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I tried "There's No Ark". After researching "Live From Mars", I got the "Prototype Drones" story bit, which ended with the choice. After I landed the supply pod, a tourist was also part of the "cargo" and died, which resulted in mission failure. Also rockets that research planetary anomalies have "tourist" cargo when landing. This rule is not usable without an additional mod that prevents failure in when the colony is not set-up, such as the one from ChoGGi. While it sounds nice on the paper, in practice that research tweak should be dropped IMHO.
I may be able to update my smaller mods sooner but don't hold your breath. For the bigger ones I think there would be actually some amount of work and it definitely won't be a straightforward update, I foresee that I'll need to play the new content myself at last for a while, not modded, to decide how a mod like the Resources or the Family still fits in the new context with and without the new DLC at the same time, and decide what I need to change on them.
Thanks, Phila
This makes the latter wonder, which is excellent for biorobots as it normally permanently upgrades them, kinda useless.
No problems, I just dislike chaotic random ppls in my domes with biorobots and precisely calculated living and working places. Also sometimes they arrive to my unhabitable energy generating domes and die without lifesupport, or during long run from unhabitable automated industrial site with landing pads to habitable dome. Yes, off course I can use rules, I can close domes and so, but for now I prefer just not researching this tech, due this damn tourists only. Because If I will having tourists - I will manually bring them with passenger rocket or activate "automatic tourism" mod, which do such things better. So, as for me, some option in mod config reborn or in new default mod configuration menu will be useful.
@optimusgd, if Automated Tourism is enabled would there be any more actual problems after this change? other then the basic fact that both mod will bring tourists.
@optumusgd: I definitely see my biorobots training in schools after I've researched Forever Young.
Also about "Forever Young: Biorobots start as Youth and can train in schools", only children's can be trained in schools, not youths AFAIR.
I really like this profile, especially for "Drone Assembler available via prefab from Earth and can work without people" feature.
As to wanting the tourist arrival tech to be not a breakthrough, I get that. Would it be possible instead to create a new tech that allowed rockets to carry tourists and place it mid-way down the social tech field. So at a base price of between 10k and 20k RPs. Part of the issue is that Live From Mars comes in so early in the tree.
As to not having other people say about the tourist problem, Dragonfox did so on the 9th June.
I don't think I'll switch the two techs, the required tech tree manipulation for that is a bit out of the scope of this mod and I want the feature not dependent on breakthrougs. I could look if I can allow any kind of control on how many tourists a rocket would bring...
PS: This mod indeed initially, after DLC came out, made it unable to import seeds but that's fixed now.
One other thing I noticed is that the profiles list doesn't get a visible scrollbar if you have too many in the list and some of them are not shown but the mouse wheel will work to scroll to them.