Space Engineers

Space Engineers

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[OUTDATED] 'Ghost' Hybrid Fighter
   
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Type: Blueprint
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6 Jun, 2015 @ 4:31pm
13 Aug, 2017 @ 3:00am
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[OUTDATED] 'Ghost' Hybrid Fighter

Description
*This vessel is outdated, and has been replaced by the 'Wraith' Hybrid Fighter.*


Description

Presenting my second release: the Ghost! Fitted with an on-board gravity drive, it's quite possibly the fastest and most agile ship of its size. It's also fitted with a wide variety of weapons, giving it quite the punch as well!

The Ghost is far from your average fighter. Not only does it have a gravity drive comprised of four mass blocks and gravity generators, but it's also outfitted with two large ship rocket launchers, eight small ship rocket launchers, two gatling turrets, and four interior turrets! Worried about control balance issues from the two grids? Don't be! The two grids are almost perfectly balanced!

What makes the Ghost truly special however, is its orbiting capability. Ordinarily, when a fast vessel attempts to orbit a target, it must either do so from long range, or make a slower orbit at close range. Unfortunately, most ships don't generate enough centripetal force to maintain a small, fast orbit, and trying to do so will result in the ship floating off into space. Due to the massive force generated by the Ghost's gravity drive, it has no such problem!

With a little practice, a pilot can maintain an extremely close-range orbit at max speed. Additionally, the process of maintaining such an orbit will result in easy and accurate aiming of the Ghost's rocket launchers, allowing it shred a target while maintaining an incredible transverse velocity!

Notes
  • This device is completely mod free!
  • Please watch the videos (particularly the showcase) to see how to fly it! It's not particularly complex, but it isn't straightforward either.
  • Two of the programmable blocks are currently unused. Eventually, these will be used to toggle the turrets between two different modes: shoot everything, and missile defense. At the moment though, I haven't figured out a way to do this. It's on my list though!
  • The second projector doesn't currently have a camo blueprint saved to it. You can easily upload your own, if you wish. I won't be uploading a default camo until DX11 stabilizes a little more, so I can get a better idea of what shape/color it should be.

Links

Discuss the Ghost on the Keen Forums: http://forums.keenswh.com/threads/7360390/
Or on Reddit: http://redd.it/38upfp

To Do

-Optimize gravity generator ranges.
-Add programs for turret modes. This may depend on Keen updates – I'm still looking into it.
-Upload camo to second projector. Likely won't happen until DX11 stabilizes a little more.
15 Comments
Yaddah 12 Nov, 2015 @ 4:18am 
Yes AI turrets will have a hard time hitting you, but the devs might change how AI targetting works in the future. If I remember correctly there was an iteration of AI targetting in the past that always perfectly calculated where you would be when the bullets reached you and when I was testing my gravity drive bomber (which admittedly was 11 large blocks wide and high) the constant stream of bullets that always hit the exact same spot ate a hole through my heavy armor in no time. But even if turrets will remain a minor threat, in a dogfight or vs really fast turning frigates you should expect to get hit by a few missiles, since many fighters are also able to circle around a target at ~70 ms/s and also get shot down eventually. But a single missile to your mass block or cockpit and you're in trouble.
Hesterry  [author] 12 Nov, 2015 @ 1:52am 
@Yaddah
Wow, that is a heavy compliment! Thank you! I love Ravric's Heavy Interceptor/Bomber, and they're actually part of what inspired the Ghost.

1) Because building it entirely large grid will probably increase the size more than five fold, and make it very difficult to balance how dampening interacts with the gravity drive. The point was to create something very compact that could orbit at high speeds at close range, making it an absurdly hard ship to target - manually or via AI. Making it a hybrid grid made this much easier.

2) Personally, I hate trying to fight at close range via cameras, so that wasn't really an option to me when I designed it. Also, it's worth noting that this thing is so fast and deals so much damage, you really don't get hit unless you make a mistake. I should have shown it in the video, but those two fights in the "Reveal" video resulted in virtually no damage to the Ghost. Minor armor deformation, and that's it.
Yaddah 11 Nov, 2015 @ 11:46pm 
Ok wow. This is the most powerful fighter I've seen so far. I thought my Meteor Fighter or Ravric's Heavy Interceptor were strong, but this thing outguns and outspeeds them all. My only two quarrels with it are:
1) If your propulsion + your main attack systems both stem from large grid blocks, why aren't you building a fighter-like large ship in the first place? Using small ship blocks just makes everything way more fragile.
2) Exposed cockpit. In a fight you're expecting to take most of the damage from the front, so it's counter-intuitive to place your most valuable block (the pilot seat) there. A single random missile might be the end of this awesome contraption after all the effort and components that went into making it. This is a very large ship, there is plenty of space in the back to blace the cockpit and control it via several cameras (so that you're not left with aiming in 3rd person, if one gets taken out)
Other than that I love the design. Great work!!
Hesterry  [author] 21 Oct, 2015 @ 10:38pm 
@Aiden Corvas
Partially updated, if you want to take her out for a spin. FYI, 3rd person camera isn't working right now, and the ship is now somewhat prone to breaking apart if you turn too quickly... Both issues are on my list to fix post-planets :P
Aiden Corvas 8 Oct, 2015 @ 4:06pm 
@Hesterry Alrightty, well thank you for the answer! I hope you can make something to your liking again soon, I look forward or seeing it.

(if you post it as a new ship you should put a link in the comments here so everyone that has commented will get the notification incase they had missed it)!!!!
~The Self Proclaimed Alien Overlord, Aiden Corvas

:terraria:
Hesterry  [author] 8 Oct, 2015 @ 5:30am 
Thank you for the positive comments, everyone!

@Aiden Corvas
The ship is kind of out of comission right now, due to some changes to physics behavior and scripting. I'll update it fairly soon, though.

I might make a MK2 that will include a projector on the large grid for repairs, but the large grid is so simple, there isn't too much point right now. The small grid does have a projector for this, however.
Aiden Corvas 8 Oct, 2015 @ 12:07am 
Very nice ship sir. I would love to see this in a small ship gone large type deal. The presentation? EXCELENT. I wish more people made videos for their products (bleh I still need to finish my videos) and your narrative was perfect. Especially like how you highlighted where things went. And wow, your gravity drives...it was so simple, I never thought of making it so small just those large ship ones..but one black and one block. The only thing I would of liked to see was the holo block things, one to repair, the other to do whatever it was..(sorry in hospital under meds so my note might be confusing). I just would love to see it turning on and off or whatever it did. This isn't a negative to you or anything, it's just what I was really interested in seeing.

Anyway to sum up, I can't wait till I eventually get to go home and take this for a spin, and can not wait to see what you might come up with next. Kudos to you
+1. ~Self Proclaimed Alien Overlord, Aiden Corvas
Mr.Pewpew 19 Jul, 2015 @ 7:07pm 
Insane to build however, You wont need another combat ship. I love this thing.
Bone Jester 14 Jun, 2015 @ 1:15am 
great to see a ship like this mod free :) AND yuo make awsome video presentations! cheers
Hesterry  [author] 14 Jun, 2015 @ 1:14am 
@A†
I hope it serves you well :)

@The Bustiest Rucket
I'll have to think about it. I generally avoid using mods, as it limits who can use my creations. If I do make something modded, it won't be for a while, unfortunately. I have a huge list of things I want to make first :P