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ZARS Thermo
   
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Mod, 1.0, 1.2, 1.3, 1.4
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4. sep. 2018 kl. 17:20
19. nov. 2022 kl. 16:25
7 ændringsbemærkninger ( vis )

Abonner for at downloade
ZARS Thermo

I 1 samling af dracoix 🐉
ZARS Collection
5 genstande
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ZARS Thermo Powered Survival Additions

Need heat or cold? Need power? Need sunlight for plants? ZARS Thermo solves all three. A perfect solution for Sea Ice, Ice Sheet, and Extreme Deserts when using ZARS mid-game.

This mod is standalone and does not require ZARS Core, for those that just want a portable generator. It was originally part of ZARS Core, but there are some popular mods out there form A17 and B18 that did similar. I felt it best not to clutter up the Power designation menu.

Features:
- UV Lamp - ( requires 430 W ) A smaller version of the Sun Lamp. Provides sunlight to a smaller area for plant growth. Always stays on, gives slight warmth, and requires vastly less power. Recommended to keep a small thermopile in the same room when in arctic conditions.
- Small Nuclear Thermopile - ( 480 W ) A balanced portable small generator, requires small amounts of uranium as fuel. Provides power and gives a room some warmth... a little too warm. Requires 2 Uranium for 6 days of power; that's 240 W per U, for 6 days.
- Large Nuclear Thermopile - ( 3800 W ) The larger version. It pumps out so much heat to the point where it becomes a hazard. Keep it outside. Requires 20 Uranium for 20 days of power; that's 190 W per U, but for 20 days.
- Small Peltier - ( requires 520 W ) A standing cooler, keeps Desert base hallways cool. Also good for heat-sinking generator rooms in mountain bases.
- Large Peltier - ( requires 2300 W ) A taller cooler, meant to freeze large storage rooms in horribly hot deserts. Extremely power hungry, but worth it.

9/15 Update:
- Added Peltiers for Extreme Deserts with temperatures over 60C average.

9/12 Update:
- Fixed initial fuel for the Termopiles.

Part of the ZARS Collection
ZARS Core - Zero Available Resources & Survival
ZARS Production Spots - Compatible Work Spots
ZARS Thermo - Powered Survival Solutions
ZARS Tribalism - Tribal Essentials Pack

Want to support my ports and mods?
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14 kommentarer
Ms Mommy Memer 6. juni 2024 kl. 20:07 
do it and I'll give you a hug
Latex Santa 10. sep. 2022 kl. 5:48 
@wjelk It's been updated to 1.3 around 9th August 2021, my guy.
wjelk 26. juli 2021 kl. 21:35 
Please update 1.3 man
Kolikman 8. okt. 2020 kl. 2:13 
So sad I need a primitive version for hardcore playthrough, I can't find it.
Thundercraft 13. nov. 2019 kl. 8:42 
@breakfast e-girl {with sausage} Hmm? Balance? What I see is a lack of balance, hence my complaint.

Why bother building or using the small or large thermopile when there are better alternatives? Wind, solar or geothermal produce a non-insignificant amount of power without requiring ANY fuel. For that matter, I'd rather build a generator that consumes cheap fuel like wood or chemfuel.

Then there's the fact that I could install and use a different mod to build a nuclear thermopile that requires much less fuel or runs indefinitely. I could do that. However, the other aspects of this mod seem appealing to me. I'd even consider using the thermopiles, if only the fuel consumption was more reasonable.
Oatmeal 6. nov. 2019 kl. 19:40 
@thundercraft it's called balance
404 Float not found 26. maj 2019 kl. 15:01 
@dracoix
Your mods for A19 are for the most part stable, from what i've observed their are some issues regarding item weights and depreciated implementation, but everything works as I believe it was intended to do so. I can speak for everything but simple fish as far as 1.0 is concerned.
Thundercraft 3. nov. 2018 kl. 9:15 
Even if it is a relatively small amount, thermopiles that use up uranium in just 6 days seem unreasonable. (Common isotopes of Uranium have a half-life measured in years, not days.) Nuclear thermopiles last for decades. Voyager 1 & 2 probes are still operating to this day. Uranium is expensive and hard to obtain in any quantity in RimWorld. It's not like a fuel like wood or chemfuel that is renewable, cheap and common.

I've seen other nuclear thermopile mods and none require a stead and regular supply of uranium. The RTGs , for example, produce 750w, yet the uranium is a one-time building material cost as it does not need replacing.

There are some nuclear power plant mods ( not thermopile) that do consume uranium. However, most consume a sizeable amount of uranium and produce a large amount of power - usually at least 5 kw or 10 kw - and last about an in-game year or longer.
Farik 22. okt. 2018 kl. 2:48 
dracoix works Great thanks you're cool, don't get distracted .:steamhappy:
dracoix 🐉  [ophavsmand] 21. okt. 2018 kl. 23:57 
real life busy, if it doesn't work when forcing the mod in your modlist, then I'll do an emergency update.