Divinity: Original Sin 2

Divinity: Original Sin 2

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AI can use any spell (+ Incarnate tweak)
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
27.550 KB
21 Sep, 2018 @ 8:55am
15 Mar, 2019 @ 6:09am
12 Change Notes ( view )

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AI can use any spell (+ Incarnate tweak)

In 1 collection by Sombrero
Slightly Enhanced Edition
14 items
Description
[THIS MOD CAN BE USED ONLY WITH THE DEFINITIVE EDITION OF THE GAME, if you really want it for the Classic Edition I will make another version for it, thank you for your understanding]

[READ BEFORE USING]
If you intend to use this mod while using my other mod True Companions please make sure to place this mod below True Companions in your mod list or the summons will not be controlled by the AI as intended in combat. To recap: place AI can use any spell BELOW True Companions (for example True Companions = 1 and AI = 2).

THIS MOD CHANGES SLIGHTLY HOW INCARNATES WORK. In the base game incarnates' elements are chosen based on where they are summoned (water if summoned in water and so on) similarly to totems. I removed that aspect of the summon meaning that now every incarnate has its base form when summoned and then needs to be infused with an element to have this element at all. This not only allows AI to use the spell at all (otherwise the AI can't decide where to summon the incarnate and never summon it) on top of giving a real role for infusions spells making your summoner a better tactician. I may consider giving a slight stat boost to each elemental infusion to compensate for that based on feedback.

This mod lets the AI uses any basic spell in the game if the character controlled by the AI knows it.
This mod was first built as an addon to another mod I made called True Companions (link below) where you can set your ally characters to be controlled by the AI in combat.

The mod now also modifies Source Vampirism to be a spell usable only on enemies. This is mostly to solve the issue of the AI using the spell on Allies over and over juggling source points around like madmen.

Lastly please note that developers made some spells not usable by the AI for good reasons so this mod could create unexpected situations. Please report any gamebreaking issue caused by this mod if you face any. Overall I think the few spells that were outside of AI's reach were mostly so that your characters could not use them when they are charmed by an enemy.

Link to my True Companion mod : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1519358037

You can now support me on Patreon : https://www.patreon.com/sombrerototo
Popular Discussions View All (1)
0
20 Apr, 2019 @ 1:01am
GoG Version
local.man
97 Comments
Sombrero  [author] 13 Jan @ 10:13am 
I wish they would consider it but I doubt they will. It's quite likely that their next game will be DoS3 at this point.
Ravnall 13 Jan @ 9:39am 
Reading your old messages here and found that you reverted Vampirism back to normal function. So it's actually working as intended. Thanks!

I hope we will get divinity 3 someday soon :)

I have already completed this game with most of my friends so playing it again with the AI feels like the next best thing. Honestly the bots play better than the average human player.
Sombrero  [author] 12 Jan @ 10:56pm 
Normally this version of the mod was fixing this issue to avoid them stealing from each other infinitely yeah I don't know why you have the problem I'm sorry. I haven't been back to the mod in forever I made this many years ago now.
Ravnall 12 Jan @ 10:42pm 
Hi, I was using the mod among 4 mods I'm currently using. This one being the last in the load order. Do you know if this mod is supposed to change Source Vampirism, the ai will sometimes steal from each other, I know the mod description says the spell was changed but it seems to function as in vanilla. The Incarnate infusion tweak is definitely present as per the description. Thanks.
Sombrero  [author] 20 Oct, 2024 @ 8:28am 
I'm very happy to read thanks for the feedback!
Lucifer69 20 Oct, 2024 @ 7:08am 
This and True Companions has been a must have ever since I found them years ago. Sometimes the AI makes some rather clever plays that I don't see in vanilla.

It's even helped me develop and entirely different line of builds to play on that (inner demon, reactive shot, and flaming tongues then teleport/ nether swap the enemy into instant death for example). It's the mod that keeps on giving.
Sombrero  [author] 29 Jul, 2023 @ 3:47am 
Yes the base AI is meant to prioritize survival almost at any cost. That's because the AI was built only/mostly for enemies and enemies very rarely have healing items, consumables or healing skills so it makes sense for them to prioritize it that much but for your team it's super weird.

My recommendation is to have one AI focusing almost exclusively on support/healing and every other AI having 0 or very few healing skills so they can do their role properly. Basically hyper specializing each AI party member is the best way to go imho.
BlyZeraz 21 Jul, 2023 @ 11:47am 
Deleted my last comment cause it was a bit inaccurate. With some more testing I found the AI was incompatible with the permanent summon mod and that was for some reason causing it to use neither incarnate nor totems. That said even with permanent summons off, having an AI play Summoner seems like a bad choice. It doesn't focus on actually summoning incarnates or totems even when able to. And incarnates will walk right through surfaces to the point of killing themselves consistently.

Some warfare skills like battlestomp and any self augment polymorph skill still will not be used but aside from those the AI mode seems able to play lots of builds just fine, including various custom classes (again excluding anything using summons) Though there are some weird habits to how it prioritizes between buffing, debuffing, healing, or attacking.
Sombrero  [author] 10 May, 2023 @ 1:59am 
It seems you are doing things right. Honestly I sort of gave up on DoS2 mods because it's so damn buggy. I'm sorry I have no idea why it won't work for you, even for myself sometimes mods are deactivated for no reason it's really obnoxious.
EXCELSIOR 9 May, 2023 @ 5:34am 
My summoner still won’t summon Incarnate, Im using True Companions & AI can use any spell (+ Incarnate tweak). I followed the steps above which is TC is above this mod by still wont summon Incarnate, I even removed all the skills and left only the summoning skills or Im dumb and didn’t understand what this mod is really suppose to do.