Surviving Mars

Surviving Mars

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Martian Ice Melt
   
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2.071 MB
16 Sep, 2018 @ 10:49pm
9 Sep, 2021 @ 3:24pm
8 Change Notes ( view )

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Martian Ice Melt

In 1 collection by SkiRich
SkiRich's Mods
55 items
Description
Martian Ice Melt
v2.2 - Sept 9th, 2021

Picard Patch Compatible

Martian Ice Melt replenishes your water deposits on Mars every time a cold wave defrosts and the surface ice melts.
Optionally team this mod with Martian Thermostat

Features
  • Replenishes water deposits based on cold wave length, strength and type. See developer notes on how it works.
  • Shows you statistics in the water deposits' information panel.
  • Cycle between visible water deposits by clicking the information panel.
  • Restores depleted deposits with ice melt.

Depleted Deposits
Martian Ice Melt now restores depleted deposits with the Ice Melt amount.
If you have extractors sitting on top of a depleted deposits what you can do is turn them off instead of demolishing them.
After the a Cold Wave the deposit will be restored with the ice melt quantity and you can turn your extractors back on.
Note: If your deposits were already depleted before this update, Martian Ice Melt does not know about them and cannot restore them.
Only deposits that get depleted after this update are tracked.

Reasons why I built this mod
In the game, the water deposits are finite, yet every time a cold wave happens, mounds of ice and frost engulf the planet, presumably due to moisture from the atmosphere, but the ice melt disappears after the cold wave ends.
This mod adds a new game mechanic to cold waves that causes defrosted and melted H20 to replenish all water deposits.
The amount is based on the cold wave type, length of cold wave, and strength intensity of the cold wave.
There is no free water with this mod.

Developers Notes
Each map location has hard coded cold wave data associated with it.
The following chart shows cold wave min/max duration as well as strength of all the possible cold waves.
The strength correlates to the four boxes of cold wave on the map location when selecting a colony location.
To calculate how much ice melt you will receive when a cold wave is over the following calculation is used per water deposit:
Amount of water used times strength divided by the duration of the cold wave in relation to the maximum cold wave possible on that map.
Using this method and the chart below you can judge that playing game rule "Winter is Coming" can potentially refill to capacity all of your deposits.
The lower the cold wave strength the less ice melt you can potentially gain back.
If your deposits are at maximum or the amount of ice melt would put you past the maximum you will only get the maximum capacity of each deposit, no more, and the statistics will reflect this.
Example:
You are playing a cold map strength 4.
You used 1000 units of a 2000 unit deposit.
The cold wave lasted 3 Sols out of a possible 6.25 sols.
That is about 50% of the maximum duration.
You should receive, in ice melt, about 50% of the water you used.
(Water Used * Strength (4 = 1x)) * relative duration
If the strength was a level 2 then the following calculation would have been used:
(Water Used * Strength (2 = 0.5x)) * relative duration

Cold wave ranges from maps:
Duration Min / Max / Strength
1.04 / 3.13 / 1 - Very low
1.46 / 2.08 / 2 - Low
2.08 / 3.33 / 3 - High
2.92 / 6.25 / 4 - Very High
5.00 / 6.67 / 4 - Gamerule Winter is Coming

Translations
Polish, Bulgarian, German, Spanish, French, Russian

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Interesting read about Martian Atmosphere - Water on Mars[en.wikipedia.org]

Please check out some of my other work:
SkiRich's Mod Collection
25 Comments
Akramhar 22 Aug, 2024 @ 6:29pm 
hi, love the mod. any chance you can add an option to fill the underground water depo too ? thanks.
BIGWORM94 1 Jan, 2024 @ 11:08pm 
i wish this could include rain
SkiRich  [author] 9 Sep, 2021 @ 3:13pm 
Funny you should ask, I was about to upload it.
TehBeaker 9 Sep, 2021 @ 2:55pm 
Please update for new game version thanks!
xerxes0 21 Jun, 2019 @ 7:06pm 
How about toxic rains actually corrode the outside buildings really really bad! Super high maintenance worst than a dust storm. Acid rain.
SkiRich  [author] 21 Jun, 2019 @ 4:51pm 
Not sure yet. I may make that an option to config.
fasquardon 21 Jun, 2019 @ 4:49pm 
Ohhhh. Nice. For such a mod, what would toxic rains do?
SkiRich  [author] 21 Jun, 2019 @ 3:10pm 
I'm building a whole new mod for that.
xerxes0 21 Jun, 2019 @ 1:40pm 
Nice idea! can you extend this to happen on Rain Event too? After the Mars warms up, no more Cold Waves. I like the nice random exciting nature of putting the water resource back in instead of having to totally rely on Moisture Vaporators end game,
fasquardon 19 Jun, 2019 @ 3:57pm 
This mod starts with a false premise, since the "ice" in a Martian cold wave would be mostly frozen CO2, but the idea of temperature swings causing ice to migrate through the sub-surface aquifers is plausible (we may have even seen such a process from orbit, but we aren't sure yet) and the mod is nicely balanced. I feel it really adds to my games without being overpowered. I recommend it to anyone. And thanks to SkiRich for making it. ^_^