RimWorld

RimWorld

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Doormats
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.164 MB
5 May, 2024 @ 1:19am
11 Jul @ 10:56pm
2 Change Notes ( view )

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Doormats

Description
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

Doormats - with a twist and a fresh coat of paint!

Main Feature
Adds leather and cloth doormats to prevent colonists from carrying filth into buildings. They are powerful at keeping filth in check but will will slow friendly, respectable folks down as they clean their feet while walking over them and as such will need to be cleaned regularly

Summary
  • Cleans pawn completely of any filth
  • Only drops a single filth layer on the mat
  • Very performance-friendly

  • Doormats slow pawns down to simulate cleaning
    • Slowdown is configurable
    • Slowdown does not affect animals or enemies (so you cant use them as slow-zones)
    • Slowdown does not affect bleeding, drafted or fleeing pawns
    • Slowdown does also not affect doctors on the way to tending a patient or pawns carrying a pawn

Important: The slowdown does NOT affect pathfinding, meaning your colonists will **NOT** avoid them.

Known Incompatibilities
None - but if I missed something feel free to let me know in the comments

Credits
Originally written by Latta B18 (and before)
Forked and maintained by Syrchalis v1.0 - 1.4
Initial 1.5 updated by SirHumphreyAppleby (sirhumphreyappleby_ on discord)

Github link for non-steam users[github.com]

FAQ
Q: Is it save game compatible?
A: Should be safe to add to existing game saves. Like most mods, remove at your own risk.

Q: I found a bug/issue/problem, where should I report that?
A: I have a discussions page just for that, it's pinned, but here's the link anyway:
Bug Reports.
Q: What if I want to leave my bug/issue/problem in the comments section?
A: Bug reports in the comments section will be ignored, deleted, or I might just make fun of you for not reading the FAQ. In any case, until your issue is properly reported in the bug reports discussion, I WILL NOT investigate it.

Q: Is it compatible with XYZ mod?
A: I have no idea, I'm going to guess probably, maybe, possibly. As I don't have time to test every mod for the game, I would appreciate if you would test that for me, if it works fantastic! If not drop me a bug report and I'll look into it.

Q: What's the difference between this and the Door Mat mod by dracoix?
A: In short, Syrchalis' (now my) version of the mod is a bit more aggressive in purging filth from colonists and other friendlies (dracoix's mod page has an excellent write up the more specifics). There are some other minor differences (like, this mod having a linkable variant and using the base game's paint system), but if you're looking to keep blood out of your kitchen and dirt out of your hospital, you can't go wrong either way.
Popular Discussions View All (2)
1
19 May, 2024 @ 1:18am
Replacing SyrDoorMats with this mod breaks existing mats and spams logs with errors
holykek1337
0
5 May, 2024 @ 1:34am
PINNED: Bug Reports (Doormats)
Alias
64 Comments
Alias  [author] 12 hours ago 
@All, update's out (thanks for your patience)! In addition to 1.6 compatibility, pretty much every non-hostile human will now use doormats (no more disrespectful visitors dragging dirt into your dining room) and optionally your colony animals* (if you enable the settings, with the understanding that it could have significant performance impacts), I also tweaked some of the logic to be a bit more performant (hopefully).

* note: animals (and humans) will still continue to produce filth after they've crossed the doormat, this mod just make them drop what they have (well technically a random pick of what they have and discards the rest, but close enough)

Happy 1.6/ Odyssey release day!
Nibbles D'Cheese 19 hours ago 
Appreciate the update info! I'm certainly willing to wait, this is one of the biggest "small" QOL mods I have :)
remy120 11 Jul @ 9:53am 
end of the month(-ish) is fast in the grand scheme of things! thanks for your work! :balloonicorn:
lydocia 11 Jul @ 8:20am 
Thank you for your work, Alias, looking forward to it!
Alias  [author] 10 Jul @ 10:11pm 
@All, I'm a bit behind on my mod updates, 1.6 is planned and in the works, but may take some time to get everything fully tested and rolled out. Unicorns and rainbows, probably looking at the end of the weekend. Worst case, the end of the month (I'm notoriously bad at estimating theses sorts of things, so take that with some salt).
For Doormats I'm working on some code clean up/ optimization as well as a mod option for animals to use doormats (configurable by trainability/ intelligence level) if that's your thing.
Evono 5 Jul @ 5:30pm 
thanks ! some mods get abandoned thats why i ask no pressure or anything :)
Alias  [author] 5 Jul @ 5:29pm 
yes
Evono 5 Jul @ 5:16pm 
is 1.6 planned please?
MATT DAMON 31 Jan @ 6:45pm 
i must be not placing the doormats right, i have them in front of my entrances but dirt still gets tracked and the doormats are spotless
Large Hardon Collider 23 Jan @ 3:07pm 
I love this mod so much. Rapidly became one of my "can't live without" mods.