Darkest Dungeon®

Darkest Dungeon®

Gyll's Vanilla: Shieldbreaker
12 Comments
\(• ◡•)/ 20 Nov, 2022 @ 11:03am 
Nice block-riposte duo, not super powerfull, but very fun :D
Godot - The 14th Persecutor 16 Nov, 2019 @ 3:37pm 
My bad... i read it right from the bottom line
Gyll  [author] 16 Nov, 2019 @ 6:16am 
@Godot
Impale de-stealths her target AKA all enemies
Godot - The 14th Persecutor 15 Nov, 2019 @ 8:11pm 
Whats the point on giving her a Destealht effect if she can Stealht by herself at all?
Kope 6 Jan, 2019 @ 10:26am 
So, this is all said, I'd remove it being usuable in position 1, maybe even 4 as well, which would make the two other .move 0 1 skills more useful to bring. Maybe just a 32 vs 123 skill, lower the inate .ignore protection to 15-30 or incorporate the 'vs Blight' into it as an actorStatus/string. So that it's extremely useful against blighted, which would also make the now nerfed 'Puncture' much more viable for more than one reason!

Anyways, that's just my opinion ofc, but it's something i'll tweak myself and see if it feels any better.
Kope 6 Jan, 2019 @ 10:12am 

'Peirce' This one is a little easier. I get it should have some ignore protection as standard on it, due to it being 'peirce' and all.. 50.. I guess that's okay. I've always been unsure about non-resistable ignore protection of skills, unless it's really small (15-30). I just find it makes taking a protection removal skill less interesting and viable, although it only granting +dmg to the user of said ignore and not the party (if it doesn't resist). This isn't so much the problem though, but rather how easy a strong skill like this can be used (everywhere), not only that, but it sets up your other powerful skill 'AK'. It even benifits at having more dmg vs blighted, potentially being your strongest skill!
Kope 6 Jan, 2019 @ 10:11am 
I'd suggest having it usuable in positions 432, removing up to 30-40 protection max, removing the extra protection debuff vs guarding completely and adding a 'breaks guarding' effect instead. I'd also reduce the debuff chances right down to lvl0 100% as standard, letting the Occultist shine with his extra debuff chances instead. Maybe even give her 110 - 150% if you really want to give her an edge. I think the blight debuff being strong is fine as is. Gives it more use against non protected foes + some decent inate damage.

Kope 6 Jan, 2019 @ 10:11am 
Looking at it, i'd say 'Peirce', 'Puncture' and 'Adder's Kiss' (to a lesser extent). Everything looks pretty balanced and fun. I really like the new change for 'Expose' - 'Anticipate'.

I think 'Adder's Kiss' is a samll easy fix. It should either have a weaker Blight or reduce the rds from 3 > 2. The latter being the more powerful of the two and perhaps better for her heavy hitting frontline skill.

'Puncture' Now this thing is really strong! The protection debuff is way too high imo. Potentially 100% in one hit. That and the really really strong debuff chance. I get having it as a tank buster, but that, with a dmg mod of -40% seems too much. Also having it usuable in all 4 positions makes it even stronger. You could argue that it'll only find its use against protected foes, as against regualr it ony has its blight debuff, which too is very strong.
Kope 6 Jan, 2019 @ 9:26am 
Like the changes, but this gal is waaaaay OP!
You could just spam Peirce all day long while throwing in one of her many ways to blight for even more silly damage. Don't get me wrong, the skills themselves are great, they're just so strong on a character with decent crit and high damage.
Gyll  [author] 15 Dec, 2018 @ 12:12pm 
Patch day is here! This is one of the largest updates since I originally posted the mod in May.

The main heroes mod & Shieldbreaker both received significant updates. I'm also working on a big update for Flagellant, that should be out in a few weeks.

Check out "Change Notes" for the full notes and let me know if you find any bugs! Otherwise enjoy!
Gyll  [author] 14 Sep, 2018 @ 8:21pm 
@Nive
Thanks Nive! This is probably my last new mod for a little while, but I'm planning on playing a full campaign soon with my own mods and others, and tuning/balancing as I go.
Nive 13 Sep, 2018 @ 4:16pm 
Interesting take. I'll be sure to test her out when I get my computer 's internet working again. I haven't had time to play or work on my in depth review for your reworks, so I'll go ahead and add her when I get to it.

Glad to see you're still working on your mods!