A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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Axes are Seaxes
   
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Tags: mod, graphical
File Size
Posted
Updated
1.192 MB
4 Sep, 2018 @ 9:58am
26 Sep, 2018 @ 11:13am
7 Change Notes ( view )

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Axes are Seaxes

Description
Are you ever bothered by the fact that axe units use the same exact combat animations as their sword counterparts? Left in utter shock after witnessing a viking shove his tree-murdering instrument straight through some poor fellows’ stomach? Well do I have the solution for you… maybe.

Introducing Axes are Seaxes, a mod that seeks to remedy this barbaric misuse of axes by simply replacing all of their models with a wide selection of seaxes. Now I know what you’re probably thinking:

Why that seems to be an excellent solution to all of our axe-related woes, but aren’t vikings typically judged solely by the axe they carry? If a viking doesn’t have one in his arsenal, then can he truly refer to himself as such? Are you sure that this mod is a good idea?

Now that is a good argument (as well as exceptionally expressed you handsome devil, you). I agree, it is difficult to imagine an army of vikings without a single hand-axe to be seen; although I’d argue that the same thing can also be said about an axe being used to stab some bloke's shoulder blade. Now you may disagree, but I for one would much rather that combat remains somewhat realistic until separated animations for swords and axes are finally introduced. Maybe we’ll see this in the next instalment of Total War - maybe we won’t - but the point is that the time for living is right now, my friends. Escape the clutches of mishandlement and replace YOUR axe with a seax today.

TABLE OF CONTENTS
- WHAT THIS MOD DOES
- CHANGE NOTES
- SHAMELESS PLUGGING

WHAT THIS MOD DOES
Alright, let’s ease up with the advertisement shtick and provide some actual information instead. This mod primarily does 4 things:

- Replaces all in-game hand-axe models with seaxes and daggers.

- Modifies the unit-cards for all axe units to properly reflect their newfound weapon of choice.

- Alters the name for all axe units containing the word ’axe’ and replacing it with ’seax’.

- And finally, seperates the affected units into their own category, meaning they will actually be referred to as 'Seax Infantry' instead of 'Axe Infantry'.

There is a couple more changes under the hood, but most of these are purely window-dressing meant to erase all references to their previous line of work. You can check out the change notes if you're interested in seeing what these things are. In any case, rest assured that this mod is ENTIRELY cosmetic; all the units that now brandish seaxes will still retain their axe stats.

CHANGE NOTES

Version 1.08 - 09/026/2018
Welcome one, welcome all, come hither so that you may bask in awe at the latest of improvements, brought forth by yours truly.

- Further improved the unit-cards by giving them their very own background colour, as opposed to the standard purple one that came with the axe units. Now they no longer have to share the same colour as the greataxes. Hurrah for individuality!

This is something that's been on my to-do list since pretty much the beginning, but I could never figure out how to approach it without dedicating an entire afternoon to it. I mean crikey, there's almost 40 of these bastards in total that I have to manually edit in GIMP, one after another; it's quite a laborious process, let me tell you. Luckily, I figured out a painless solution. Took about 25 minutes, a cup of green-tea, and the comforting voice of John Bain as he's sharing is well-versed opinion on the latest gossip concerning the video-game industry.

May you rest in peace, you absolute inspiration of a man.


Version 1.07 - 09/19/2018
What's up party people, your friendly neighbourhood seax connoisseur is coming at you once again with another wonderful update.

- Updated all melee unit technologies to include references to Seax infantry. Note that this doesn't mean that Seax infantry weren't previously getting bonuses from technologies, it just means that the descriptions weren't very clear in what units they actually affected. Confusion successfully averted.

- Altered the seax-to-dagger ratio, so seax units will now roughly contain a 3:5 seax ratio instead of the 2:5 like they did before.

I had to remove one of the dagger models to make this possible, due to mesh files having a limit of 5 distinct variants of any given mesh. However, the dagger I removed looked very weird, and was way too short to realistically clash with a sword anyway, so I believe you'll find the end result to look a lot better.


