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Regarding the map size, sorry can't help you there. Sounds like if the naval map is increased, then the land battle maps are also increased in size, which implies it is all connected to one battle-map-size value in the script, unfortunately.
In general the speed on naval battles reduced and it's really comfortable now. You have a time to react. But...
1) My transport ships are so slow that I manage to land my army at the last moment. The ememy battle ships close in on me from the middle of the battlefield.
2) Battle ships are destroyed very hard now. I'm not sure... No, I AM sure that I won't be able to win a naval battle 20x20.
3) There is still a huge critial problem with really really small size of naval battlefields. You just don't have a space for meneuver. You are obligated to engage in melee. I found a mod that fixes it but it also widens the land battlefield's size and AI just runs from one border to another trying to avoid battle. I didn't found an alternative. May be you know any mod for that?
It has been so long since I made the mod, but I will try to answer the issue about increased HP. The issue is that ships get destroyed too easily via ramming and fire, if I recall, so increasing the HP helps them stay around longer. Making siege ships more important means that having them firing on enemy ships, who now survive longer (because they can't just be rammed once by a small ship and.. explode). In other words, it is important to have those siege ships to help weaken enemy ships to be more vulnerable for ramming or to finish them off. With less HP ships, you don't really need siege ships, you just ram the enemy once and gone.
Hopefully that makes sense.
I have not tried your mod but I'll try it.
I really don't like the naval battles in Attila. It's very fast and casually. And your mod looks interesting. But I think what is missing here is the bigger battle map. It should be increased x3 at least. May be more. Is it possible that you will add this change to your mod?
Also I'd like to say that I'm not sure about doubling ships' HP. You write that your mod "makes siege ships more important" but at the same time you reduce their efficincy by increasibg ships' HP.
Thanks, glad you like it. Enjoy!
thx for your work
Sebidee changed "battle_entities_table" but not entries related to ships;
if you changed only entries for ships, both mods should work, i guess.
I just played a naval battle with the Western Roman Assault Liburnias, and I was able to ram. So, odd that you are not able to, unless you are using a different type of Liburnia, or playing a different faction?