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You can use my code, but under the MIT License [github.com]. As in, you can use my code for anything, so long as you include the LICENSE.txt I've linked above somewhere in your files.
I was considering just being inspired by it and making a similar system to calculate "prop price" by mass, polygon count, whatever lol.
But I realize that even if I did use that concept, that it would never be as compatible/customizable as yours. Which would negatively effect servers/players ability to customize the difficulty of the mod/internal economical resource bull shiz.
I would give absolute full credit. I would need to modify it slightly to make it compatible of course (UI and very little code likely). The gamemode in question is a spiritual successor to Market Fog.
If you are uncomfortable with this no problem! I won't bother you any further!
Here's an error I've found though while attempting to exchange from Nmoney 2 to PropPrice:
---
[DeluxeFrappe|3|STEAM_0:1:125923806] Lua Error:
[Universal Currency Exchanger] lua/entities/currency_exchanger.lua:300: attempt to compare number with string
1. UniversalCurrencyFunction - lua/entities/currency_exchanger.lua:300
2. unknown - lua/entities/currency_exchanger.lua:506
[Universal Currency Exchanger] lua/entities/currency_exchanger.lua:300: attempt to compare number with string
1. UniversalCurrencyFunction - lua/entities/currency_exchanger.lua:300
2. unknown - lua/entities/currency_exchanger.lua:506 (x52)
Transaction successful!
---
As for improvements, I think the HUD or GUI is all I could think of since all of your scripts are so unique and well-written. Can't ask for more really. Thumbs up!
If propprice_overdrafting is 1, players can spawn things until their cash is negative, where it'll completely prevent any type of spawning. If you can still spawn NPCs while your cash is negative, then there might be an addon conflict.