RimWorld

RimWorld

[1.0]Prosthetic Didgets
37 Comments
pinbuck 17 Aug, 2021 @ 5:29am 
@Gunseeker i was talking about bionics, prosthetic fingers/toes are meta
JayB 18 May, 2020 @ 4:45pm 
Thank you, great work Mlie! :D
Mlie 2 Mar, 2020 @ 1:45pm 
Gunseeker 1 Mar, 2020 @ 4:38pm 
@pinbuck because if someone is a body purist then you can just give them a prosthetic finger back rather than making them unhappy
UnnoticedShadow 24 Feb, 2020 @ 11:53am 
Obligitory comment asking whether or not you will update to 1.1, I'd find if really useful if this mod could be updated :)
pinbuck 23 Feb, 2020 @ 12:12am 
yo, i dont see the point of the bionic didgets, a bionic hand/foot would be a better option
Adventureo 5 Jan, 2020 @ 7:14am 
small problem with dub's mint menus, it constantly shows the option to add these in surgery whether the digit is available or whether the pawn's is even injured
omnidextrious 15 Jul, 2019 @ 9:50am 
Finally, a cure for my colonists' jell-o consistency extremities! Thank you.
AncientGatekeeper 6 Jun, 2019 @ 7:08am 
Any hard incompatibilities? What about load order?
Buster9015 31 May, 2019 @ 1:57am 
Exactly what I was looking for! Thank you!
Lapidus 29 May, 2019 @ 3:36pm 
what the guy below me said
Celeryscape 16 May, 2019 @ 7:25pm 
okay gamer can i ask if you could update it and add wooden stubs because im playing a tribal playthrough and cant access a machine bench
Bskin 12 Mar, 2019 @ 3:28pm 
yes
whalesharker 12 Mar, 2019 @ 3:27pm 
Been waiting for this to update! Thanks!
actual trash  [author] 12 Mar, 2019 @ 2:29pm 
okay gamers i've finally gotten around to updating this old thing
Bskin 11 Mar, 2019 @ 10:33pm 
update the mod gamer
AmbiguousMonk 18 Dec, 2018 @ 4:01pm 
Does the effectiveness of prosthetic digits stack with prosthetic arms/legs? e.g. will a prosthetic arm and a full set of digits be more effective than just a prosthetic arm, or does the arm functionally 'contain' the effectiveness of a full set of digits within it?
Opio 12 Dec, 2018 @ 4:55pm 
Great mod! Until they change base game to add gloves and shoes to protect digits, this is a must have.

Would there be a way to change the graphic for bionic digits to use the same icon/shape (color doesnt matter really) as the bionics from EPOE?
actual trash  [author] 23 Nov, 2018 @ 5:11pm 
This works perfectly fine with 1.0 besides it being red in your load order.
1.0 changed almost nothing gameplay wise from b19 to official release.
If you want to make it white in your load order navigate to
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1507137970\About
(1507137970 may be different to you i'm not sure)
and edit the about file using notepad to change
"<targetVersion>0.19.0</targetVersion>"
to:
"<targetVersion>1.0</targetVersion>"
pinbuck 21 Oct, 2018 @ 7:50pm 
update for 1.0 vro
Be_Le_Me 17 Oct, 2018 @ 4:49pm 
I hope there is a 1.0 update coming soon. Love your mod!
pinbuck 21 Sep, 2018 @ 10:20pm 
think you can add prosthetic/bionic tidbits like noses and ears? prosthetic would probably be enough for stuff like noses
lloki 16 Sep, 2018 @ 10:57am 
Thanks :)
actual trash  [author] 16 Sep, 2018 @ 3:19am 
@lloki
I noticed that, will get around to a fix relatively soon.
lloki 16 Sep, 2018 @ 2:25am 
Hello, thanks for the mod, it's very helpful. Do you think it's possible for you to hide medical bills for items your colony doesn't have? I mean, I have no bionic fingers, but still in operation tab there are 20 bills for fingers, toes, both prosthetic and bionic. It looks messy :P
Oh God Spiders No 14 Sep, 2018 @ 4:28pm 
thanks
actual trash  [author] 14 Sep, 2018 @ 4:07pm 
@Oh God Spiders No
It's just the fingers and toes, I reccomend other mods (like EPOE) if you want to replace a foot, or just use the vanilla bionics to repalce the entire limb.
Oh God Spiders No 14 Sep, 2018 @ 3:53pm 
Can you replace a whole hand/foot or is it just digits?
Ludwichs 14 Sep, 2018 @ 4:29am 
Petition to change the thumbnail to a literal bionic thumbnail.
Scotty Fox 12 Sep, 2018 @ 10:59pm 
I'll consider giving this a shot with EPOE.
Personally I do think this should be a part of EPOE, but it's nice to see that someone recognized the lack of colonists having fingers.

Perhaps I might pick this up, its a great idea for sure, dunno how well it will fit with EPOE though, I like my bionics on one table.

-Maybe would like to see a version made specifically with EPOE in mind with the classes and crafting recipies pretty in line, though it's not my place to ask. Just a little suggestion.
actual trash  [author] 12 Sep, 2018 @ 9:10pm 
@bAkAwAlly
A: Ease of updating, back in B18 when this was first released there was no fabrication bench.
B: Having to reasearch a huge project just for some finger replacements seems a bit silly, along with once you have the fabrication bench, you could just make bionic arms and legs over the fingers and toes. (Plus I think EPOE does away with a few of the fabrication bench things, this way it'll play nicer with EPOE, and such).
bAkAwAlly 12 Sep, 2018 @ 8:51pm 
Thanks for the mod, just a question... why was it at machining bench instead of the bionic workbench?
Darling's Pants 12 Sep, 2018 @ 3:19pm 
why though? just replace their hand/foot it's easier
Nyquil 10 Sep, 2018 @ 7:47am 
Worked great until my scottish groundskeeper tried installing a bionic finger and ended up cutting off my toon's entire hand 10/10
actual trash  [author] 9 Sep, 2018 @ 9:25pm 
@jack mames: yes
Nyquil 9 Sep, 2018 @ 6:40pm 
Compatible with EPOE?
mfelizandy 8 Sep, 2018 @ 6:23pm 
THANK YOU for updating this! My colonists lose fingers and toes at an alarming rate--this restores their dexterity with so little fuss--this is one of the mods I was really missing.