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There certainly is!
If you're familiar with RPFM and know how to use it then really all you need to to do is open up the packfile and replace any seax models with swords instead.
The only thing you need to keep in mind is that variantmesh files can only have a maximum of 5 unique variants; any more than that and they'll just get ignored. There is a way to get more than 5, but that requires you to edit each unit in the game to use multiple sets of weapons.
Mind you, that is how it works in recent TW games; it has been a very long time since I last played ToB, but I can't imagine that it's very different structurally.
Let me know if I can help you with anything.
But to answer your question though; yes, all you need to do is modify the mesh data inside the variantmeshdefinition files. In other words, grab the mesh data from any sword variantmeshdefinition file, and then paste that inside any axe variantmeshdefinition to replace their appearance.
There are no shortcuts that I know of, so you'll need to do this for all axes in the game, but if you're modifying my mod then it'll only take a couple minutes to do so manually.