Kenshi
Dangerous Hazards
135 Comments
Shidan  [author] 11 Jul @ 2:42pm 
Nope, I pondered having some swamp gas of some sort, but never implemented any gas hazards in those regions.
Luft 11 Jul @ 2:37pm 
Hello, I'm troubleshooting my Kenshi modlist and was wondering if this mod affects appearance of Toxic Gas weather in the Swamp, Burning Forest or South Wetlands.
Thank you
theo 25 Jun @ 8:23pm 
Hello, is this mod compatible with PSO?
k|Aquila Mars 15 May @ 1:18pm 
I figured that'd be the case, great mod, finally some of the environmental stuff is an actual threat instead of mild annoyances.
Shidan  [author] 15 May @ 1:07pm 
Skeletons by default are immune to all environmental hazards. It could be changed by a mod, but then I'd be removing some of their vanilla hazard protection too. There is no unused hazard type that I could use as a stand in.
k|Aquila Mars 15 May @ 1:05pm 
I'd say lightning should be lethal to skelemen, I imagine it is a game limitation but I don't see a massive does of electricity doing nothing to something that functions via circuits.
Shidan  [author] 25 Apr @ 2:17pm 
Beyond the one I mentioned, no clue. I'm not even sure why that mod conflicts that way, so I don't know what kinds of mods to look out for.
DiscoDream 25 Apr @ 2:12pm 
I'll look through my modlist, anything I should look for?
Shidan  [author] 25 Apr @ 1:17pm 
No, it sounds like you have another mod on that is conflicting. "Advanced Combat Rules" has been known to conflict in this manner, and possibly other mods could too.
DiscoDream 25 Apr @ 1:06pm 
Is lightning supposed to do 600 damage in the Deadlands? My entire squad was just wiped from standing alittle too close to a skeleton.
Reeva! 6 Apr @ 1:57am 
Damn I had problems with some weird mods messing up Toughness stats, my toughest boys could wash their faces with acid and heal quicker than hazards could hurt 'em, couldn't get their damn limbs off for replacement. It got so bad that Fogmen trying to eat them on prisoner poles actually made them regenerate HP. Now I got the power of the sun to sort me out, thanks Shidan.
DiscoDream 1 Apr @ 5:35am 
The most effective way to remove unwanted limbs <3
Shidan  [author] 12 Mar @ 4:22pm 
Yes. So things like Dustcoats and Crab Armour will provide protection against it, and Skeletons are immune.
TheyCallMeVincenzo 12 Mar @ 4:04pm 
Is lightning resisted by burning resistance?
maks052 17 Dec, 2024 @ 6:15am 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
[PIGZ]MrTango 28 Nov, 2024 @ 10:09am 
ty :)
[PIGZ]MrTango 28 Nov, 2024 @ 10:07am 
what counts as metal? any plate or chain armour, weapons, skeletons, and prosthetics?
Shidan  [author] 28 Nov, 2024 @ 9:55am 
No, I gave fogmen gas immunity, so they can live freely there in the gas clouds.

As for what counts as metal? No clue honestly. FCS claims it tracks metal, but does not elaborate on how it works. It might be as simple as tracking metal content on items, like how the furnace works to salvage metal. It might only track ground metal content, like from resource nodes. It might be some other unknown algorithm. Or it might even not work at all. You never really know with Kenshi honestly.
Max Warden 15 Oct, 2024 @ 9:45am 
It's fine for the most part, burning protection just became mandatory. it is rather funny to see group fighting and getting zapped because a skeleton was in the fight as well
Shidan  [author] 15 Oct, 2024 @ 5:37am 
Technically, lightning is an aoe hazard, with a small radius and short lifespan. So yes, if your fast enough to run through the bolt after it struck, you'll still take damage.

