Tabletop Simulator

Tabletop Simulator

171 ratings
[DEPRECATED] The Binding of Isaac: Four Souls [SCRIPTED]
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Game Category: Card Games
Number of Players: 2, 3, 4
Assets: Scripting
File Size
Posted
Updated
946.732 KB
26 Aug, 2018 @ 4:31pm
29 May, 2021 @ 2:27pm
40 Change Notes ( view )

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[DEPRECATED] The Binding of Isaac: Four Souls [SCRIPTED]

Description
PLEASE DO NOT USE THIS BOARD ANYMORE!
Use this board instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2501791757

The Binding of Isaac: Four Souls
The Binding of Isaac multiplayer card game, about sacrifice, betrayal and hoarding.

Now includes Four Souls ALT!
The original board for ALT can be found at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1560155407.

This is an unofficial port of Four Souls to Tabletop Simulator. I am not affiliated with Edmund McMillen or Studio71.

A rulebook can be found here![pop-life.com]

Scripting in this mod includes:
* GUI for choosing expansions
- expansions can be chosen by clicking on them and pressing Start- no further hassle required
- this allows you to pick and choose exactly which expansions to play with
* Automatic setup
- characters are automatically assigned on game start
- two cards from the monster/treasure decks are immediately put in play upon game start
- three loot cards are given to every player upon game start
* Item activation
- clicking on an active item will rotate it, indicating that it has been activated
* Player health indication
- instead of moving a heart token around the player health on the board, four heart tokens are on every health slot and clicking on the corresponding one will set the player health
* Monster HP
- monster HP is automatically filled out on the counter, and can be reset at the end of the turn with the reset button
74 Comments
jerb  [author] 29 May, 2021 @ 2:36pm 
Fogo 24 May, 2021 @ 7:00pm 
as the @egghorse said the monster hp is bugged and always shows 0 when a monster on the board
MCitro 6 Jan, 2021 @ 10:06pm 
Nice mod!
Seul 1 Jul, 2020 @ 12:32am 
This mod is so fun and has a lot of replayability. There are several bugs though such as the monster hp not correctly being shown or rolling the dice and it landing on the active monster card will reset the hp counter. I just wanted to know if there will be any fixes any time soon. @jerb
egghorse 19 May, 2020 @ 9:55pm 
The most recent update seems to have broken monster health. When hovering over a counter, the health updates, but when the card reaches the table, the counter goes back to 0. Almost as if the card is falling below the plane above which reads the card data.
eisen 14 May, 2020 @ 11:23am 
Very nice! Asides from a few cards not tapping correctly this is very good!
egghorse 11 May, 2020 @ 7:33pm 
A number of treasure cards that don't tap when they should and a few that do when they shouldn't, but weirdly enough, reloading the table made at least a couple of the ones that weren't working before work, so I'm not sure what's up with that. I counted 51 cards that don't tap when they should, 5 that do when they shouldn't (The Poop, Starter Deck, Bum-Bo!, Polydactyly, Goat Head) and 4 monsters without health stats (Nerve Ending, Krampus, Cursed Globin, Brain)
jerb  [author] 7 May, 2020 @ 6:07am 
Fixed; additionally, characters are now automatically assigned when the game starts, no need to manually grab them.
jerb  [author] 6 May, 2020 @ 4:37pm 
HOW did that happen

Investigating.
daymare 6 May, 2020 @ 10:56am 
jerb, remote detonator is within the character starting items, and Eve's The Curse is nowhere to be found