Surviving Mars

Surviving Mars

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Cyberneticist
   
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23 Sep, 2018 @ 12:09am
15 Feb, 2022 @ 3:10pm
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Cyberneticist

Description
*** UPDATED FOR PICARD ***

Adds Cyberneticist profile with: The Positronic Brain researched and Drone Assembler available via prefab from Earth and can work without people.

When "There's No Ark" or "Enhanced Biorobotics" (newly added game rules) are selected the following techs are replaced (actually they mostly retain original effect plus something useful for biorobot oriented colony):
Replaced Compact Passenger Module technologies with Compact Biorobot Design that reduces the materials needed for Biorobots
Stem Reconstruction: Biorobots are built with most needed specialization
Holographic Scanning: Scanners are also an upgrade for the Drone Factory increasing biorobot construction speed
Live From Mars: Tourists will come with cargo rockets (if they can leave with them, why not coming too)
Forever Young: Biorobots start as Youth and can train in schools
Cryo Sleep: Biorobots can be bought from Earth with cargo rockets.

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38 Comments
clampi 23 Feb, 2024 @ 11:09am 
Hello,
I tried "There's No Ark". After researching "Live From Mars", I got the "Prototype Drones" story bit, which ended with the choice. After I landed the supply pod, a tourist was also part of the "cargo" and died, which resulted in mission failure. Also rockets that research planetary anomalies have "tourist" cargo when landing. This rule is not usable without an additional mod that prevents failure in when the colony is not set-up, such as the one from ChoGGi. While it sounds nice on the paper, in practice that research tweak should be dropped IMHO.
lukeh_ro  [author] 22 Sep, 2021 @ 11:52pm 
Is updated
Trebor 19 Sep, 2021 @ 11:56am 
Thank you for the response.
lukeh_ro  [author] 18 Sep, 2021 @ 3:24pm 
Unfortunately, because of RL and some project I'm working on at the moment, I won't be able to work on SM mods and update my mods as soon as I'd wish too. They will be all updated at some time, none abandoned. Thanks for understanding and enjoy the new content for now.
I may be able to update my smaller mods sooner but don't hold your breath. For the bigger ones I think there would be actually some amount of work and it definitely won't be a straightforward update, I foresee that I'll need to play the new content myself at last for a while, not modded, to decide how a mod like the Resources or the Family still fits in the new context with and without the new DLC at the same time, and decide what I need to change on them.
Trebor 18 Sep, 2021 @ 2:32pm 
Any news on when this might be updated?
lukeh_ro  [author] 1 May, 2021 @ 9:03am 
Will check those things 1313
Thanks, Phila
1313e 1 May, 2021 @ 5:47am 
Alright, one other thing I found: When using the 'Forever Young' breakthrough technology, all biorobots become Young, meaning that Project Morpheus cannot give them any perks.
This makes the latter wonder, which is excellent for biorobots as it normally permanently upgrades them, kinda useless.
Philadelphus 30 Apr, 2021 @ 10:18pm 
I'm just trying this out, and I think this now my favorite profile. I feel so much more attached to my biorobot colonists, and it really gives a very different feeling to the early stages of the game. I'm going for a Martian resort run by biorobots where tourists come in to visit, and it's been really fun so far.
1313e 30 Apr, 2021 @ 7:36pm 
I just found a bug (I think): If one uses this profile and restarts a map, it is no longer possible to order Drone Assembler prefabs.
optimusgd 21 Sep, 2020 @ 11:45am 
>@optimusgd, if Automated Tourism is enabled would there be any more actual problems after this change? other then the basic fact that both mod will bring tourists.

No problems, I just dislike chaotic random ppls in my domes with biorobots and precisely calculated living and working places. Also sometimes they arrive to my unhabitable energy generating domes and die without lifesupport, or during long run from unhabitable automated industrial site with landing pads to habitable dome. Yes, off course I can use rules, I can close domes and so, but for now I prefer just not researching this tech, due this damn tourists only. Because If I will having tourists - I will manually bring them with passenger rocket or activate "automatic tourism" mod, which do such things better. So, as for me, some option in mod config reborn or in new default mod configuration menu will be useful.