War for the Overworld

War for the Overworld

Spirit Sanctum
20 Comments
Jordi_NL 16 Nov, 2021 @ 4:26pm 
I almost completed the map but sadly I forgot to save at the end. I noticed the enemy ai becomes "active" when you start attacking it and will dig through walls when you do. This wouldn't have been a problem if the enemy wasn't overleved because they have a training chamber from the beginning.Perhaps consider removing that?
Knightly Knave  [author] 28 Jul, 2020 @ 3:40pm 
@Professor Plum
To think I've played all this time without knowing that. Thanks for the tip. I updated to remove the ability to summon vampires.
Professor Plum 28 Jul, 2020 @ 12:52pm 
Very good level, solid gimmick and theme. One thing worth noting though is that vampires *can* perform conversion in the torture chamber, so by giving the player access to them, you break the gimmick slightly.
K84 28 Oct, 2018 @ 1:59pm 
@Knightly Knave.
There is a way around this - you just create a new objective purely for the victory screen that is otherwise invisible to the player.
Knightly Knave  [author] 3 Oct, 2018 @ 7:20am 
Glad you liked it!
I don't think there's anyway around the scoring screen glitch. It's just a problem with map maker as a whole. That {0} is replaced with a number in game but there's no way to do that in the victory screen.
Captain1nsaneo 2 Oct, 2018 @ 7:51am 
Nicely put together. The map wasn't too large, there were always things to do around the map. The lack of Blood Money kept me pushing forward instead of fortifying. Would have liked sacrifice to be unlocked at some point so I could have gotten around the no conversion in torture chambers by making democorns but I get that wasn't in your vision as it could be used for getting units that could convert without sacrificng vampires.
Speaking of vampires, this is the first map that made me actually use them and keep a large prison population to feed them.

Had 1 bug, at the end on the scoring screen it said I had unlocked [0] of the locked rooms.
sander 25 Sep, 2018 @ 5:22pm 
This is a great level. Thanks!
Knightly Knave  [author] 24 Sep, 2018 @ 4:30pm 
Very glad to hear it! What prompted me to create this level was that I thought that the spirit chamber didn't really get featured in the real campaign so I wanted to make a level that used that interesting level up ability it has. Happy you liked it.
orange 24 Sep, 2018 @ 6:04am 
I could clear it thanks to your advice. I have played 27 original maps so far, but it was the hardest and I felt the first achievement. Your map has its own identity and it is very interesting. It was fun so I did it twice a day. This map reminded me of level 19 of dungeon keeper 1. I loved level 19. However, it was more rewarding and enjoyable than level 19. Thank you.
orange 23 Sep, 2018 @ 8:58am 
I appreciate your polite advice. I got a magic worker, so I will dig shrine with an unbeatable worker. Thank you very much.
Knightly Knave  [author] 23 Sep, 2018 @ 7:28am 
There is a gold shrine in the bottom right hand corner of the map to help you out. It's the black square surrouned by gold you can see on the map preview above. You'll need to bomb your way to it.
The higher level the soldiers the better their spirits level you up. But you can always destroy the two opper gates if they get too overwhelming. The lower right gate can't be destroyed and will continue to spawn enemies but you can set up a series of traps once you know their patrol route.
When you do decide to attack, go through the bottom left bomb passage and send your troops directly after her core, don't try to get through the traps in the front or try to slowly work you way through her dungeon. Be warned, defeating her won't end the game. There's one more battle after that.
orange 23 Sep, 2018 @ 12:48am 
Hello. When loading the game, she noticed and attacked, so I played without saving and loading the map. However, although level up using spirit takes time, there is no money. Blood money nor infinite gold mine. Imperial soldiers continue to increase infinitely. This map is devised and interesting ,so I want to clear it.
Knightly Knave  [author] 22 Sep, 2018 @ 9:58pm 
Ah yes. Always best to play the levels in one sitting. I don't think the map editor programming works properly for saved games in general.
Thanks so much! Glad you enjoyed it.
orange 22 Sep, 2018 @ 9:55pm 
Thank you for reply. I have not attacked her territory and I am not approaching the territory. She may notice it when she loads the game. Talk changes, but I played a lot of maps you created. goldengrade, woodsong, skybirdtrill, Cavern of Life and Death, What's Yours is Mine. I enjoyed it very much with a very good map. Thank you very much. Your map has many ingenuity, always feeling tense and rewarding.
Knightly Knave  [author] 22 Sep, 2018 @ 12:14pm 
@orange
Hey there. Sorry you're having trouble. Are you staying away from her dungeon until you have a fully levelled up army (find all your imprisoned troops and level them up with hero spirits)? She shouldn't attack you until you unless you approach her dungeon through the front door or by bombing the back door. If she is leaving her dungeon to attack you without you provoking her first then it's a glitch and I'll look into it. But you're supposed to wait a long while until you attack her.
orange 22 Sep, 2018 @ 10:12am 
I am facing similar problems as well. The keeper immediately starts attacking here. I lost about three times without doing things. Imperial soldiers can not stop her invasion, too. My dungeon is destroyed with a bomb and her corps is rolling in. I can not do anything and I will lose. How can I clear it?
Knightly Knave  [author] 1 Sep, 2018 @ 7:33pm 
Sure. I made some changes, the hero building to the north now has the door turned to a wall to give you a bit more of a buffer. I also turned the door to be unsellable and changed the walls around the northern end to rock. I moved the triggers to make her attack back one step so you actually have to step into the rooms rather than stand at the doorway. Also added a bit of fluff at the beginning warning you that she will attack if you get too close.
K84 1 Sep, 2018 @ 7:20pm 
The fact that it happened immediately after the load though implies to me that the save-load was what caused it. However, I would maybe recommend that you change the blocks either side of the glacial door to impenetrable rock, so that there's no way of removing the door other than selling it directly.
Knightly Knave  [author] 1 Sep, 2018 @ 7:14pm 
Weird. Save issues aren't realy something I test so that could be it. Hard to predict how the game will react when loading a save.
Lamash will attack once you get to her territory. But, it's possible that a spirit went in there to scout or something. As long as you approach her territory she will attack you back.
K84 1 Sep, 2018 @ 7:09pm 
This may be a save-game issue, but my last playthrough I loaded a save and immediately Lamash started an offensive northwards. Not sure if she sold the glacial door or the walls around it, but either way she got through the door and immediately started attacking like crazy.