Space Engineers

Space Engineers

70 ratings
[Fixed] rearth's Advanced Combat Systems (Slim Edition)
   
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Type: Mod
Mod category: Block, Script, Modpack, Other
Tags: hud
File Size
Posted
Updated
443.857 MB
14 Aug, 2018 @ 2:17pm
15 Nov, 2019 @ 1:57am
2 Change Notes ( view )

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[Fixed] rearth's Advanced Combat Systems (Slim Edition)

Description
This Mod adds several new Blocks and Mechanics to the game.

When manually aiming with a single Turret, all other turrets on the grid will also try to target the point you are currently targeting, allowing you to carefully attack specific points with the firepower of your whole ship, not just a single turret. When you fire the turret you're controlling, all other turrets will fire too.

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There also is a new Cockpit and Control Station for large and small Grids, which enable you to aim with all your turrets at once while in 3rd person view of the ship. (Watch the Video to understand how this works). Hold down the alt-key to aim with all your turrets while in the ship control block.

If you don't want a turret to aim synchonized with other turrets, add the word "exclude" to its name, and the mod will simply ignore it.

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Of course, manually targeting all turrets while in battle may be less efficient than just letting the computer control them, but its much more fun and allows to pick off specific targets.

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Groups:
Both the Turret Controller block as well as the Turrets themselfes need to select a control group in the terminal. They will only control turrets in that control group.

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Multiplayer works according to the comments, but i havent got the chance to test it myself, but im working on it.
The targeting should work with all kinds of turrets, including turrets from other mods, but rotor turrets don't work.

Also make sure to check out AutoMcDonough's Fighter Gunner Cockpit at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1379837654. It also works as control station for this mod

There also is a "full" version of this mod with additonal plasma Turret and guided missiles at https://steamhost.cn/steamcommunity_com/sharedfiles/itemedittext/?id=1372153381

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Future Plans:
- Fix issues with missing particles
- Use another cursor texture for aiming
- Add support for rotor turrets

Knows Problems:
- Idle Rotation can cause problems with some Turrets, turn it off if Turrets don't properly rotate
29 Comments
Reconis 9 Jun, 2022 @ 9:15am 
I added the controller and the turrets to the same group. While operating the controller I only get emotes when I open the g panel. How do I add turrets to the control panel if only emotes are available?
Star_Kindler 5 Mar, 2022 @ 11:33am 
Does this work with the new custom turret controllers from Warfare 2? If not, does anyone know of a mod where you can manually aim all of your turrets (including customs) from third person like in World of Warships or Dreadnought?
Alcatraz 15 Jan, 2021 @ 2:25pm 
Hello there,
1st thanks for your work man-
2nd Is there any guide or is as simply as enabling the mod in the match?
3rd I'm affraid is not working with Star Wars turret laser mods (tried 2) ==> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=598138548 AND https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1984902252´
4th Tried with both seats, Turret Control and Turret Control (Ship Control) Non of these did the trick.
5th Turrets are asigned to the same group as seat from the console (Keyboard Bind K)

Any advice?
Thanks
Scooba 3 Mar, 2020 @ 7:50am 
Is this mod dead?
etamit 13 Feb, 2020 @ 8:53am 
First off, great mod! It's amazing this isn't in vanilla already. Now that said, only the 3th Person aiming works for me.
New World with only this mod, all turrets in group 't', in turrets and controller 't' is selected. Both controlling a turret from hotbar or via terminal doesn't control the other turrets. Then pressing 'alt' the view starts spazzing out, but at least the other turrets fire as well.
Am i missing something?
The Commissar 16 Nov, 2019 @ 5:43pm 
does it work for modded turrets?
χђєภ ಳ್oђรđαoภ 15 Nov, 2019 @ 10:43am 
Ty rearth :) and for the missiles ?
rearth  [author] 15 Nov, 2019 @ 2:03am 
Hey Guys, just got back to modding space engineers and updated my 2 mods. The guided missiles have been moved to the "full" mod, so this one only contains the turret group aiming features for now.
I fixed some bugs, and you can now select which control group you want to control in the terminal (both for turrets and the controller block). If there still are any issues, please let me know
χђєภ ಳ್oђรđαoภ 5 Nov, 2019 @ 8:43am 
And dor missiles add a range of 1200m ;)
χђєภ ಳ್oђรđαoภ 5 Nov, 2019 @ 8:37am 
Hi Rearth, guided rocket doesnt turn and doesnt emit any smoke particules,
If i could suggest something you should add red light rocket thruster to do difference with classic no guided rockets and size of the laucher 1x1x2 like classic launcher (for the pvp, divide the fire rate of guided rocket by 3)