Divinity: Original Sin 2

Divinity: Original Sin 2

72 ratings
Fort Joy - A Dark Beginning [DE]
   
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Type: Add-on
Game Mode: Story
File Size
Posted
1.937 MB
23 Sep, 2018 @ 4:41pm
1 Change Note ( view )

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Fort Joy - A Dark Beginning [DE]

Description
Adds a darker atmosphere to the beginning of Fort Joy. Starts out with a stormy darker feel (the storm lets up as you reach the city, but keeps the dark tone)

I also added extra lighting and more objects. There is 1 extra enemy, but you can avoid the enemy if you feel like that tiny bit of extra xp is game breaking.


DE Changes:
Reduced how often lightning strikes during the storm at the beginning
22 Comments
UMBERIUM 24 Jun, 2024 @ 11:14am 
Nice mod, but it needs to replace the soundtrack with the one in Reaper's Coast near Ryker to make the atmosphere fit in. Right now the serene music in the background when there is a storm raging around spoils the immersion
Snipe 7 Sep, 2021 @ 9:40pm 
Right away this mod makes an impression. Outstanding. As a previous poster mentioned extend across all Act 1 would be great. Across the whole game would be nice. Thank you very much.
Tru_Catch 25 May, 2021 @ 6:54pm 
I really wish the dark theme extended across the whole of act one and not simply ended upon leaving the fort.

In addition I would love there to be a dark theme mod for the remaining three acts, in which you add props and change the lighting for the rest of the game - such as you do in this mod.
Getsugaru 27 Feb, 2021 @ 4:30pm 
Excellent mod, but the storm comes back if you ever head north of Fort Joy again, and some of the added shadows in the fort itself make spotting things (barrels, sacks, etc.) a nightmare; if they could be made the same strength as Vanilla shadows in Fort Joy, that would help with seeing objects (and not having such a strong difference between bright and dark spots would also reduce headaches). Also, as previously mentioned, there are unsolid walls and sections of pathing on the map that you cannot actually walk on (the raft bridge by Stingtail, for example). Other than those few issues, an awesome concept.
Gguy 23 Feb, 2019 @ 9:39am 
I think works great, but there are few un-solid objects, you can fix that by updating the AI grid after placing any wall type objects from what i heard, should fix the pathing and non solid objects.
Daikar 9 Oct, 2018 @ 7:18am 
love it, some areas are a bit to dark though.
Sin 3 Oct, 2018 @ 9:18am 
+1 and Faved!
julikaiba 30 Sep, 2018 @ 11:36am 
it looks really great, but at the beach you cant see a damn thing, i guess i will add it on another playthrough :D
SimranZenov  [author] 28 Sep, 2018 @ 7:50pm 
@PB Livin
I forgot to move those over.
PB Livin 28 Sep, 2018 @ 7:44pm 
Wouldnt mind some screenshots. :)