RimWorld

RimWorld

4,738 ratings
Smart Speed
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Mod, 1.5, 1.6
File Size
Posted
Updated
3.307 MB
6 Sep, 2018 @ 3:31am
15 Jun @ 10:42pm
16 Change Notes ( view )

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Smart Speed

Description
[www.patreon.com]

Updated 12/06/25: Updated to 1.6

Features:

- Enables ultra fast speed without developer mode
- Adds ultra speed icon
- Allows you to set Event speed multiplier by right clicking the speed arrows. Event speed multiplier defines at which speed the game should run when an event happens. The vanilla game locks you at normal speed during hostile events (eg. combat). This setting is preserved through save/load.
- Mod options to configure the multiplier for each of the four speeds

Event Speed Mode

- Right click on speed control UI
- Slow : x0.5 speed (half of normal speed)
- Normal : x1 speed (default setting)
- Fast : x2 speed (twice normal speed)
- Half : Half of current game speed
- Ignore : Ignore force event speed

Incompatibilities

It has been reported that No Forced Slowdown produces an incompatibility

FAQ

Q: This mod doesn't make my game run faster, what gives?
A: Smart Speed is not a performance mod, what it does is it unlocks (and let's you configure) the speed at which the game runs when you press the speed arrows. If you mod can't run at 1000 TPS, setting speed x4 to 3600 won't magically make it run faster.

Credit

Original mod created by AlcoholV. Maintained in B18 by Kartel'.

Huge thanks to Bradson and Wiri for helping me optimize the code further.

Older versions

Get them on GitHub! https://github.com/juanosarg/Smart-Speed/releases

License

Released under MIT license, https://opensource.org/licenses/MIT
770 Comments
Sarg Bjornson  [author] 22 Aug @ 7:21am 
No worries
Fabunil 22 Aug @ 7:16am 
The debug log doesn't throw any errors, though on further testing it appears to be a vanilla bug introduced in the unstable branch that procs inconsistently so the mod doesn't seem to be the issue, it only seems to exaggerate it a bit when it occurs. I will try contacting the devs instead, sorry for wasting your time.
Sarg Bjornson  [author] 22 Aug @ 6:13am 
I'd need: a log with some kind of error / steps to reproduce the bug, as it is obviously not happening to everyone.
Fabunil 22 Aug @ 4:14am 
It happening with the mod enabled and not when it's not, here is an example: https://imgur.com/ChBy6Wu

The mod was enabled for the first 6 days with the game being run at maximum possible speed and disabled afterwards with the game being run at whatever speed is the fastest in vanilla at which point the graph updates normally as it should. The only mods enabled here were harmony and smart speed so smart speed is the culprit. The devs possibly changed something in the beta patches that causes this to happen as it didn't happen on the stable branch iirc.
Sarg Bjornson  [author] 21 Aug @ 10:55pm 
And your proof is...?
Fabunil 21 Aug @ 1:48pm 
Hey there, on the current unstable version of rimworld Smart Speed seems to break the history graph causing the wealth graph to not update properly. The bug only occurs with the mod enabled from what I can see and also happens if the only 2 mods enabled are harmony and Smart Speed.
GabeKnight 19 Aug @ 3:37am 
Hello. Is there a way to bind a hotkey to set the game to half speed? Thanks
Wallard 17 Aug @ 8:18am 
I respectfully mirror the request beneath this message. :)
Shadevar 11 Aug @ 7:13pm 
Hello, could you please enable the different speeds to go below their default?
For example I was hoping I could set speed 3 to 5x instead of it's default of 6x, but it's stuck with 6x as a minimum.
Thanks
Fenrir 9 Aug @ 8:28am 
Nah, the problem Phaelanx is that your computer isn't strong enough to handle the game at higher speeds with the mods you have enabled, thus you're not seeing any difference at 2,3,4, because it is already reached its limit at speed 2.
You might also have too many programs running in the background which drags it down further.