XCOM 2
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A Better AI: Chosen Tweaks
   
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24 Aug, 2018 @ 2:29pm
27 Apr, 2019 @ 7:08pm
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A Better AI: Chosen Tweaks

In 1 collection by DerBK
Remember the Ayylmao
81 items
Description



Attention please, this is the captain speaking.

This mod is a piece of crap, get this one instead: A Better Chosen

Just unsub from this, sub to the new one. Can be done midcampaign.















-- A Better AI : Chosen Tweaks --
-- Mod by DerBK --

Requires XCOM2 version: War of the Chosen
Requires DLC: none
Requires other mods: none
____________________

FAQ, General Info and Troubleshooting for my mods can be found here:

A Better FAQ
____________________

This is a small mod that improves some of the Chosen behaviors without making really significant changes to their difficulty. In fact, all this mod has are a couple ini edits, there are no new or changed abilities in this mod at all.

This mod is intended for people who are generally fine with the Chosen, but want to make them just a little bit more interesting.

This mod does not include the AI changes from ABAI/ABA, this is literally only what is mentioned below:

LIST OF CHANGES

- The Warlock is now aware that he carries a weapon and will sometimes use it on flank shots, kill shots and sure shots (shots with >80% hit chance). If offered the opportunity for such a priority shot, there is always a chance for him to go psi instead. He is The Elder's Greatest Champion™ after all.
- The Warlock will try to use his Teleport Ally ability primarily on Chryssalids and Berserkers.

- The Assassin had her decision tree re-ordered. In vanilla WotC, she follows a predictable pattern of phases where she uses certain skills. In its stead there is now some light randomization introduced that make her act less on rails.
- The Assassin is now aware of the Arashi shotgun on her back. She can use it as part of her regular combat routine and there is even a chance that she uses it to break stealth.

- The Hunter will now sometimes use his pistol.
- The Hunter no longer prioritizes Sharpshooters with his Tracking Shot, mostly because i feel like the idea behind it no longer holds up once custom classes are introduced into the game.
- The Hunter will check for the priority shots (Flank Shot, Kill Shot, Sure Shot) before taking his action. His chance to act on these priorities is higher than it is for the Warlock, but it's intentionally not set to 100%.


FAQ

Q: Is this everything? The Chosen are still not very threatening!
A: Yep, and i have no intention to change that. In my opinion the Chosen are already playing too big of a role in the campaign and are warping the gameplay around them. I do not want to make them more powerful. There are other mods on the Workshop that can give you a more significant increase to Chosen powerlevel. This mod has intentionally been kept subtle.

Q: Can i use this in my ongoing campaign?
A: Sure, this can be activated at any point.

Q: What mods are compatible?
A: This is compatible with anything that is not also changing Chosen AI.

Q: Can i use this without ABA or ABA?
A: Yes, you can. The AI changes in this mod are self-contained and work on their own.

PERMISSIONS

Any modder is allowed to pilfer, re-use or re-upload any of ABAI:Chosen Tweak's assets, scripts, doodads and thingamajigs in any way or form that he wants to. I don't care.
Popular Discussions View All (1)
1
23 Jan, 2019 @ 5:49pm
Bug report
guyknaan
63 Comments
Napoleon231187 22 Oct, 2022 @ 12:59pm 
i just pissed my self because i had to lough so much with that statement

Attention please, this is the captain speaking.

This mod is a piece of crap, get this one instead: A Better Chosen

Just unsub from this, sub to the new one. Can be done midcampaign.
Стэтем 27 Apr, 2021 @ 11:29pm 
Мне нравится эта инопланетная самочка, но меня сильно смущало ее поведение, надеюсь теперь она будет умнее.
DerBK  [author] 19 May, 2020 @ 5:48am 
That's fair.
GigaSmoot 18 May, 2020 @ 5:59pm 
Hm. Maybe it doesn't speak well of my tastes or skills, but I actually prefer this to A Better Chosen.

As you say in this mod description, the Chosen already heavily warp gameplay, so making them much more powerful, as ABC does, is not something that I'm not interested in. I like the abilities that you give them in ABC, but they feel too strong, given that you don't ease the mission in some way to compensate (e.g. by decreasing the Chosen's health or decreasing the number of standard enemies).

That said, I *wish* that WotC was balanced around Chosen being more offensively capable and more vulnerable. It would be nice if the challenge of facing the Chosen came from mitigating their unique threats, rather than chasing down hyper-mobile meat-walls.
DerBK  [author] 6 Jun, 2019 @ 1:43pm 
Hi folks.

If you are subscribed to this piece of junk mod, i highly suggest ditching it and getting my new mod "A Better Chosen" instead:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1762615740
DerBK  [author] 2 Jun, 2019 @ 9:24am 
By default, Chosen can not spawn on those missions. That's why their AI isn't equipped to 'spare' that civvie, they only see a hostile that they have flanked. The only thing spawning on those missions in vanilla are the Lost.

ABA does not change where and when Chosen spawn, must be something else.
NoSeKe 2 Jun, 2019 @ 8:15am 
I'm not sure if it's an issue with this mod but I'm just gonna post it in here in case it is.

I was doing one of those missions where you have to rescue somebody who's protected by a turret. There was a countdown for you to rescue the civilian but the Chosen (the Warlock in this case) just shot the mission objetive in the face before the countdown ran out and I failed mission.

That had never happend to me before.
DerBK  [author] 15 May, 2019 @ 2:57pm 
Nope, that doesn't sound like something my mod could cause. This mod is strictly limuted to one specific ini, no changes to how abilities work.
Miroku Tsukino 15 May, 2019 @ 2:01pm 
i am not sure if its your mod or another but i noticed the hunter with his tracking shot now will always hit even if the target is outside of the radius that shows. and he will spam this over and over until the squad is dead.
darkdill 28 Apr, 2019 @ 11:49am 
Strange. That didn't happen for me. The Hunter was frozen for a good 3 turns. Maybe another mod messed it up.