Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Tags: mod, Units
File Size
Posted
Updated
694.566 KB
19 Aug, 2018 @ 10:53pm
15 Oct, 2020 @ 3:52pm
4 Change Notes ( view )
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More Roman Generals

In 1 collection by Emperor Nuclear
More Generals
2 items
Description
I am proud to announce that I have reploaded my first "More Generals" mod, that being for the Romans. I have had several requests to update the mod, and after some time I have returned to Rome II and fixed this mod. It has been reuploaded and the only difference from the orginial mod is that I took out the "Armored Legionaries" from the Campaign and Custom Battles. I hope that you enjoy this mod as I and many people in the past have. Thank you!

Note: This mod only changes the roman generals that can be recruited for the campaign and the custom battles.


A simple rundown of the mod, all this does is it makes a variety of already existing roman units available as general units. You can use the standard units (like the Legatus) as well as Legionaries if you so wish [Do not get confused, this does not add the ability to have multiple generals per army]. The mod currently supports all the DLCs with a roman faction in it.

Changes:

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Grand Campaign:

Custom Battles - Adds Principes, Triarii, Equites, Legionaries, Eagle Cohort, Legionary Cavalry, Praetorians, Praetorian Cavalry, and the Praetorian Guard.

Campaign Armies - Adds Principes, Equites, Legionaries, Eagle Cohort, Legionary Cavalry, Praetorians, Praetorian Cavalry, and the Praetorian Guard [The Legionaries, Eagle Cohort, Legionary Cavalry, and Praetorian Guard can only be used after it is researched in the research tab].

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Imperator Augustus:

Custom Battles - Adds Eagle Cohort, First Cohort, Praetorians, Praetorian Cavalry, and the Praetorian Guard.

Campaign Armies - Adds Eagle Cohort, First Cohort, Praetorians, Praetorian Cavalry, and the Praetorian Guard [The Eagle Cohort and Praetorian Guard can only be used after it is researched in the research tab].

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Rise of the Republic:

Custom Battles - Adds Principes, Enis Principes, Centuriae, and Enis Centuriae.

Campaign Armies - Adds Principes, Enis Principes, Centuriae, and Enis Centuriae [The Principes and Enis Principes can only be used after it is researched in the research tab].

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Caesar in Gaul:

Custom Battles - Adds Auxilary Infantry, Auxilary Cavalry, Legionaries, Legionary Cavalry, and First Cohort (Assault Quadrireme - Legionaries for the navy).

Campaign Armies - Adds Auxilary Infantry, Auxilary Cavalry, Legionaries, Legionary Cavalry, and First Cohort (Assault Quadrireme - Legionaries for the navy).

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Compatibility:

- Save Game Compatible
- Work with DEI, however not recommended

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Once again, hope you enjoyed this mod and check out my other mods!
7 Comments
Uknowwho 10 Jan, 2021 @ 12:23am 
Really need a mod with the individual general not looking like a normal office. used to be some good ones but have been removed or not updated
Emperor Nuclear  [author] 15 Oct, 2020 @ 3:53pm 
Updated with Imperator Augustus support and removed Auxiliary units.
Emperor Nuclear  [author] 14 Oct, 2020 @ 9:29am 
I'll make an update for Imperator Augustus soon.
SessyBaka 6 Nov, 2018 @ 8:53pm 
Hi!, when will the pack for Imperator Augustus come out?
Sefe 28 Aug, 2018 @ 7:39am 
" Ah! the Generals! they are numerous, but not good for much!"
:steamhappy: I had to wright this
Vice 22 Aug, 2018 @ 8:47pm 
Ah!!! Thank you for making it so we can have more than 2 general types!
Emperor Nuclear  [author] 20 Aug, 2018 @ 8:39pm 
If you have any requests, please submit them here.