RimWorld

RimWorld

ZARS Thermo
14 Comments
Ms Mommy Memer 6 Jun, 2024 @ 8:07pm 
do it and I'll give you a hug
Latex Santa 10 Sep, 2022 @ 5:48am 
@wjelk It's been updated to 1.3 around 9th August 2021, my guy.
wjelk 26 Jul, 2021 @ 9:35pm 
Please update 1.3 man
Kolikman 8 Oct, 2020 @ 2:13am 
So sad I need a primitive version for hardcore playthrough, I can't find it.
Thundercraft 13 Nov, 2019 @ 8:42am 
@breakfast e-girl {with sausage} Hmm? Balance? What I see is a lack of balance, hence my complaint.

Why bother building or using the small or large thermopile when there are better alternatives? Wind, solar or geothermal produce a non-insignificant amount of power without requiring ANY fuel. For that matter, I'd rather build a generator that consumes cheap fuel like wood or chemfuel.

Then there's the fact that I could install and use a different mod to build a nuclear thermopile that requires much less fuel or runs indefinitely. I could do that. However, the other aspects of this mod seem appealing to me. I'd even consider using the thermopiles, if only the fuel consumption was more reasonable.
Oatmeal 6 Nov, 2019 @ 7:40pm 
@thundercraft it's called balance
404 Float not found 26 May, 2019 @ 3:01pm 
@dracoix
Your mods for A19 are for the most part stable, from what i've observed their are some issues regarding item weights and depreciated implementation, but everything works as I believe it was intended to do so. I can speak for everything but simple fish as far as 1.0 is concerned.
Thundercraft 3 Nov, 2018 @ 9:15am 
Even if it is a relatively small amount, thermopiles that use up uranium in just 6 days seem unreasonable. (Common isotopes of Uranium have a half-life measured in years, not days.) Nuclear thermopiles last for decades. Voyager 1 & 2 probes are still operating to this day. Uranium is expensive and hard to obtain in any quantity in RimWorld. It's not like a fuel like wood or chemfuel that is renewable, cheap and common.

I've seen other nuclear thermopile mods and none require a stead and regular supply of uranium. The RTGs , for example, produce 750w, yet the uranium is a one-time building material cost as it does not need replacing.

There are some nuclear power plant mods ( not thermopile) that do consume uranium. However, most consume a sizeable amount of uranium and produce a large amount of power - usually at least 5 kw or 10 kw - and last about an in-game year or longer.
Farik 22 Oct, 2018 @ 2:48am 
dracoix works Great thanks you're cool, don't get distracted .:steamhappy:
dracoix 🐉  [author] 21 Oct, 2018 @ 11:57pm 
real life busy, if it doesn't work when forcing the mod in your modlist, then I'll do an emergency update.
Gunseeker 21 Oct, 2018 @ 10:59am 
any news on whether we are getting a 1.0 update?
Farik 19 Oct, 2018 @ 12:33pm 
Please update to 1.0.:steamhappy:
BeanSlinger419 18 Sep, 2018 @ 2:37am 
I got a suggestion
why not a Power generator that Works by using the heat around it
Produces not much power
but cheap enough to build many
or
Produces same amount of power to a solar panel
but only able to be built on Sand (Hopefully to be made on only Desert and Extreme Desert Biomes and not Coasts of Any biome)
dracoix 🐉  [author] 15 Sep, 2018 @ 4:03pm 
Added Peltiers to cool desert maps.