Space Engineers

Space Engineers

62 ratings
(Fixed) 183 mm QF L4 Cannon - AWG
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
File Size
Posted
Updated
8.314 MB
12 Sep, 2018 @ 12:34pm
11 Apr, 2019 @ 4:33am
17 Change Notes ( view )

Subscribe to download
(Fixed) 183 mm QF L4 Cannon - AWG

In 1 collection by ⭐ Ava | Combat Medic
AWG Heavy Industry - Weapon Collection
51 items
Description
------------------------------------------------------------------------------------------------------------
Support my work and gain exclusive benefits by contributing to me on Patreon!:
https://www.patreon.com/_AWG_
------------------------------------------------------------------------------------------------------------

The L4 183mm was a cannon developed from the BL 7.2 inch howitzer by the British, used to great effect in the first world war. It was mounted on the FV4005 Stage I and II tank destroyer prototypes.

It has a 30 second reload, and is 3x3x45 block long. Good luck!

BIG THANKS TO WHIPLASH141 FOR MAKING THIS AMAZING PENETRATION SCRIPT! Without his work, none of these mods would have been possible

All models used here are property of AWG. Whilst you have my permission to use them, you are not allowed to reupload them without explicit permission from myself.
105 Comments
icsde2002 27 Aug, 2023 @ 2:41am 
This mod unloads my world when trying to load the world.
Lynn·A·Schwarzer 17 May, 2019 @ 12:50pm 
I have a little trouble.Its performance and number of blocks have changed,but I have no means to change its model size:-(

At the same time, I would like to ask the units of the recoil data (backkick force) of these main guns.Are they kilograms or Newtons?The recoil of some guns is too big for their damage.This makes them difficult to use on lighter chassis.Troubled

And can I see that I can post a rebalanced version of your other main guns, as long as I add you to the contributor?(Although I don’t even know how to release the mod, it’s ridiculous.)

Finally, about what you call "system".Are you convenient to disclose more?Like its final block size,
will it be rebalanced,and more?From my point of view,realistic tank main gun's breech but not as big as 3x3,but it is indeed longer than the model you are using now.
⭐ Ava | Combat Medic  [author] 17 May, 2019 @ 8:59am 
If you do this, as long as you add me as the contributor, I'm perfectly fine with it.

I have a new 'system' in the works that will revamp this weapon, meaning a resize will not be necessary. It would have a 3x3 breech but 1x1 barrel, making it more true to scale.
Lynn·A·Schwarzer 15 May, 2019 @ 10:45am 
I may have recently tried to miniaturize this mod and rebalance it.I am not sure when it will be done.I don't even know if I can succeed.After all, I know almost nothing about the programing:-/

But I think I should tell you first.And hope you allow me to do this.(Of course, I hope that you will do this by more experienced ones, which will avoid many problems.)←Just thinking:-)

Imagine that it will have the size of 1X1X15,and the power slightly larger than the M5.If it goes well, maybe you will see some test versions recently?
Kommandant Viy 25 Apr, 2019 @ 12:21pm 
I think I just figured it out, actually.. I was dragging the icon from the wrong category, the correct version was actually under an unlisted category, not the all blocks one.

That said, of all the weapons I've tested so far, only the 122mm D25T seems to not do much, if any damage, for the rest, they only seem to randomly decide to do no damage to my own spawns, but against pirates etc. still seem to do damage? It's odd, sometimes I can damage my own spawns, other times I can't. Maybe it has to do with me being in a tank at the time (thus on the ground) shooting up in the air at a target I spawned for myself?
Kommandant Viy 25 Apr, 2019 @ 11:30am 
I should also clarify that the mouse fire thing doesn't work only when using fixed guns on a non-turreted object, they seem to work fine in the turrets of tanks etc. I'm pretty new to all this so there's a high chance I'm just doing it wrong lol.

When in a fixed emplacement, dragging the gun onto the hotbar gives only a bunch of toggle options, whereas if I drag it onto the bar while in a turreted vehicle, no such list of toggles appears and it works fine, so no idea what's going on there.
⭐ Ava | Combat Medic  [author] 25 Apr, 2019 @ 9:50am 
I don't know why you wouldn't be able to fire them with your mouse :( Works for me and my friends. Most of my weapons work but the ones that don't are marked with 'Broken' and need to be updated. Projectiles may vanish from voxel collisions as those are buggy for the modded projectiles, meaning a few metres up from the ground a shell may just be eaten. Strange behaviour and I need to talk to Whip about it.

No idea about hits doing no damage. Try deleting the original mod installation in your steam/workshop/content folder and redownloading them?
Kommandant Viy 25 Apr, 2019 @ 2:27am 
I figured out how to connect conveyors (i think), but now im wondering how do you bind the firing of these to the mouse? If i try to drag them to the hotbar, I can only fire them by manually clicking the corresponding hotbar button to toggle the gun "on", then I have to toggle it back off or it will just keep shooting.

Additionally, some of the AWG weapons seem to either do no damage to blocks of any kind, or the projectile mysteriously vanishes before hitting a target? It's very odd behavior, and inconsistent as sometimes it will work and do devastating damage, sometimes it will hit and do no damage at all, or sometimes it seems that the gun fires but there is no projectile at all

I'm doing all my testing in creative mode by the way, if that helps.
Kommandant Viy 25 Apr, 2019 @ 1:53am 
How exactly does one get this and other AWG weapons to work? I see no obvious conveyor ports, and assigning the weapon to the hotbar doesn't seem to do anything
King Machine 24 Apr, 2019 @ 10:06am 
Thanks! And for other cannons I should note that a component like silicon wouldn’t be needed for most tank shells as a plasticizer wouldn’t be needed in any shell type other than HESH, if you would like you could add some extra materials to compensate for that.