Kenshi
413 ratings
Dangerous Hazards
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.037 MB
11 Sep, 2018 @ 12:31pm
9 Nov, 2018 @ 12:18pm
3 Change Notes ( view )

Subscribe to download
Dangerous Hazards

Description
Do you think the natural hazards in the game are too pitiful? Tired of being able to walk through lasers and bathe in acid like it's just a normal day? Well, this is the mod for you.

This mod significantly increases the effects of weather and hazards, even adding some new ones in a few cases.

-All acid effects increased by at least x5. (Rain is bugged currently, still at x1 until the devs fix it)
-The lasers in Venge hurt WAY more than normal. It's very unlikely you will survive a direct hit from one without protection, so be cautious.
-Functional lightning in the Deadlands. It is attracted to metal, and does serious damage if it hits you.
-Toxic Gas added to the Deadlands and Fog Islands. Large and very slow moving clouds of gas that block passages in their biomes, forcing you to have protection or find other routes. Fogmen are immune.
-Steam vents in the Deadlands. Occasional vents of hot steam that erupt from the ground in the Deadlands.
-Any locations that normally have rain can now sometimes have thunderstorms, with functional lightning. People indoors are immune.

I am not responsible for any loss of life that occurs from random acts of nature/doomsday weapons. Enjoy! ;)

Mod to remove damage form lightning, if you find it's too lethal for your tastes. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2091147366


NOTE: This mod is incompatible with the Advanced Combat Rules mod, something about the two together causes the lightning to do extreme damage.


Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)
135 Comments
Shidan  [author] 23 hours ago 
Nope, I pondered having some swamp gas of some sort, but never implemented any gas hazards in those regions.
Luft 23 hours ago 
Hello, I'm troubleshooting my Kenshi modlist and was wondering if this mod affects appearance of Toxic Gas weather in the Swamp, Burning Forest or South Wetlands.
Thank you
theo 25 Jun @ 8:23pm 
Hello, is this mod compatible with PSO?
k|Aquila Mars 15 May @ 1:18pm 
I figured that'd be the case, great mod, finally some of the environmental stuff is an actual threat instead of mild annoyances.
Shidan  [author] 15 May @ 1:07pm 
Skeletons by default are immune to all environmental hazards. It could be changed by a mod, but then I'd be removing some of their vanilla hazard protection too. There is no unused hazard type that I could use as a stand in.
k|Aquila Mars 15 May @ 1:05pm 
I'd say lightning should be lethal to skelemen, I imagine it is a game limitation but I don't see a massive does of electricity doing nothing to something that functions via circuits.
Shidan  [author] 25 Apr @ 2:17pm 
Beyond the one I mentioned, no clue. I'm not even sure why that mod conflicts that way, so I don't know what kinds of mods to look out for.
DiscoDream 25 Apr @ 2:12pm 
I'll look through my modlist, anything I should look for?
Shidan  [author] 25 Apr @ 1:17pm 
No, it sounds like you have another mod on that is conflicting. "Advanced Combat Rules" has been known to conflict in this manner, and possibly other mods could too.
DiscoDream 25 Apr @ 1:06pm 
Is lightning supposed to do 600 damage in the Deadlands? My entire squad was just wiped from standing alittle too close to a skeleton.