Space Engineers

Space Engineers

[Fixed] rearth's Advanced Combat Systems (Slim Edition)
29 Comments
Reconis 9 Jun, 2022 @ 9:15am 
I added the controller and the turrets to the same group. While operating the controller I only get emotes when I open the g panel. How do I add turrets to the control panel if only emotes are available?
Star_Kindler 5 Mar, 2022 @ 11:33am 
Does this work with the new custom turret controllers from Warfare 2? If not, does anyone know of a mod where you can manually aim all of your turrets (including customs) from third person like in World of Warships or Dreadnought?
Alcatraz 15 Jan, 2021 @ 2:25pm 
Hello there,
1st thanks for your work man-
2nd Is there any guide or is as simply as enabling the mod in the match?
3rd I'm affraid is not working with Star Wars turret laser mods (tried 2) ==> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=598138548 AND https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1984902252´
4th Tried with both seats, Turret Control and Turret Control (Ship Control) Non of these did the trick.
5th Turrets are asigned to the same group as seat from the console (Keyboard Bind K)

Any advice?
Thanks
Scooba 3 Mar, 2020 @ 7:50am 
Is this mod dead?
etamit 13 Feb, 2020 @ 8:53am 
First off, great mod! It's amazing this isn't in vanilla already. Now that said, only the 3th Person aiming works for me.
New World with only this mod, all turrets in group 't', in turrets and controller 't' is selected. Both controlling a turret from hotbar or via terminal doesn't control the other turrets. Then pressing 'alt' the view starts spazzing out, but at least the other turrets fire as well.
Am i missing something?
The Commissar 16 Nov, 2019 @ 5:43pm 
does it work for modded turrets?
χђєภ ಳ್oђรđαoภ 15 Nov, 2019 @ 10:43am 
Ty rearth :) and for the missiles ?
rearth  [author] 15 Nov, 2019 @ 2:03am 
Hey Guys, just got back to modding space engineers and updated my 2 mods. The guided missiles have been moved to the "full" mod, so this one only contains the turret group aiming features for now.
I fixed some bugs, and you can now select which control group you want to control in the terminal (both for turrets and the controller block). If there still are any issues, please let me know
χђєภ ಳ್oђรđαoภ 5 Nov, 2019 @ 8:43am 
And dor missiles add a range of 1200m ;)
χђєภ ಳ್oђรđαoภ 5 Nov, 2019 @ 8:37am 
Hi Rearth, guided rocket doesnt turn and doesnt emit any smoke particules,
If i could suggest something you should add red light rocket thruster to do difference with classic no guided rockets and size of the laucher 1x1x2 like classic launcher (for the pvp, divide the fire rate of guided rocket by 3)
Titan Nya 2 Oct, 2019 @ 11:49am 
Havent used this mod in quite a long time so time to make some test as it havent been updated for some time...

Ok so the targeting still work for real turret, the Guided Missile dont seem to target and it dont work for scripted custom turret (Using Whip's Turret AI Slaving Script)

So for me its unsubscribe for now... Still a great mod for vanilla turret control
DoomedToFail 9 Sep, 2019 @ 10:09pm 
and does it work on planets
DoomedToFail 6 Sep, 2019 @ 7:08pm 
does the targeting work with modded weapons?
cowboyjj99 14 Aug, 2019 @ 5:27am 
@rearth The guided missiles dont work :/
:steamsad::steamfacepalm:
Lotan flan 30 Jul, 2019 @ 1:36pm 
I installed this and after using the manual firing stuff my turrets now no longer auto attack anything
BreadstickMan 10 Jul, 2019 @ 8:48pm 
amazing mod, thanks for this
M0rsla 20 Mar, 2019 @ 9:12pm 
@rearth I've made a modified version of this mod that fixes some of the issue we were having with the turret control on our server (directly controlling a turret, controlled them all) and dropped a number of features that were no longer working, and we did not need. At the post of this comment you shown being offline for a month and a half, so I don't know how to get formal approval to re-upload this. If you come back online and would like the mod removed send me a message and I'll pull my version. The page I'm putting up will fully credit you and link to this page. Thanks for the great mod, there is not really anything else like it that I can find.
TheLocust911 10 Mar, 2019 @ 4:12pm 
Since the survival update the third person turret control aspect of this mod doesn't work. :,(
xxDragon492xx 5 Dec, 2018 @ 2:54pm 
Can't wait to see these homing missiles fixed DX . It's going to be totally epic
Harbinger Ace 29 Oct, 2018 @ 12:37am 
That would be because the mod is broken by the new update. Guided Missiles is also broken.
McCloud Jr 6 Oct, 2018 @ 1:32pm 
@AIb same here testing it out for a carrier / transport ship and im in the Turret Control seat and fire at a grid that i placed (seeing for the amount of damage it'll do) only to see the missile go straight up in the "air"
Alb 1 Oct, 2018 @ 12:06am 
I can't get the guided missiles to follow the target at all. I hop in the seat, right click at the target, and the missiles just fire straight.
jackik 23 Sep, 2018 @ 8:43am 
The coveyor connector is only on the 'back' of the launchers, just like the vanilla ones. Same with the firing end, not that it's one the back :steammocking:, but same as vanilla.
Skallabjorn 22 Sep, 2018 @ 6:32am 
Would love to see the torpedoes as a separate mod :)
DarkJester 24 Aug, 2018 @ 5:02am 
Looking forward to using this mods. Before I launch a missile into the inside of my ship, which end do the misses come out of? :P Also how many conveyor attachment points are there please? Difficult to tell from the pictures.
jackik 16 Aug, 2018 @ 12:36pm 
you can probably still use scripts like this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1221921128 to control the sequence and the firerate of them.
MechanizedCheese 16 Aug, 2018 @ 10:33am 
Also, is there a way to control how the order of the missiles are launched?
it doesn't seems to follow the number order on the name...
MechanizedCheese 16 Aug, 2018 @ 3:37am 
This is nice, love the missiles!
Unfortunately there's a problem that the turrets will shoot at subgrids
jackik 14 Aug, 2018 @ 10:05pm 
Nice, i like this version better i think.