Tabletop Simulator

Tabletop Simulator

46 ratings
RGBackgrounds
   
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Number of Players: 1, 2, 3, 4
File Size
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6.519 KB
8 Sep, 2018 @ 12:16pm
1 Change Note ( view )

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RGBackgrounds

Description
Tool to set a custom flat colour as the background without having to use a texture, which otherwise can be clunky and hard to adjust to preference.

The environment colour is unlit, unaffected by the reflection probe/hdri lighting and doesn't cast or recieve shadows.

No need to credit if used, enjoy.

https://discord.gg/fSHFDVX
11 Comments
LoS_au 25 Jun, 2020 @ 4:12pm 
You can also achieve the same affect with Baryonyx's Adjustable SkySphere mod which can also be used to change the background as easily as swapping objects in and out of a bag.

I made a couple of examples using Baryonyx's mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2134719419
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2140058333
ulia  [author] 14 Jun, 2019 @ 1:45am 
No thanks, learn what I've outlined in my previous comment and make it yourself.
Arnj Joe 14 Jun, 2019 @ 1:26am 
I'm a professional 3d artist but I don't understand unity very well yet. What I'm looking for for my game is a controller that allows me to load the URL to the HDRI lighting files that I want to use, and be able to switch between them at the click of a button instead of having to load the URL in the game menus every time.
I would be more than happy to lend my skillset to a project like this if I could find someone who is capable of making it work. I sent you a friend request if you're interested.
ulia  [author] 14 Jun, 2019 @ 12:59am 
Yes but nobody would understand how to use it.
Make a sphere and unwrap it so you can wrap HDRI images to the inside of it.
Add a runtime reflection probe in Unity, export as an assetbundle.
Arnj Joe 13 Jun, 2019 @ 6:26pm 
Is there any way that you can make something similar that switches HDRI lighting spheres instead of solid RGB colors?
I'm willing to create 3d models for a project like this if it can be done.
Unreal Ed 20 Sep, 2018 @ 5:44pm 
Used it in my Railroad Ink mod, if you're curious of potential use for it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1517899401
ulia  [author] 17 Sep, 2018 @ 3:12pm 
onPlayerTurn(color) but it would be very jarring and annoying to do so.
sad shred of human 17 Sep, 2018 @ 6:20am 
jou! can you link it to player in turn somehow
Vagabond 12 Sep, 2018 @ 11:39pm 
You The Best CHRY!
SaltyO 11 Sep, 2018 @ 10:48pm 
🐇🐇🐇🐇🐇Thank you. I might be able to use LUTs with all my winfrenz now.