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You can use my code, but under the MIT License [github.com]. As in, you can use my code for anything, so long as you include the LICENSE.txt I've linked above somewhere in your files.
I was considering just being inspired by it and making a similar system to calculate "prop price" by mass, polygon count, whatever lol.
But I realize that even if I did use that concept, that it would never be as compatible/customizable as yours. Which would negatively effect servers/players ability to customize the difficulty of the mod/internal economical resource bull shiz.
I would give absolute full credit. I would need to modify it slightly to make it compatible of course (UI and very little code likely). The gamemode in question is a spiritual successor to Market Fog.
If you are uncomfortable with this no problem! I won't bother you any further!
Here's an error I've found though while attempting to exchange from Nmoney 2 to PropPrice:
---
[DeluxeFrappe|3|STEAM_0:1:125923806] Lua Error:
[Universal Currency Exchanger] lua/entities/currency_exchanger.lua:300: attempt to compare number with string
1. UniversalCurrencyFunction - lua/entities/currency_exchanger.lua:300
2. unknown - lua/entities/currency_exchanger.lua:506
[Universal Currency Exchanger] lua/entities/currency_exchanger.lua:300: attempt to compare number with string
1. UniversalCurrencyFunction - lua/entities/currency_exchanger.lua:300
2. unknown - lua/entities/currency_exchanger.lua:506 (x52)
Transaction successful!
---
As for improvements, I think the HUD or GUI is all I could think of since all of your scripts are so unique and well-written. Can't ask for more really. Thumbs up!
If propprice_overdrafting is 1, players can spawn things until their cash is negative, where it'll completely prevent any type of spawning. If you can still spawn NPCs while your cash is negative, then there might be an addon conflict.
But I just have not been able to find an addon(like this one) that has a creative system in place not to completely restrict players but also to prevent them possibly lagging/crashing a server if they wanted to.
I'm not exactly sure why other players are able to spawn then past the negatives or if it may have been intended this way but I think if there was an option to stop players from spawning anything past a certain amount of negative cash then that would work.
Also understandable.
Icons are from materials/icon16/money.png and materials/icon16/money.png.
Honestly I have no ideas on what other ways to earn money. Perhaps you can suggest something?
You can use the Universal Currency Exchnager in the meantime.
I'll update this soon though, to make sure its on par with the GitHub version.
options
buystuffmod -
-store -
-items
-put classname here of prop/weapon/entity-
-price-
-descrition-
-add-
and inside the store orwhatever its there now :D and you can buy it with the money that you get form whatever, or just overtime
and you can give other people money also that would be nice for rp
weapons, props, entities and all that stuff for cash also and nto from spawnmenu but a station taht can be spawned i would love that i been wanting that for sandbox lol