Europa Universalis IV

Europa Universalis IV

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1.37 Complete Roman World [Rome/Byzantium ET Sub Mod]
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File Size
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67.142 MB
14 Sep, 2018 @ 9:43pm
20 May @ 9:17pm
51 Change Notes ( view )

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1.37 Complete Roman World [Rome/Byzantium ET Sub Mod]

In 1 collection by TitanFury[SPQR]
Complet Roman World Collection
3 items
Description
Not Ironman Compatible



Complete Roman World - ET Sub Mod

Support Complete Roman World on Patreon [www.patreon.com]

Veni, Vidi, Vici
~ Julius Caesar

Et tu Brutus!
~ Also Julius Caesar

Ave Caesar, legionaries! You are looking at the Complete Roman World mod, the best and the biggest roman mod for Europa Universalis IV that you will ever see! We made new events, decisions, missions, mechanics and more for Imperium Romanum (Rome), Basileia Rhomaion (Byzantium), Ociddentis Romanum (West Rome) and even the Latin Empire. We are making detailed descriptions for every mission we develop over time, you can see that at the Japanese missions that we made, and, for 1.29, we will make new descriptions for all of the Roman/Byzantine missions.

We aren’t working only on the Roman Countries, as you may already have noticed. On every new paradox patch we improve the AI more and more – I must say, the AI o four mod is a lot more inteligent than the original one, you can’t unify Japan on just 20 years now, or expect that the AI will be forever stuck on Crimea, in fact, she won’t even go there most of the times. Aside from that, we work also on diferente parts of the world, like in Japan.

I expect that you have a lot of happy moments and immersion with this mod!

Vale!


Current version:
1.8 for EU4 1.36

FAQ

Q: The game crashes, what can I do?
A: Try to find out why and when it crashes, if you have any idea what causes the crash, report it in the bug report thread.


Q: What mods did you used to do this one?
A: I saw some mods on steam that aren't updated anymore and decided to do mine with all of them, to make something interesting. Like Dorimi Purple Phoenix.


Other mods:
HaREM
Entspaang balance for CRW


Compatibility:
With MOD's that don't change provinces and are compatible with ET.

Features
- You can form India, West Roman Empire, Roman Republic, Austro-Hungary Empire, Latin Empire, German Confederations
- End with the schism, come back with chalcedonianism
- New bookmarks for interesting start dates and countries
- More triggers and CB
- Agressive AI for a harder gameplay
- Customized loading screens
- Restoration of the Roman Empire
- More than 15+ new national decisions for Byzantine and Roman Empire
- New flags
- National Ideas for the Roman Empire
- Flavour events and new events art
- Step-by-step religious policy through set of Ecumenical Councils
- Spread of Orthodoxism related to the Pentarchy and the Patriarch Authority
- Possibility to make your country Naval or Army focused!
- New music
- New advisors with tweaked features, that have up to 2 modifiers
- Possibility to suicide, to plot against your heir or to kill young monarch while being a regent!
- Emperor's rivalry events with HRE
- Adoption of heirs with related events
- Alternative way to Westernize
- Dynastic events and decisions
- Roman Republic and Consuls
- Latin Empire
- Difficulty levels ->Starting on 1444 with Basileia Rhomaion you can get a buff if you are a new bee :)
- Restore the names of the old Roman provinces as you conquer them!

What will be added on 1.35:
If you have any good idea for this mod comment down here in the comments section

Future updates:
- Form Sassanid empire
- Brazilian Flavor (Brazil and brazilian states ideas and revolts)
- New Colonial Regions sub mod (maybe)

Thanks for
All that helped on making Purple Phoenix Arise, because it is from there that I made most of this mod, because it wasn't up to date.
qweytr for making Extended Timeline
Rucksack for german confederations
Refumee for Holy Sites
Popular Discussions View All (2)
63
7 Aug @ 4:59am
Bug Reports
TitanFury[SPQR]
23
14 Jul, 2022 @ 1:39pm
Sugestions
TitanFury[SPQR]
273 Comments
Anthony 6 Aug @ 11:10pm 
why is the restore roman republic removed with this mod enabled?
Skibidi Prime 25 Jul @ 4:57pm 
I have a little observation the decision to restore the roman empire should have "swap_non_generic_missions = yes" and the change the culture of the country to roman only and not all their provinces with the same cutlural group xd, and also I think could you add to the mission tree some colonial missions to America
Mr. Bones 13 Jul @ 10:42pm 
The 2 AD bookmark has problematic terra incognita
APcheif1996 9 Jul @ 2:05pm 
byzantium missions are messed up
Доброгей 12 Jun @ 10:31am 
Please, consider adding "has_tributaries" attribute to constitutional celestial empire govt type, since it has CB to force tributary, but doesn't have this wargoal without an attribute.

I also think there's something wrong with the levy event when the gold ones are in power.
There's a huge buff for missionary strength and a huge nerf for -50 of their influence, which is fair, but the event window lives rent free on my screen to avoid spending mana pointlessly, because it somehow appears every 1-2 months, despite having 2500 months meantime.

Anyway, I really enjoyed playing with such an in-depth detailed mod. These are small mistakes that always happen, you still did an outstanding job, so keep it up!
dalino 8 Jun @ 10:58am 
does anyone else get overlapping paradox byz missions?
TitanFury[SPQR]  [author] 20 May @ 9:16pm 
Fixed in the new version
Caution: This version is incompatible with Idea Variation, if you use it, let me know so I can realese a Compartible Patch Mod for it
chrislemens 19 May @ 6:27pm 
I have the same problem with the building interface.
augarit1 5 Apr @ 6:25am 
I was wondering how do i build the new roman buildings?, i cant see them in my build interface
filipposeveroli 25 Mar @ 3:56am 
trying to save Western Rome but how do you lose the empire collapsing modifier?