Version 1.05 - 09/012/2018
Alright folks, got another minor update for y'all:

- Cleaned up the unit-cards as they were admittedly a bit hastenly thrown together.

- Removed an English greataxe unit from the Seax category that I accidentally added and didn't realize until now. I never play as the English, m'kay?

- Updated the screenshots and added some new ones. Probably wasn't all that necessary seeing how you don't need pictures to understand what the mod does - but still - some nice things to look at wouldn't hurt.


Version 1.02 - 09/04/2018
Alright, got a small update for all you lovely people.

- Modified the voiceovers for all the affected units so they will no longer shout 'AXE MEN' when you highlight them. Instead they will now use generic voiceovers from their respective factions.

- Changed unit priority so Seax Infantry should now be listed before Axe Infantry in the army panel, instead of being mixed up randomly.


SHAMELESS PLUGGING
You like what you see? Why not drop a like to solidify your appreciation. Not only does it make me feel better about myself, but if the mod manages to achieve enough ratings it could eventually spring up on the more popular modding boards, which in turn means more eyes will see it.

Help me, help you, make the ToB experience better for more people, eh?
Popular Discussions View All (1)
0
1 Jan, 2021 @ 4:35pm
Tutorial: How to Replace Seaxes with Swords
Appraiser
36 Comments
Appraiser  [author] 9 Mar @ 11:48am 
@Eldar_Nerevar

There certainly is!

If you're familiar with RPFM and know how to use it then really all you need to to do is open up the packfile and replace any seax models with swords instead.

The only thing you need to keep in mind is that variantmesh files can only have a maximum of 5 unique variants; any more than that and they'll just get ignored. There is a way to get more than 5, but that requires you to edit each unit in the game to use multiple sets of weapons.

Mind you, that is how it works in recent TW games; it has been a very long time since I last played ToB, but I can't imagine that it's very different structurally.

Let me know if I can help you with anything.
Eldar_Nerevar 9 Mar @ 6:15am 
hey is there a way of me changing this using rpfm to have seaxes mixed in with axe's?
Appraiser  [author] 2 Jan, 2021 @ 3:27am 
Sorry it took time to write back, I went to bed as soon I wrote to you the first time.

But to answer your question though; yes, all you need to do is modify the mesh data inside the variantmeshdefinition files. In other words, grab the mesh data from any sword variantmeshdefinition file, and then paste that inside any axe variantmeshdefinition to replace their appearance.

There are no shortcuts that I know of, so you'll need to do this for all axes in the game, but if you're modifying my mod then it'll only take a couple minutes to do so manually.
Chidy1776 1 Jan, 2021 @ 5:34pm 
i just wasnt sure how you changed the models originally, if you just went in to the varient mesh and changed them all one by one, or if there was some script that does it for all axes or something
Chidy1776 1 Jan, 2021 @ 5:32pm 
i think i know what youre saying. you mean in the varient mesh and just change their weapon model to the sword i want?
Appraiser  [author] 1 Jan, 2021 @ 4:02pm 
Well, it's really just as simple as replacing all the axe textures in my mod with sword textures using PFM. If all that sounds a bit outlandish to you, I could whip up a quick tutorial if you're really curious.
Chidy1776 1 Jan, 2021 @ 2:34pm 
i love this mod since ilove sword infantry. I was wondering how exactly you went about changing all axes to seaxe, as i was thinking about making it regular longswords instead of the seaxe.
johncage 3 May, 2020 @ 1:12pm 
wow ca are really fucking lazy.
Azshara 3 Oct, 2019 @ 1:00pm 
@Appraiser exactly! you gotta think, those nords back in the 900s were on some good shit. just 1 of them held off a whole army at a bridge with a pointy stick, only reason he died was cause the blokes attacking him stabbed him in the balls like 20 times
Appraiser  [author] 3 Oct, 2019 @ 12:08pm 
@Azshara Well, if Michael Myers can stab someone with a shotgun (and then through a wall) then I suppose that some bloke from the 900s using an axe isn't that far-fetched.