Tabletop Simulator

Tabletop Simulator

46 valoraciones
RGBackgrounds
   
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Number of Players: 1, 2, 3, 4
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6.519 KB
8 SEP 2018 a las 12:16
1 nota sobre cambios ( ver )

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RGBackgrounds

Descripción
Tool to set a custom flat colour as the background without having to use a texture, which otherwise can be clunky and hard to adjust to preference.

The environment colour is unlit, unaffected by the reflection probe/hdri lighting and doesn't cast or recieve shadows.

No need to credit if used, enjoy.

https://discord.gg/fSHFDVX
11 comentarios
LoS_au 25 JUN 2020 a las 16:12 
You can also achieve the same affect with Baryonyx's Adjustable SkySphere mod which can also be used to change the background as easily as swapping objects in and out of a bag.

I made a couple of examples using Baryonyx's mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2134719419
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2140058333
ulia  [autor] 14 JUN 2019 a las 1:45 
No thanks, learn what I've outlined in my previous comment and make it yourself.
Arnj Joe 14 JUN 2019 a las 1:26 
I'm a professional 3d artist but I don't understand unity very well yet. What I'm looking for for my game is a controller that allows me to load the URL to the HDRI lighting files that I want to use, and be able to switch between them at the click of a button instead of having to load the URL in the game menus every time.
I would be more than happy to lend my skillset to a project like this if I could find someone who is capable of making it work. I sent you a friend request if you're interested.
ulia  [autor] 14 JUN 2019 a las 0:59 
Yes but nobody would understand how to use it.
Make a sphere and unwrap it so you can wrap HDRI images to the inside of it.
Add a runtime reflection probe in Unity, export as an assetbundle.
Arnj Joe 13 JUN 2019 a las 18:26 
Is there any way that you can make something similar that switches HDRI lighting spheres instead of solid RGB colors?
I'm willing to create 3d models for a project like this if it can be done.
Unreal Ed 20 SEP 2018 a las 17:44 
Used it in my Railroad Ink mod, if you're curious of potential use for it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1517899401
ulia  [autor] 17 SEP 2018 a las 15:12 
onPlayerTurn(color) but it would be very jarring and annoying to do so.
sad shred of human 17 SEP 2018 a las 6:20 
jou! can you link it to player in turn somehow
Vagabond 12 SEP 2018 a las 23:39 
You The Best CHRY!
SaltyO 11 SEP 2018 a las 22:48 
🐇🐇🐇🐇🐇Thank you. I might be able to use LUTs with all my winfrenz now.