Tabletop Simulator

Tabletop Simulator

[DEPRECATED] The Binding of Isaac: Four Souls [SCRIPTED]
74 Comments
jerb  [author] 29 May, 2021 @ 2:36pm 
Fogo 24 May, 2021 @ 7:00pm 
as the @egghorse said the monster hp is bugged and always shows 0 when a monster on the board
MCitro 6 Jan, 2021 @ 10:06pm 
Nice mod!
Seul 1 Jul, 2020 @ 12:32am 
This mod is so fun and has a lot of replayability. There are several bugs though such as the monster hp not correctly being shown or rolling the dice and it landing on the active monster card will reset the hp counter. I just wanted to know if there will be any fixes any time soon. @jerb
egghorse 19 May, 2020 @ 9:55pm 
The most recent update seems to have broken monster health. When hovering over a counter, the health updates, but when the card reaches the table, the counter goes back to 0. Almost as if the card is falling below the plane above which reads the card data.
eisen 14 May, 2020 @ 11:23am 
Very nice! Asides from a few cards not tapping correctly this is very good!
egghorse 11 May, 2020 @ 7:33pm 
A number of treasure cards that don't tap when they should and a few that do when they shouldn't, but weirdly enough, reloading the table made at least a couple of the ones that weren't working before work, so I'm not sure what's up with that. I counted 51 cards that don't tap when they should, 5 that do when they shouldn't (The Poop, Starter Deck, Bum-Bo!, Polydactyly, Goat Head) and 4 monsters without health stats (Nerve Ending, Krampus, Cursed Globin, Brain)
jerb  [author] 7 May, 2020 @ 6:07am 
Fixed; additionally, characters are now automatically assigned when the game starts, no need to manually grab them.
jerb  [author] 6 May, 2020 @ 4:37pm 
HOW did that happen

Investigating.
daymare 6 May, 2020 @ 10:56am 
jerb, remote detonator is within the character starting items, and Eve's The Curse is nowhere to be found
daymare 5 May, 2020 @ 8:15pm 
@eghorse yeah no, it doesn't stretch the mat unfortunately. I still think it's a good solution, you don't really need snap points to put cards down in the extra space. I'd just keep it the normal size and only increase it if you have cards overflowing or someone got Guppy's Eye.
egghorse 5 May, 2020 @ 5:42pm 
Oh, @Azar, actually, since the board with the "magnetic" card slots is over-top of the table, that mat doesn't actually stretch with the table, and it doesn't add any additional card placement spots
daymare 5 May, 2020 @ 5:19pm 
@Eghorse this mod uses flex table, you can increase the size of the table yourself.
egghorse 5 May, 2020 @ 3:56pm 
A few much smaller things to mention, Krampus' health still isn't scripted (could be others, not sure), would really appreciate automatic character-distribution at game-start and would also appreciate the ability to check specific promo cards/sets rather than all-or-nothing
egghorse 5 May, 2020 @ 3:31pm 
Biggest two issues I've been running into in games is that the coin situation is a little cumbersome (though I believe you said you were working on a compromise for that in the BoI Discord) and that the playspaces get filled quickly and the table clutters up (although that's a problem with the physical game as well but maybe increasing the size of the table in general could help?). Loving all the new updates so far and I'm excited to see what more is in store for this table.
jerb  [author] 5 May, 2020 @ 12:02pm 
Noted, will resolve once I get home.
Additionally the board was updated so you can't get non-monster cards initially.
daymare 5 May, 2020 @ 7:37am 
So it seems that the active items that don't rotate on left click are all from the Four Souls+ expansion. Forget Me Now and Mutant Spider do have the script, but the rest of these active items don't:
Head of Krampus, Smart Fly, Divorce Papers, 20/20, Red Candle, Rainbow Baby, Black Candle, Libra, Distant Admiration.
jerb  [author] 4 May, 2020 @ 7:58pm 
What I'll probably do is add an internal variable to every non-monster card, and have the script check the deck to ensure there's no non-monster card on the first two slots before dealing. Will investigate tomorrow.
pat_trick 4 May, 2020 @ 7:57pm 
Awesome mod! One minor thing--if a non-monster card is drawn on the first start of the game, it should be shuffled back into the monster deck until a new one is drawn. For example, I got GREED on my first setup, which should have been cycled out and replaced with a monster.
jerb  [author] 4 May, 2020 @ 4:38pm 
Character items are because I had to regenerate the deck to account for the new starting backs, but didn't reintegrate the scripting. Quick fix, will take care of now. Will investigate the actives as well.
daymare 4 May, 2020 @ 10:52am 
Great work with the recent updates. Wanted to let you know:

None of the character starting items (except for proglottid) are being rotated on a left click.
Also, there are still some active items that don't have the script either (like rainbow baby, libra, distant admiration, divorce papers, 20/20, head of krampus).
leonx132 4 May, 2020 @ 5:37am 
when changing your HP the tiles float in the air
jerb  [author] 3 May, 2020 @ 4:04pm 
Updated, issue has been fixed.
jerb  [author] 3 May, 2020 @ 3:19pm 
Resolved, will be fixed in the next update.
daymare 3 May, 2020 @ 2:38pm 
When starting the mod, there's an audioclip error (unsupported file format)
jerb  [author] 3 May, 2020 @ 2:15pm 
Those are indeed copies.
WorldofTheKings 3 May, 2020 @ 11:15am 
But those cards are not usable in game, you should at least make copy of those that are inside the table and add them into there decks since I belive those are cards from the main game :)
jerb  [author] 2 May, 2020 @ 5:33pm 
sighofrelief- This customization will be added if I get the custom GUI working. I'll have configurable options for stuff like this. Default will probably be the stock 100 coins in that case.
jerb  [author] 2 May, 2020 @ 5:32pm 
WorldofTheKings - This is intended behavior; if I remember correctly it was to force those deck images to load since I had issues with the card fronts not showing properly. They're hidden but you can still see them if you hold Alt.

