Divinity: Original Sin 2

Divinity: Original Sin 2

49 ratings
Goblins, Imps and Trolls - Definitive Edition
   
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Type: Add-on
Game Mode: GM
File Size
Posted
Updated
2.136 MB
7 Sep, 2018 @ 3:48pm
8 Sep, 2018 @ 1:16am
2 Change Notes ( view )

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Goblins, Imps and Trolls - Definitive Edition

In 1 collection by Heinz234
Heinz234's GM Add-ons for Definitive Edition
21 items
Description
This addon adds Goblins( and 1 Orc) to the GM Mode. You can find them under "Humanoids - Goblins" in the GM Creature Menu.

Added 2 Imps and 4 Trolls to the Creature Menu.
18 Comments
Heinz234  [author] 14 Feb @ 11:38pm 
Sorry @Arakvielle I no longer mod for DOS2.
And even if i did I don't think i would know how to do it.
AKRA 12 Feb @ 11:20pm 
Could you create a mod that would add impish race to the main game? I've been playing Divinity: Original Sin 2 for five years, and I don't understand why imps aren't playable in the game. This is a big omission.
Tyranocif 2 Jan, 2023 @ 6:39am 
Omigosh thank you thank you THANK YOU for re-adding the iconic Divinity 1 fantasy humanoids into 2! I love that the imp and orc even both have equipment, fighting, and dying animations! Having played through both versions of Divinity 1 I'm definitely going to use the troll models as well. Any plans on importing the female orc model from Enhanced edition?
Heinz234  [author] 20 Aug, 2020 @ 1:15pm 
There is just 1 Örc. You'll find him all the way at the bottom of the Goblin list.
Dark Mark 20 Aug, 2020 @ 12:47pm 
It was downloaded, installed, checked the box and no Orc in the list? I don't know what the problem could be.
Heinz234  [author] 14 Aug, 2020 @ 10:54am 
Just tested the mod and it works perfectly @ Dark Mark.
If the mod doesn't work for you there is a problem on your end.
Dark Mark 14 Aug, 2020 @ 9:36am 
This mod does not work
james 1 Apr, 2020 @ 7:48am 
Well that solved all of my problems! I did not know enough to click on the cog symbol. I could never find a guide that explains those types of things, but I am glad there is a responsive community to answer questions! I was very surprised when I saw goblins where not part of the initial monster choices, so this was what I was looking for. Anyway my mods are working for me now, thanks again for the help!
Heinz234  [author] 1 Apr, 2020 @ 12:20am 
You should be able to add the goblins to any area in GM Mode. Both while preparing or when playing the mode. As stated in the discription you'll find them under: "Humanoids - Goblins" in the GM Creature Menu.
Did you add the mods to your campaign by clicking the cog symbol, "change meta data", on the bottom right in the GM Menu?
james 31 Mar, 2020 @ 11:39pm 
So for the life of me I cannot find the area that lets me add the goblins. None of the mods I download seem to have any special labels on the areas, so it seems like i'm constantly looking at the areas and trying to guess if they are new or not, and then trying them... and still not being sure if they are new... Is there some simple thing i'm overlooking? Thanks!