Portal 2

Portal 2

1,326 ratings
After Hours 12 - Implications
   
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90.415 MB
15 Aug, 2018 @ 12:30pm
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After Hours 12 - Implications

In 1 collection by Blondie
Portal: After Hours (2018)
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Description
Portal: After Hours Part 12 - Implications

The elevator ride was actually the very first thing that ever popped into my mind for this project. I saved it for last to ensure it was my best work. The story behind the grave is left ambigious on purpose, but one thing's for sure: It couldn't have been pleasant.

Music used: https://www.youtube.com/watch?v=CXQA9oJtK9c&index=3&list=PLwd7F1c1y1c8BSvzw2RVV6KZnaNyvLFEe
34 Comments
Bort 26 Jan @ 10:39pm 
felt so good to crack the last puzzle in this one - and that closing sequence... amazing!
VeryThickBoy 19 Feb, 2021 @ 10:16am 
Orange cubes dont slide, i checked in the walkthrough that they did in the past, the map is broken now i think.
Melody 18 Nov, 2020 @ 5:26am 
Amazing visuals, but I'd like to explore them :/
Melody 18 Nov, 2020 @ 5:22am 
I have a flashlight and brightness turned up all the way and I still couldn't see for shit. Amazing puzzle idea, but if I can stand in the middle of a hall and not have enough room to stretch my legs, then you're doing something wrong
_galaxy 1 Jul, 2019 @ 6:20pm 
Puzzle - clever idea, but execution was horrendous

BTS area - good! Just needed a bit of fog and lighting to up the atmosphere, but I liked the sync with the song, which is also a good selection. I just wish you hadn't used the gels as they didn't go well with the ambience.
baby 2 Jun, 2019 @ 2:06pm 
I know this map is over a year old at this point but i've noticed that sometimes the cube doesn't trigger the activator field thing. It took me a while to find the solution but got frustrated when it took numerous times of doing the same thing for it to actually trigger.
valerka273 1 May, 2019 @ 10:46am 
There's a small problem in this map: in the very beginning when you're getting up there using red field if you set one portal on wall againist window (in upper room), then set up a portal down there (where you came out when jumping up) and jump inside, you'll fall out of window and keep respawining and dying becaue of falling out of window over and over again.
c4shurik 27 Nov, 2018 @ 3:31am 
It was crazy!
Blondie  [author] 24 Nov, 2018 @ 9:21pm 
@Person Meetup All Source games use the same system for textures, a VTF and a VMT file are both necessary to use a texture. You can find these in the respective "materials" directories for Portal, Portal 2, Team Fortress 2, etc. Just drag and drop from [portal/materials] to [portal2/materials] and restart Hammer, it should work :isitcoffee:
Person Meetup 24 Nov, 2018 @ 7:18pm 
Puzzle here was good. I do agree that there should be more lighting though.

Also, how did you port the original Portal's textures into Portal 2? Would like to know for a personal project.