RimWorld

RimWorld

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[1.0]Prosthetic Didgets
   
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Mod, 1.0
File Size
Posted
Updated
226.684 KB
8 Sep, 2018 @ 2:55pm
12 Mar, 2019 @ 2:28pm
2 Change Notes ( view )

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[1.0]Prosthetic Didgets

Description
Ever try to go toe-to-toe with a scyther, only to end up going stub-to-stub?
Confused on why you have to replace an entire arm just to solve the problem of a missing thumb?
Well boy howdy, I have the mod for you!


Prosthetic fingers & toes, the solution to a few missing didgets. Now craftable at your nearest machining bench for only a mere 10 steel and 1 component!

Credits to Arkamedes on the RW Discord for the preview image.

(bionic fingers coming soon™)

Non-steam: https://www.dropbox.com/s/y0rdf2o095akdyo/prosthetic%20didgets%20updated.zip?dl=0
B18 Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1293881397
B19 Version: https://www.dropbox.com/s/ts8od675igwzqgd/prosthetic%20didgetsb19.zip?dl=0

Patch Notes:

Update 0-
-Initial Release

Update 1-
-Fixed a problem where the mod would fart out errors on boot-up. Should not do that anymore.

Update 2-
-Bionic fingers!
--Craftable for only 10 plasteel and 2 components + their prosthetic equivelant.
--Only 110% efficent, this may be changed later.
-Added colors to the hediffs, very pretty.
-Bug-fixing!
--Everything should be properly craftable now.
--Changed base titles, this *should* mean the mod plays nicer with other mods now. Probably does nothing.

Update 3-
-Balancing!
--Increased market value of bionic prosthetics.
--Bionic fingers now have an efficiency of 100%, but give +0.4 manipulation. This means that a full hand should give about +20% manipulation.
--Bionic toes now have an efficiency of 100%, but give +0.4 movement speed. This means that a full foot should give about +20% movement speed.
-Misc Updates
--About file now displays version number.

Update 4-
--Updated to B19!

Update 5-
--Finally updated to 1.0.
37 Comments
pinbuck 17 Aug, 2021 @ 5:29am 
@Gunseeker i was talking about bionics, prosthetic fingers/toes are meta
JayB 18 May, 2020 @ 4:45pm 
Thank you, great work Mlie! :D
Mlie 2 Mar, 2020 @ 1:45pm 
Gunseeker 1 Mar, 2020 @ 4:38pm 
@pinbuck because if someone is a body purist then you can just give them a prosthetic finger back rather than making them unhappy
UnnoticedShadow 24 Feb, 2020 @ 11:53am 
Obligitory comment asking whether or not you will update to 1.1, I'd find if really useful if this mod could be updated :)
pinbuck 23 Feb, 2020 @ 12:12am 
yo, i dont see the point of the bionic didgets, a bionic hand/foot would be a better option
Adventureo 5 Jan, 2020 @ 7:14am 
small problem with dub's mint menus, it constantly shows the option to add these in surgery whether the digit is available or whether the pawn's is even injured
omnidextrious 15 Jul, 2019 @ 9:50am 
Finally, a cure for my colonists' jell-o consistency extremities! Thank you.
AncientGatekeeper 6 Jun, 2019 @ 7:08am 
Any hard incompatibilities? What about load order?
Buster9015 31 May, 2019 @ 1:57am 
Exactly what I was looking for! Thank you!