Total War: ATTILA

Total War: ATTILA

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Naval Battle Mod
   
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Tags: mod, Battle
File Size
Posted
Updated
106.613 KB
28 Aug, 2018 @ 11:04pm
25 Mar, 2021 @ 11:33pm
4 Change Notes ( view )

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Naval Battle Mod

Description
Do you love the land battles in Attila but you simulate all naval battles because they are too fast and are uncontrollable? Then this mod is for you! This mod adjusts naval units to the point that naval battles are fun and tactical.

Changes:

*All ship speeds have been reduced by 1/2, so there is now time to think and develop the battle. Historically, triremes had a maximum speed of just 8 knots (ramming speed), and a sustained speed of just 4 knots, the latter being a little faster than jogging speed. So, this much slower speed of ships is much more historical. This change also makes siege ships more important because they are able to engage and destroy enemy ships before they are swarmed with enemy, and melee ships are actually useful because there is now time to coordinate boarding attacks.

*All ship acceleration values have been reduced by 1/4. This creates an effect where ships can no longer ram, and ram again repeatedly, without taking time to pull back and regain speed and momentum (although some ships can still manage to build up momentum for quick ramming, but this is at a reduced damage level now).

*All ship deceleration values have been reduced by 1/4. This helps prevent ships from stopping and turning on a dime as they did before. This combined with the acceleration change makes naval battles clumsy, which is more accurate for the period.

*All ship turn rates have been reduced by 1/2. This cuts down on the gamey "mosh pit" behavior where ships could collide, then while in close proximity, turn and ram new targets. Now ships are more sluggish which requires some tactics in close quarter engagements.

*Doubled the hit points of all ships to make them twice as difficult to sink, which in turn lengthens naval battles to prevent rapid sinkings.

*All transports are even slower now, which also is more realistic given that they were much slower than the fastest longship. Transports are now lumbering heavy laden targets.

-Increased the threshold that ships will catch on fire by 2x.

NOTE:

This mod is based on my Naval Battle Mod for Rome 2 here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=190978721
53 Comments
Volcano  [author] 9 Jul @ 5:07pm 
I should add also that this mod is mostly used with 'longer battle mods' so that there is never a case of the ground battle being over before the ships land their troops. But in any case, the need to make the naval transport ships slower outweighs any concern about them getting to land their troops too slowly. I mean, this isn't a game about WW2 island hopping, so naval attacks should be quite limited in effectiveness.
Volcano  [author] 9 Jul @ 5:05pm 
Well, exactly as you describe, the reason the transports are slower is because they just zip around the relatively small map, dropping troops, even ramming, but definitely boarding, and they in fact need to be slow moving targets, not attack ships. So, the speed of a typical naval *transport* was researched, and we have a more realistic speed in this mod. The problem is that they didn't make a separate / more correct model for transport ships, these did not rows of oars, but were just sails.
Regarding the map size, sorry can't help you there. Sounds like if the naval map is increased, then the land battle maps are also increased in size, which implies it is all connected to one battle-map-size value in the script, unfortunately.
Leo 9 Jul @ 3:24pm 
I tried it and I have mixed feelings about it.
In general the speed on naval battles reduced and it's really comfortable now. You have a time to react. But...
1) My transport ships are so slow that I manage to land my army at the last moment. The ememy battle ships close in on me from the middle of the battlefield.
2) Battle ships are destroyed very hard now. I'm not sure... No, I AM sure that I won't be able to win a naval battle 20x20.
3) There is still a huge critial problem with really really small size of naval battlefields. You just don't have a space for meneuver. You are obligated to engage in melee. I found a mod that fixes it but it also widens the land battlefield's size and AI just runs from one border to another trying to avoid battle. I didn't found an alternative. May be you know any mod for that?
Volcano  [author] 7 Jul @ 6:34pm 
Thanks, I hope you like it. Unfortunately I don't know how to do anything like that, I am just a numbers/math guy.

It has been so long since I made the mod, but I will try to answer the issue about increased HP. The issue is that ships get destroyed too easily via ramming and fire, if I recall, so increasing the HP helps them stay around longer. Making siege ships more important means that having them firing on enemy ships, who now survive longer (because they can't just be rammed once by a small ship and.. explode). In other words, it is important to have those siege ships to help weaken enemy ships to be more vulnerable for ramming or to finish them off. With less HP ships, you don't really need siege ships, you just ram the enemy once and gone.

Hopefully that makes sense.
Leo 6 Jul @ 6:20am 
Hello.
I have not tried your mod but I'll try it.
I really don't like the naval battles in Attila. It's very fast and casually. And your mod looks interesting. But I think what is missing here is the bigger battle map. It should be increased x3 at least. May be more. Is it possible that you will add this change to your mod?
Also I'd like to say that I'm not sure about doubling ships' HP. You write that your mod "makes siege ships more important" but at the same time you reduce their efficincy by increasibg ships' HP.
Volcano  [author] 9 Nov, 2022 @ 10:53pm 
Thanks, glad you like it. :steamhappy:
๖คፈɬเς Ꮄน∂Ꮛ 9 Nov, 2022 @ 6:48pm 
Best Attila mod :thumbspoop:
Volcano  [author] 9 Sep, 2022 @ 2:26am 
Glad you like it. Enjoy! :steamsunny:
Caliban52 9 Sep, 2022 @ 2:15am 
thank you! nice work!
J.Hong Parousia✙ 21 Aug, 2021 @ 9:21am 
thx! nice mod