Tromble - They have been now. I haven't worked on this board in a while but I'm going back through and giving it the attention it needs. I eventually want to add a custom GUI so you'll be able to just click on the expansions you want and they'll automatically be added to the decks, as well as other customizations like extra players.
WorldofTheKings 15 Mar, 2020 @ 8:33am 
There are cards inside the table. You can find them by holding ALT and hover over the table side where the souls are. Probably not intended so I wanted to leave a comment on that. Also those cards can not be found inside their decks.
Tromble 5 Feb, 2020 @ 8:16pm 
have the target/gish/champion bloat cards been added?
sighrelief 27 Jan, 2020 @ 10:48am 
Way better than the most upvoted version of Isaac Four Souls in the workshop! I do have one or two suggestions though;
Give an option to make the coin bag limited to 100 cents, and move 3 cents into each active player bag at the beginning of the game (94 would be left in the bag in a 2 player game, 91 in a 3 player, and 87 in a 4 player) .
Edmund has answered in an FAQ that if the 100 cents run out, no one can gain any more money https://i.imgur.com/b5rHDIS.png
Secondly, if you can, change the name of this to "The Binding of Isaac: Four Souls [SCRIPTED]". My friends had trouble once or twice finding it because they used the word "isaac" in their search
Tom 21 Jan, 2020 @ 12:35pm 
D20 & Libra don't flip (all that we're aware of) to fix this:
Right click the card
Script editor of a card that is flipping
Copy the code to the card that doesn't (you'll notice the script is blank)

Code for those who can't find:

flipped = false
holdTime = 0

function onUpdate()
if self.held_by_color ~= nil then
holdTime = holdTime + 1
end
end

function onDrop()
if holdTime <= 20 then
flipped = not flipped
if flipped then
self.rotate({x=0, y=90, z=0})
else
self.rotate({x=0, y=-90, z=0})
end
end
holdTime = 0
end
Bear ʕ´•ᴥ•`ʔ 8 Dec, 2019 @ 5:56pm 
Thank you for this!
JSJosh 2 Aug, 2019 @ 9:17am 
Ive heard from people that do have the game that Polyphemus is different in their version. Where it is -1 to attack roles in here, it is +1dice to monsters they fight in the actual cards.
jerb  [author] 2 Aug, 2019 @ 8:07am 
I will be adding the Target cards as a separate "expansion" alongside FS+ and Kickstarter. I also want to take the time to add alli of the updated cards as well. It's clear that we're not going to get the updated cards officially, so I may end up modifying them myself.
Kirbyster 1 Aug, 2019 @ 11:23pm 
Will the target exclusive cards get added?
JSJosh 25 Jun, 2019 @ 12:39pm 
Also, it would be a lot more convenient if the counter pieces gave you the number of stacked ones when you hover over them like coins.
JSJosh 24 Jun, 2019 @ 6:08am 
I can update that I am an idiot, there is an expansions bag on the bottom XD
Zenith Point 24 Jun, 2019 @ 3:41am 
wait so is this a complete version, of all cards released, including the kickstarter?
JSJosh 21 Jun, 2019 @ 4:49pm 
So wait, is this version not updated to the expansions? Previous comment said there is azazel and dark judas, but they arent in my character deck; would I be missing something?
jerb  [author] 30 Jan, 2019 @ 5:07pm 
Those are a workaround for an API issue. It keeps the expansion pack stuff loaded in memory.

I'll probably shrink them down so they don't appear when holding alt.
Vyt-ality 28 Jan, 2019 @ 7:12pm 
Why are there some cards like stuck in the board. IE Angle room, azazel,dark judas,void. Just curious
Chaos 28 Jan, 2019 @ 8:29am 
fair enough, we find it better to just drop the heart on the character tho in our house if we die
The Gallet Game 28 Jan, 2019 @ 3:36am 
Thank you jerb for the death addition! If you dont mind, as we keep playing (we will, we love the game!) I'll send you some suggestions that we have to improve the mod. Again, Thanks for your work!!
jerb  [author] 27 Jan, 2019 @ 2:03pm 
Of course, but is there any valid reason not to add death indicators? It's much better to be able to look at a glance instead of having to keep asking players if they're dead.
Chaos 27 Jan, 2019 @ 1:23pm 
you guys know death only lasts until the end of the turn don't you?
jerb  [author] 26 Jan, 2019 @ 4:22pm 
Rosa Melano- Death indicators have been added.
jerb  [author] 24 Jan, 2019 @ 6:02pm 
Rosa Melano- I thought about using a counter, but want to preserve the coins themselves. If there was a digital counter that was represented as a growing pile of coins, that would be perfect. I don't think that exists, though.

Good suggestion for death though, I'll probably add a skull or something similar.

Xord- This is already how it is. The game is by default just the base game, and expansions must be added in using the expansion bag.
Xord 24 Jan, 2019 @ 6:13am 
Would be great if it was possible to remove some expansions at the start of the game. So I can chose the ones I want to play with