RimWorld

RimWorld

13,054 ratings
RimHUD
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.230 MB
10 Sep, 2018 @ 10:32am
14 Aug @ 9:32pm
108 Change Notes ( view )

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RimHUD

In 1 collection by Jaxe
Mods by Jaxe
9 items
Description
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating window and can be docked to any position on the screen.

Visual warnings will appear if a pawn has any life-threatening conditions, wounds that need tending to, or potentially unstable mental states.

IMPORTANT: If you have any issues, please try UNSUBSCRIBE, wait a couple of minutes for your Steam to remove the mod and RESUBSCRIBE again. This ensures the mod is the latest version.

Technical details

No update should ever break an existing game and this mod be added or removed at any time without issue.

This UI mod is designed for resolutions of 1600x900 and higher. Lower resolutions can still use this although you may have to adjust the font size in the options dialog.

RimHUD's options can be accessed by hovering over the panel and clicking the gear icon that appears.

Compability and Integrations
Multiplayer ready. This mod should be compatible with any others and if not I would be happy to make a fix.

Mods that add additional needs or skills can be displayed by RimHUD.
With the addition of food restrictions in 1.0, this mod can also allow selecting restrictions for prisoners and guests (and also animals with my Animal Food Restrictions mod) but for a much better experience with food restrictions (and other options) I recommend using my other mod Pawn Rules instead.

Note to modders
RimHUD supports integrated layout presets and custom widgets from your mod. Check the wiki[github.com] for details.

Note to translators
Although the offers are appreciated, for maintenance reasons only English will be included with the base mod. All translations should be uploaded as language submods with full permission to use the mod's images in any way.

Anything else?
Check out my other mods

[discord.gg]
[ko-fi.com]
[www.patreon.com]
Popular Discussions View All (4)
3
23 Aug @ 7:42am
Index was out of range. Must be non-negative and less than the size of the collection.
El Marco
19
22 Aug @ 8:37pm
PINNED: Bug reports
Jaxe
79
9 Aug @ 5:38am
Suggestions
Jaxe
1,906 Comments
Paradies 25 Aug @ 4:51pm 
Could you add a widget for unwaveringly loyal?
Fastrighthand 23 Aug @ 1:59am 
I removed "Loading progress" mod and rimHUD works again!
SilverShade 22 Aug @ 8:27pm 
rimhud, camera+, some other mods all seem to have broken overnight....
Guarwo 22 Aug @ 2:36pm 
@tehzipfile I honestly wish steam would let people disable updates then update if they want for workshop and games lol. On some games updates annoying that add nerfs on singleplayer or changes people don't want. Micro transaction or later on some company buys a game and changes it where they want you to use their launcher instead of steam. Then for workshop every now and again big modded game gets broke cause a workshop mod gets updated that steam just forces you to download when had stable game then got to go through a ton of mods to find the conflict.
Dahaka 22 Aug @ 2:03pm 
you are right, my bad.
tehzipfile 22 Aug @ 12:20pm 
"Loading Progress" updated and broke a lot of other mods. RimHUD stopped working for me until I disabled it.
Dahaka 22 Aug @ 12:02pm 
it broke at the same time as rimdark, and rimdark have a special compability with rimHUD. I have a suspicion...
Dahaka 22 Aug @ 11:43am 
RimHUD stopped working for me, at first i though that it was some mod incompabillity, but i tried to run this bare bones and it still wasn't working. Any ideas why?
Apocalypse Bird 21 Aug @ 9:49am 
For some reason doesnt show any info on Anomaly's Noctol's panel. But works on other entities.
Ruuj Rubellite 20 Aug @ 4:59am 
@Guarwo - I don't have any issues with RimHud and Ancot - Is RimHud above Ancot Library in your mod load order?