Space Engineers

Space Engineers

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'Wraith' Hybrid Fighter
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
2.191 MB
13 Sep, 2018 @ 9:13am
1 Change Note ( view )

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'Wraith' Hybrid Fighter

Description
*As with all of my creations, this vessel is completely mod free! However, scripts must be enabled for it to function!*



The Wraith is the spiritual successor to the Ghost, fitted with an updated gravity drive, and a new control script - courtesy of the one and only Whiplash. Even faster and more agile than its predecessor, it also packs a powerful punch with eight reloadable rocket launchers.

While the Ghost was special for its orbiting capabilities, the Wraith take things a step further. With incredible omni-directional acceleration, the Wraith can quite literally dodge bullets, making a skilled pilot effectively invincible against any conventional weapons, and most, if not all, special weapons.


Quick Start Guide

Fortunately, even with its more sophisticated systems, the Wraith is actually easier to pilot than its predecessor. To get started, simply press button 7 on bar 2 to enable the gravity drive. To enable the ship’s weapons, press button 9 on bar 1 to unsafety and set up the reloadable rocket launchers. That’s it! Control of the gravity drive is handled automatically by script - simply fly the vessel as you would any other, and the gravity drive will work automatically.




Mass: 408,251kg
Block Count: 1,590
PCU: 10,460
Acceleration (Omni-directional): 100m/s² (1s to max)

- Hybrid small/large grid, with near-perfect balance
- Large grid gravity drive
- Eight reloadable rocket launchers
- Cockpit LCD display of currently engaged systems. Black = all systems offline, yellow = gravity drive only, orange = weapon systems only, red = all systems online
- Full remote control package
- Full EDS package (Easy Docking System - see this documentation for details[docs.google.com])
- Contains two unused LCDs, three programmable blocks, four timers, and two projectors for additional customization.
- Designed using my Ship Configuration Conventions, as detailed in this documentation[docs.google.com]




Toolbar 1

  1. Reloadable Rocket Launcher Fire Control
  2. Reloadable Rocket Launchers Shoot On/Off
  3. Reloadable Rocket Launchers On
  4. Reloadable Rocket Launchers Off
  5. ———
  6. ———
  7. ———
  8. Trigger Safety Weapons Timer
  9. Trigger Unsafety Weapons Timer

Toolbar 2

  1. Control Docking Remote
  2. Trigger Dock Timer
  3. Trigger Undock Timer
  4. Connector On/Off
  5. Connector Lock/Unlock
  6. Trigger Disable Grav Timer
  7. Trigger Enable Grav Timer
  8. Main Remote Control Autopilot On/Off
  9. Docking Remote Control Autopilot On/Off

Toolbar 3

  1. Gyroscopes On/Off
  2. Thrusters On/Off
  3. Reactors On/Off
  4. ———
  5. ———
  6. Main Projector On/Off
  7. Docking Projector On/Off
  8. Beacon On/Off
  9. Antenna On/Off

Docking Remote Toolbar 1

  1. View Docking Camera
  2. Docking Projector On/Off
  3. Trigger Dock Timer
  4. Connector On/Off
  5. Connector Lock/Unlock
  6. View Rear Camera
  7. Trigger Enable Grav Timer
  8. Trigger Disable Grav Timer
  9. Trigger Undock Timer

Docking Remote Toolbar 2 is identical to Toolbar 3 above




Special thanks to Whiplash! Without him, this project would not have been possible. The Wraith makes use of his Weapon Salvo Script, and his Gravity Control Script[github.com]. Go check out his workshop here!
9 Comments
[Huntai] MEGABYTE 6 Aug, 2022 @ 8:07pm 
Can it still dodge like this after the turret AI update? Thanks!!
Hesterry  [author] 16 Apr, 2021 @ 2:49am 
@Warlow
You should just be able to go into creative, paste the blueprint, delete all of the large grid blocks (including the large-grid rotor head), then make a BP of what remains. Then in survival, build that with a small grid projector, manually build and (carefully) attach a large grid rotor head, then manually build/name the remaining large grid blocks.
Warlow 15 Apr, 2021 @ 6:19am 
How would i go about making a bp of the small grid frame? Is there another way to access it from this bp? It removes it completely on load :/
Hesterry  [author] 15 Apr, 2021 @ 12:30am 
@Warlow
Unfortunately SE doesn't currently support multi-grid projecting/welding, so some of it has to be done manually. So, if you're trying to build it in survival, you will have to make a separate blueprint of the small grid frame, build that, then manually place, weld, and correctly name the large grid blocks, and last, verify that the scripts and timers work correctly. Fortunately there aren't many large grid blocks in this design, so it shouldn't be too difficult.
Warlow 14 Apr, 2021 @ 6:24am 
Man i'd love to build this but i get an error relating to multiple grids when I load the projector image. Any idea how i can work around it?
pro100tv 17 Sep, 2018 @ 8:36am 
Gravity drive is perfect and the only resonable solution for space crafts in my opinion. None other drive is as efficient as it is. Well done!
Hesterry  [author] 17 Sep, 2018 @ 7:21am 
@shinidigami
Glad you like it! Unfortunately, Keen nerfed Reaper/AXE type weapons, so they can't function anymore. However, I'm looking into designing something new... But it may take a while to figure out something effective.
Vicius 16 Sep, 2018 @ 6:52pm 
And are you going to be making another Reaper or AXE type? Loved using those.
Vicius 16 Sep, 2018 @ 6:49pm 
Glad to see you back at it. Not as aesthetic as the previous but whoooo it does the job. Slightly worried about all the exposed critical systems, though. Otherwise solid design.