players.

And I thank you for your request to add my Korean language.
evin  [author] 16 Feb, 2019 @ 8:34am 
@nut9931
OK~ I have taken it and updated it~ But, I don`t know why there are two versions: AI and Player. I took a look at it using Google Translate. Think the AI versions is complete, so I update this versions. If you find any trouble please tell me and I will correct it. Thank you for your contribution. ~ :) ~
nut9931 16 Feb, 2019 @ 5:30am 
but, not translate CivilopediaDiplomacy_**.xml.
Koreans do not want to translate Cybilopedia and only translate it so that they can play the game, so you do not have to translate Cybilopedia to any degree.
nut9931 16 Feb, 2019 @ 5:26am 
@evin
<BuildingModifiers>
<Row BuildingType="BUILDING_TENGU_MARKET" ModifierId="MARKET_TRADE_ROUTE_CAPACITY"/>
</BuildingModifiers>
I will test the trade route code.

----

and I've already done the translation this mod

KOR C AI+Player Pack [TouHou mod]tengu GS 20190214
https://drive.google.com/open?id=1t6nMA7D42Zv2cjno3ToebC4iV8SyQRD-

KOR ver is all translate
just open language->en_US,ja_JP,zh_CN->use Localization_en.xml, Localization_ja.xml, Localization_cn.xml
evin  [author] 16 Feb, 2019 @ 4:50am 
@nut9931
About the Korean version... Sorry first, all of the English and Japanese is translated by google... I have not ability to translate them... But I look forward to that someone will offer help...
Sorry<( _ _ )>
evin  [author] 16 Feb, 2019 @ 4:45am 
@nut9931
You are right, but I have this code:
<BuildingModifiers>
<Row BuildingType="BUILDING_TENGU_MARKET" ModifierId="MARKET_TRADE_ROUTE_CAPACITY"/>
</BuildingModifiers>
MARKET_TRADE_ROUTE_CAPACITY is the trade that markets give trade route.It make this mod can to give trade route like marke... It is supposed by me...