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Attention please, this is the captain speaking.
This mod is a piece of crap, get this one instead: A Better Chosen
Just unsub from this, sub to the new one. Can be done midcampaign.
As you say in this mod description, the Chosen already heavily warp gameplay, so making them much more powerful, as ABC does, is not something that I'm not interested in. I like the abilities that you give them in ABC, but they feel too strong, given that you don't ease the mission in some way to compensate (e.g. by decreasing the Chosen's health or decreasing the number of standard enemies).
That said, I *wish* that WotC was balanced around Chosen being more offensively capable and more vulnerable. It would be nice if the challenge of facing the Chosen came from mitigating their unique threats, rather than chasing down hyper-mobile meat-walls.
If you are subscribed to this piece of junk mod, i highly suggest ditching it and getting my new mod "A Better Chosen" instead:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1762615740
ABA does not change where and when Chosen spawn, must be something else.
I was doing one of those missions where you have to rescue somebody who's protected by a turret. There was a countdown for you to rescue the civilian but the Chosen (the Warlock in this case) just shot the mission objetive in the face before the countdown ran out and I failed mission.
That had never happend to me before.
To give them immunity, you would need to add an ability. That's something you can not do from ini, you would need to make a proper mod for that.
By the way, what would I need to do in order to give the Chosen immunity to frost, or at least the ability to break out of a Frost Grenade more quickly? I hit the Hunter with one and even with Ruler Reactions he didn't break out before I took him down. Kinda cheap.
He will still use it of course, but not quite as often as before.
That one is an issue that i noticed myself a lot during my streamed campaign, the Hunter really used the pistol a lot more than would be expected. The reason for that is that i gave him a chance to use the pistol on priority shots (Killshot, Sureshot, Flankshot) and made the chance to use the pistol on sure shots (>80% cth) a bit too high. Turns out the Hunter has pretty good aim and most shots are actually sure shots for him... so in turn he used his pistol more often than i anticipated.
This has been fixed, only 30% of his sure shots will now be taken with the pistol.
These odds can of course be adjusted in the AI.ini, near the bottom.
Also, I'm finding that the Chosen Hunter is using his pistol way too often and doesn't take rifle shots. Even though I'm using a Ruler Reaction mod for them, I'd like it if the Hunter were to take rifle potshots more often.
Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config
Open edit the the following items with notepad:
DefaultGameData_SoldierSkills.ini
DefaultGameData_WeaponData.ini
Use Ctrl+F to find entries relating to 'Chosen'
Anyway, just seen the Warlock fire his rifle for probably the first time in over 1,000hrs. Thanks, I feel like throwing the Elder's Greatest Toddler a party or something.
I'm using this with Aggressive Chosen (which makes Hunter & Toddler move in like the Assassin). The Hunter is really, really scary now, which I enjoy immensely, my operatives, less so.
And back to the question, I do know your stand, but I was not asking for that. I was just wondering if editing the .ini is technically feasible to make both work simultaneously. If I was a modder I wouldn't have to ask what might be too obvious to you.
You can either believe me or not.
And if you want to mash stuff together, that's on you alone as well. Is it possible to do? Sure. Can you do it? I don't know, i know neither you nor the other AI mod.
Can I make both mods compatible by deleting from your AI.ini file the entries for the Warlock and Hunter and keep only the Assasin code?
The other rmod does not affect the Assasin. Thanks.
I wouldn't have subscribed to this, otherwise, because it totally makes more sense this way. I've played WOTC multiple times on Commander and not *once* have I seen the Warlock use his rifle. Which means if he runs into anyone with a mindshield he becomes a helpless baby man completely incapable of being threatening.
I've had this happen when I used non-WOTC mods with WOTC. Might wanna check that.
I subscribed to
A Better ADVENT: War of the Chosen
I need this?
Are they compatible
Thanks :)
can you tell us if the mods :
Additional Dark Actions (with a new activity for the Chosen)
and
Expose Chosen Weakness
are compatible ?
Both edit the AI.ini, and best case they just overwrite each other.
Pick one of the two.
I suggest running only one of the two mods. Pick depending on if you want subtle changes or sweeping buffs to the Vhosen.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1136811920&searchtext=chosen+AI
oh well
Looking at his AI tree, the thing that is most likely to keep him in place is having multiple Overwatchers.
Did you have a couple of guys on Overwatch? That could've made the Warlock not want to run them.