War for the Overworld

War for the Overworld

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Spirit Sanctum
   
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Game Modes: Scenario
Number of Players: 2 Player
File Size
Posted
Updated
2.359 MB
31 Aug, 2018 @ 8:34pm
28 Jul, 2020 @ 3:38pm
4 Change Notes ( view )

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Spirit Sanctum

In 1 collection by Knightly Knave
Knightly Knave's WFTO map collection
15 items
Description
The Spirit Sanctum: a dark, inhospitable place. The only portal here is owned by a rival underlord. To make matters worse, the goodly Lord Pneuma has captured the majority of your forces and sealed access to your best rooms! Truly a miserable day. . . or it will be, for them.
20 Comments
Jordi_NL 16 Nov, 2021 @ 4:26pm 
I almost completed the map but sadly I forgot to save at the end. I noticed the enemy ai becomes "active" when you start attacking it and will dig through walls when you do. This wouldn't have been a problem if the enemy wasn't overleved because they have a training chamber from the beginning.Perhaps consider removing that?
Knightly Knave  [author] 28 Jul, 2020 @ 3:40pm 
@Professor Plum
To think I've played all this time without knowing that. Thanks for the tip. I updated to remove the ability to summon vampires.
Professor Plum 28 Jul, 2020 @ 12:52pm 
Very good level, solid gimmick and theme. One thing worth noting though is that vampires *can* perform conversion in the torture chamber, so by giving the player access to them, you break the gimmick slightly.
K84 28 Oct, 2018 @ 1:59pm 
@Knightly Knave.
There is a way around this - you just create a new objective purely for the victory screen that is otherwise invisible to the player.
Knightly Knave  [author] 3 Oct, 2018 @ 7:20am 
Glad you liked it!
I don't think there's anyway around the scoring screen glitch. It's just a problem with map maker as a whole. That {0} is replaced with a number in game but there's no way to do that in the victory screen.
Captain1nsaneo 2 Oct, 2018 @ 7:51am 
Nicely put together. The map wasn't too large, there were always things to do around the map. The lack of Blood Money kept me pushing forward instead of fortifying. Would have liked sacrifice to be unlocked at some point so I could have gotten around the no conversion in torture chambers by making democorns but I get that wasn't in your vision as it could be used for getting units that could convert without sacrificng vampires.
Speaking of vampires, this is the first map that made me actually use them and keep a large prison population to feed them.

Had 1 bug, at the end on the scoring screen it said I had unlocked [0] of the locked rooms.
sander 25 Sep, 2018 @ 5:22pm 
This is a great level. Thanks!
Knightly Knave  [author] 24 Sep, 2018 @ 4:30pm 
Very glad to hear it! What prompted me to create this level was that I thought that the spirit chamber didn't really get featured in the real campaign so I wanted to make a level that used that interesting level up ability it has. Happy you liked it.
orange 24 Sep, 2018 @ 6:04am 
I could clear it thanks to your advice. I have played 27 original maps so far, but it was the hardest and I felt the first achievement. Your map has its own identity and it is very interesting. It was fun so I did it twice a day. This map reminded me of level 19 of dungeon keeper 1. I loved level 19. However, it was more rewarding and enjoyable than level 19. Thank you.
orange 23 Sep, 2018 @ 8:58am 
I appreciate your polite advice. I got a magic worker, so I will dig shrine with an unbeatable worker. Thank you very much.