Though it also sounds like you have the mod mentioned below, which accidentally buffs lightning. As that was way too much damage.
Max Warden 15 Oct, 2024 @ 2:04am 
Ok so as i understand you don't really need to get directly hit by lightning. My turbo fast amazon prime delivery courier ran past the lighting and took measly 1.5k damage.
yourpersonalanimegf 19 Aug, 2024 @ 12:13pm 
that would be it LOL yeah ill just open up kenshi mod tool and tone down the dmg manually then, i love the fact it exists so much
Shidan  [author] 19 Aug, 2024 @ 7:53am 
Do you have the "Advanced Combat Rules" mod? It's been known to interact poorly with the mod, drastically increasing lightning damage.
yourpersonalanimegf 19 Aug, 2024 @ 1:35am 
lightning instantaniously vaporized my full hp 90 statted masterwork armor hive soldier leaving there hp bars at -150+ dead immedietly
Laughing Forest 18 Aug, 2024 @ 1:00pm 
thanks mate
Shidan  [author] 18 Aug, 2024 @ 12:55pm 
No, it should work fine on the current version.
Laughing Forest 18 Aug, 2024 @ 12:37pm 
Does this need to be updated to be compatible with the most recent version of kenshi and the FCS?
st4rg1rl 14 Aug, 2024 @ 5:44pm 
good lord the gas in the deadlands is absolutely atrocious, i cant see jack shit its completely opaque, this needs fixing
Kodi Sky 29 Jul, 2024 @ 12:53pm 
yknow Id be interested to see if Scaraw's running Kenshi through Vulkan mod will positively effect the insta kill issues from the damage over time lasting longer than intended because the game is so much smoother.
Shidan  [author] 29 Jul, 2024 @ 6:46am 
Fog King is not vanilla, so his mod would need a compatibility patch.
Franklin Saint 29 Jul, 2024 @ 3:01am 
Fog King die from the fog...
Kodi Sky 3 Mar, 2024 @ 4:17am 
However personally I did not find it cheap to lose my squad to lightning because after it happened to one guy I started hiding in the buildings and then it was only at the end during a messy retreat where I gave someone with an injured leg the order to pick someone up that I got hit again.
Kodi Sky 3 Mar, 2024 @ 4:14am 
Maybe its cuz I was running with too large a party and it was lagging the game, when I was at the Skin Bandit HQ I lost characters to the lightning but at the same time my game was quite framey by that point in the play through so the fact that it is dmg overtime, perhaps the lightning bolt stays around longer than expected when the system is at its limit with oversized squads.
Shidan  [author] 29 Feb, 2024 @ 12:19pm 
Back in 2018.
David Hogins 29 Feb, 2024 @ 12:12pm 
You tweaked it down these days or in 2018? There were no recent updates
Shidan  [author] 29 Feb, 2024 @ 5:56am 
True, and I first had it giving lethal damage. But found very quickly it's poor gameplay to suddenly lose characters with nothing you could have done.

So I tweaked it down to give very heavy injuries. So now if you get struck, you have a chance to save them, and only lose a character if you're reckless or unprepared.
Kodi Sky 29 Feb, 2024 @ 5:32am 
Not many people would survive getting struck by lightning and if they did maybe they would not want to have survived so people death makes sense.
David Hogins 28 Feb, 2024 @ 6:21am 
That could be it, tested again and received half of the damage, but it is heavily inconsistent
Shidan  [author] 28 Feb, 2024 @ 5:52am 
No, naked, for that explicit reason. Could be you have another mod affecting it, if one can, others could.

Otherwise the only thing that comes to minds is that maybe you actually got struck twice in such quick succession that it looked like one. Or you got a bolt that stayed around just a tiny bit longer than it should, and triggered damage twice, as technically they deal damage over time.
David Hogins 27 Feb, 2024 @ 10:39pm 
Idk i took 200 damage from that, im not using "advanced combat rules", so im not sure whats happening, what i did notice is that the lightning deals burn damage, are you perhaps making your tests with a Dustcoat?
Shidan  [author] 27 Feb, 2024 @ 8:39pm 
Do keep in mind that the "Advanced Combat Rules" mod somehow interferes with lightning damage, drastically boosting it. Nothing can be done if you're running it, short of removing one mod or the other.

My lightning should never give more than a heavy injury to even a weaker character like a hiver, and will only kill an injured one.
David Hogins 27 Feb, 2024 @ 8:05pm 
Unfortunately the lightning damage is a biiiiit overtuned

https://streamable.com/21as7n

Is it possible to tune it down manually in the FCS instead of removing it?
Gotta have it, thank you! :rosebud:
Kodi Sky 4 Oct, 2023 @ 9:51am 
Lost 4 of my trained team to lighting whilst fighting the Skin Bandits at their HQ. Made the battle so much more dramatic. 10/10
1000 22 May, 2023 @ 4:10am 
@Shidan yup dont need any import, thank your!
Shidan  [author] 20 May, 2023 @ 5:43am 
Shouldn't need to. Weather patterns should update automatically.
1000 20 May, 2023 @ 5:39am 
do i need to import for installing or uninstall this mod?
LSD Angel 25 Jan, 2023 @ 7:38am 
Great mod, but I have a problem, I am have a main base in Fog islands, and I dont see the Toxic gas clouds, only when they start dying, could you do the cloud some other color and that was not like a fog. Thanks anyway I like your mod
saintbrutal 5 Jan, 2023 @ 7:04pm 
Is there a mod that gives other NPCs in the world "routes" or "smart travel" to avoid these hazardous weather condition? I heard that they will just run into toxic fog and pretend its not there lol
Wyrd Darcnyzz 26 Dec, 2022 @ 11:41pm 
Nevermind, I guess the weather in Burning Forest is a tad more nuanced than in other places. Did not know that. The only other times I'd ever been there were when it was raining.