XCOM 2
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[WOTC] Spart's Standalone Multipurpose Combat Rifles
   
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4.158 MB
14 Sep, 2018 @ 10:03am
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[WOTC] Spart's Standalone Multipurpose Combat Rifles

In 1 collection by Veehementia
[WOTC] Veehementia's Mods and Ports
55 items
Description
War Of The Chosen port of Spart's Standalone Multipurpose Combat Rifles. Additional informations can be found on the page of the original mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=709326987

As usual, all stats can be configured in:

workshop/content/268500/1512220495/config/XComWOTC_SpartsMultiSA.ini

Special Thanks:
- Spart, for the original mod.
- Mr. Nice, because he really lives up to his name (and also for coding help).
22 Comments
Colonel Yoas 2 May, 2024 @ 8:55pm 
does the gun have magnetic and beam variations?
kern 25 Mar, 2024 @ 8:35am 
Anyone know if you can shut them off from the HQ to just use as templates for Xskin?
T'erissk 3 Jan, 2023 @ 1:54am 
Thank you for this update, loved it in the past and wanted to revisit using it ^_^
888 2 Jun, 2021 @ 8:28am 
@Veehementia:
THX for Info
Veehementia  [author] 1 Jun, 2021 @ 11:15pm 
@ZeroOne You can't. You'll have to use other mods (such as WSR or Template Editor, and other ones) to do that.
888 31 May, 2021 @ 7:39am 
@Veehementia:
How can I change the ini to get only one weapon when building them (like medikits f.e.)?
Queen Victoria's Top Guy 5 Jan, 2021 @ 11:00pm 
Was there ever a way to make the full weapon sounds match the different tiers? You can change the projectile effects and sounds, but the reload animation still play the different sounds for magnetic/plasma etc.
Requiem 23 Jun, 2020 @ 12:29pm 
Somehow this has always been my favorite mod, despite all the fancy weaponry available in the workshop. Still, these rifles remain my personal favorite. :)
Valvatorez(Cox Cable = awful ISP 31 Dec, 2019 @ 11:59pm 
Found a bug if you make one of these rifles a starting weapon for just about any soldier class. If you for instance replace the Sniper Rifle with one from this mod. That soldier will equip a random weapon of the same type set instead upon their promotion from squaddie.

A possible fix can be done by creating a XcomGameData.ini file and inserting the debug starting items string.
MickeyTJR 14 Aug, 2019 @ 3:44pm 
Also the [GrimyLootMod.GrimyLoot_Research] needs changed to [GrimyLootModWOTC.GrimyLoot_Research].

Thanks for the port.