Darkest Dungeon®

Darkest Dungeon®

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Gyll's Vanilla: Shieldbreaker
   
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Class Mods: Class Tweaks
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654.175 KB
11 Sep, 2018 @ 5:26pm
20 Jun, 2020 @ 11:50am
9 Change Notes ( view )
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Gyll's Vanilla: Shieldbreaker

In 1 collection by Gyll
Gyll's Vanilla
19 items
Description
Gyll’s Vanilla: Shieldbreaker reworks the Shieldbreaker by giving her a stress-healing build as well as simplifying and focusing her damage and utility skills.

It is an extension of Gyll's Vanilla: Heroes which redesigns or rebalances all 15 base game heroes.

Design Goals for the Shieldbreaker
- Provide a stress-healing alternative for blight-based groups
- Tone down Pierce while still maintaining her identity as a tank-killer
- Simplify skills and ensure each skill has a clear purpose
- Match the animations more closely to the effects

Changelog
Click to view the changelog, including tooltips and design notes[dd-tooltips.com]

Localization
This mod is translated into the following languages:
Korean: thanks to Ruque and Nickel
Russian: thanks to Mad_bucket.png
All other non-English languages are playable but will have some English strings, please leave a comment if you're willing to translate another language.

About Gyll’s Vanilla
Gyll’s Vanilla is a collection of mods for Darkest Dungeon, each of which redesigns a single aspect of the game. These mods are balanced against the vanilla base game and designed for maximum compatibility, creating a solid foundation for your modded campaigns.
Click to view the full collection

Disclaimer
Gyll’s Vanilla: Shieldbreaker is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
12 Comments
\(• ◡•)/ 20 Nov, 2022 @ 11:03am 
Nice block-riposte duo, not super powerfull, but very fun :D
Godot - The 14th Persecutor 16 Nov, 2019 @ 3:37pm 
My bad... i read it right from the bottom line
Gyll  [author] 16 Nov, 2019 @ 6:16am 
@Godot
Impale de-stealths her target AKA all enemies
Godot - The 14th Persecutor 15 Nov, 2019 @ 8:11pm 
Whats the point on giving her a Destealht effect if she can Stealht by herself at all?
Kope 6 Jan, 2019 @ 10:26am 
So, this is all said, I'd remove it being usuable in position 1, maybe even 4 as well, which would make the two other .move 0 1 skills more useful to bring. Maybe just a 32 vs 123 skill, lower the inate .ignore protection to 15-30 or incorporate the 'vs Blight' into it as an actorStatus/string. So that it's extremely useful against blighted, which would also make the now nerfed 'Puncture' much more viable for more than one reason!

Anyways, that's just my opinion ofc, but it's something i'll tweak myself and see if it feels any better.
Kope 6 Jan, 2019 @ 10:12am 

'Peirce' This one is a little easier. I get it should have some ignore protection as standard on it, due to it being 'peirce' and all.. 50.. I guess that's okay. I've always been unsure about non-resistable ignore protection of skills, unless it's really small (15-30). I just find it makes taking a protection removal skill less interesting and viable, although it only granting +dmg to the user of said ignore and not the party (if it doesn't resist). This isn't so much the problem though, but rather how easy a strong skill like this can be used (everywhere), not only that, but it sets up your other powerful skill 'AK'. It even benifits at having more dmg vs blighted, potentially being your strongest skill!
Kope 6 Jan, 2019 @ 10:11am 
I'd suggest having it usuable in positions 432, removing up to 30-40 protection max, removing the extra protection debuff vs guarding completely and adding a 'breaks guarding' effect instead. I'd also reduce the debuff chances right down to lvl0 100% as standard, letting the Occultist shine with his extra debuff chances instead. Maybe even give her 110 - 150% if you really want to give her an edge. I think the blight debuff being strong is fine as is. Gives it more use against non protected foes + some decent inate damage.

Kope 6 Jan, 2019 @ 10:11am 
Looking at it, i'd say 'Peirce', 'Puncture' and 'Adder's Kiss' (to a lesser extent). Everything looks pretty balanced and fun. I really like the new change for 'Expose' - 'Anticipate'.

I think 'Adder's Kiss' is a samll easy fix. It should either have a weaker Blight or reduce the rds from 3 > 2. The latter being the more powerful of the two and perhaps better for her heavy hitting frontline skill.

'Puncture' Now this thing is really strong! The protection debuff is way too high imo. Potentially 100% in one hit. That and the really really strong debuff chance. I get having it as a tank buster, but that, with a dmg mod of -40% seems too much. Also having it usuable in all 4 positions makes it even stronger. You could argue that it'll only find its use against protected foes, as against regualr it ony has its blight debuff, which too is very strong.
Kope 6 Jan, 2019 @ 9:26am 
Like the changes, but this gal is waaaaay OP!
You could just spam Peirce all day long while throwing in one of her many ways to blight for even more silly damage. Don't get me wrong, the skills themselves are great, they're just so strong on a character with decent crit and high damage.
Gyll  [author] 15 Dec, 2018 @ 12:12pm 
Patch day is here! This is one of the largest updates since I originally posted the mod in May.

The main heroes mod & Shieldbreaker both received significant updates. I'm also working on a big update for Flagellant, that should be out in a few weeks.

Check out "Change Notes" for the full notes and let me know if you find any bugs! Otherwise enjoy!