RimWorld

RimWorld

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ZARS Thermo
   
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Mod, 1.0, 1.2, 1.3, 1.4
File Size
Posted
Updated
243.748 KB
4 Sep, 2018 @ 5:20pm
19 Nov, 2022 @ 4:25pm
7 Change Notes ( view )

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ZARS Thermo

In 1 collection by dracoix 🐉
ZARS Collection
5 items
Description
ZARS Thermo Powered Survival Additions

Need heat or cold? Need power? Need sunlight for plants? ZARS Thermo solves all three. A perfect solution for Sea Ice, Ice Sheet, and Extreme Deserts when using ZARS mid-game.

This mod is standalone and does not require ZARS Core, for those that just want a portable generator. It was originally part of ZARS Core, but there are some popular mods out there form A17 and B18 that did similar. I felt it best not to clutter up the Power designation menu.

Features:
- UV Lamp - ( requires 430 W ) A smaller version of the Sun Lamp. Provides sunlight to a smaller area for plant growth. Always stays on, gives slight warmth, and requires vastly less power. Recommended to keep a small thermopile in the same room when in arctic conditions.
- Small Nuclear Thermopile - ( 480 W ) A balanced portable small generator, requires small amounts of uranium as fuel. Provides power and gives a room some warmth... a little too warm. Requires 2 Uranium for 6 days of power; that's 240 W per U, for 6 days.
- Large Nuclear Thermopile - ( 3800 W ) The larger version. It pumps out so much heat to the point where it becomes a hazard. Keep it outside. Requires 20 Uranium for 20 days of power; that's 190 W per U, but for 20 days.
- Small Peltier - ( requires 520 W ) A standing cooler, keeps Desert base hallways cool. Also good for heat-sinking generator rooms in mountain bases.
- Large Peltier - ( requires 2300 W ) A taller cooler, meant to freeze large storage rooms in horribly hot deserts. Extremely power hungry, but worth it.

9/15 Update:
- Added Peltiers for Extreme Deserts with temperatures over 60C average.

9/12 Update:
- Fixed initial fuel for the Termopiles.

Part of the ZARS Collection
ZARS Core - Zero Available Resources & Survival
ZARS Production Spots - Compatible Work Spots
ZARS Thermo - Powered Survival Solutions
ZARS Tribalism - Tribal Essentials Pack

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14 Comments
Ms Mommy Memer 6 Jun, 2024 @ 8:07pm 
do it and I'll give you a hug
Latex Santa 10 Sep, 2022 @ 5:48am 
@wjelk It's been updated to 1.3 around 9th August 2021, my guy.
wjelk 26 Jul, 2021 @ 9:35pm 
Please update 1.3 man
Kolikman 8 Oct, 2020 @ 2:13am 
So sad I need a primitive version for hardcore playthrough, I can't find it.
Thundercraft 13 Nov, 2019 @ 8:42am 
@breakfast e-girl {with sausage} Hmm? Balance? What I see is a lack of balance, hence my complaint.

Why bother building or using the small or large thermopile when there are better alternatives? Wind, solar or geothermal produce a non-insignificant amount of power without requiring ANY fuel. For that matter, I'd rather build a generator that consumes cheap fuel like wood or chemfuel.

Then there's the fact that I could install and use a different mod to build a nuclear thermopile that requires much less fuel or runs indefinitely. I could do that. However, the other aspects of this mod seem appealing to me. I'd even consider using the thermopiles, if only the fuel consumption was more reasonable.
Oatmeal 6 Nov, 2019 @ 7:40pm 
@thundercraft it's called balance
404 Float not found 26 May, 2019 @ 3:01pm 
@dracoix
Your mods for A19 are for the most part stable, from what i've observed their are some issues regarding item weights and depreciated implementation, but everything works as I believe it was intended to do so. I can speak for everything but simple fish as far as 1.0 is concerned.
Thundercraft 3 Nov, 2018 @ 9:15am 
Even if it is a relatively small amount, thermopiles that use up uranium in just 6 days seem unreasonable. (Common isotopes of Uranium have a half-life measured in years, not days.) Nuclear thermopiles last for decades. Voyager 1 & 2 probes are still operating to this day. Uranium is expensive and hard to obtain in any quantity in RimWorld. It's not like a fuel like wood or chemfuel that is renewable, cheap and common.

I've seen other nuclear thermopile mods and none require a stead and regular supply of uranium. The RTGs , for example, produce 750w, yet the uranium is a one-time building material cost as it does not need replacing.

There are some nuclear power plant mods ( not thermopile) that do consume uranium. However, most consume a sizeable amount of uranium and produce a large amount of power - usually at least 5 kw or 10 kw - and last about an in-game year or longer.
Farik 22 Oct, 2018 @ 2:48am 
dracoix works Great thanks you're cool, don't get distracted .:steamhappy:
dracoix 🐉  [author] 21 Oct, 2018 @ 11:57pm 
real life busy, if it doesn't work when forcing the mod in your modlist, then I'll do an emergency update.