Starbound

Starbound

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Asra's Katana
   
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29 Aug, 2018 @ 4:24am
30 Nov, 2021 @ 7:44am
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Asra's Katana

Description
I found the vanilla Solus Katana pretty boring, considering that Asra's got a lot of attacks and we only get to use the Kunai Blast. So I decided to fix this.

This mod reworks Solus Katana to be a randomly-generated weapon, with each individual Katana sporting one of the four randomly assigned alt abilities, custom swooshes, custom active and inactive idle stances, 25% damage reduction while active, a 9-hit combo that becomes 12-hit once upgraded at the Upgrade Anvil... but now consuming 10 energy per second, along with 5 energy per hit.

Alt abilities:
- Solus Slash: a reworked Blink Slash with the swoosh taken from Asra's spritesheet.
- Energy Beam: a custom ability that consumes a lot of energy and freezes you in place in exchange for tremendous damage in a straight line in front of you.
- Solus Dash: a reworked Trail Dash, usable both on ground and in the air. The invincibility effect has Solus Shield visuals, much like Asra during her attack phase.
- Kunai Blast: reworked with more projectiles, fired in a formation similar to Asra's. Each individual Kunai's explosion force had to be toned down a bit, as during testing it was destroying blocks when fired directly on the ground.

Compatibility:
- Project Blade Dance - compatible, but swooshes can behave strangely.
- FU - Shouldn't conflict, assuming it doesn't modify the original Solus Katana.

6/28/2022 - cleaned up the description a bit, made it more obvious that each indivial Katana can have a maximum of one ability. Should probably have done that years ago though.
Popular Discussions View All (1)
15
17 Oct, 2022 @ 12:33pm
Bug Reports
loib
289 Comments
loib  [author] 12 Aug, 2024 @ 1:51pm 
there's 4 possible alt abilities + the primary combo; that mod, to my knowledge, only has the potential of 3 alt attacks (rmb, shift+lmb and shift+rmb) and 1 primary. i assume that mod requires a tag for the item to be compatible, so it likely wouldn't work unless i edit it, and since there are more alt abilities than possible slots i don't see a good reason to omit one of the abilities to combine them
Lunar_Lurker 11 Aug, 2024 @ 11:56am 
would it work with the weapon retrofitting station to combine all the attacks int one weapon?
loib  [author] 7 Dec, 2022 @ 3:42am 
not planning on removing it from the mod, but you can spawn one without the drain using /spawnitem soluskatana 1 '{"primaryAbility":{"energyUsage":0}}'
A P0mb4 L0k0n4 6 Dec, 2022 @ 11:33am 
any way to remove stamina drain ?
kirito solo 16 Nov, 2022 @ 4:13am 
Awesome mod!!
loib  [author] 2 Nov, 2022 @ 10:03am 
i'll consider making a version of this mod with cycling alt abilities rather than randomly distributed per-weapon, but just a disclaimer, i'm currently reasonably content with this mod and am not planning to return to modding any time soon.
Splatboy0612 2 Nov, 2022 @ 6:15am 
this mod is good and bad, good because it gives the player new attacks to Solus Katana, but bad because you have to use 4 Solus Katanas for each attack, it would be better to make those attacks randomize each time you press RMB on a single Solus Katana.
Moon Fishron 15 Oct, 2022 @ 3:22am 
how to use abilites?
loib  [author] 18 Sep, 2022 @ 10:44am 
the modded katana replaces the original one. in hindsight that's an oversight, buuut i didn't know all the best practices 3 months into modding when i made this
Gorganism 17 Sep, 2022 @ 8:11pm 
does it replace the normal solus katana or is it a seperate item, so i could have both?