Divinity: Original Sin 2

Divinity: Original Sin 2

Fort Joy - A Dark Beginning [DE]
22 Comments
UMBERIUM 24 Jun, 2024 @ 11:14am 
Nice mod, but it needs to replace the soundtrack with the one in Reaper's Coast near Ryker to make the atmosphere fit in. Right now the serene music in the background when there is a storm raging around spoils the immersion
Snipe 7 Sep, 2021 @ 9:40pm 
Right away this mod makes an impression. Outstanding. As a previous poster mentioned extend across all Act 1 would be great. Across the whole game would be nice. Thank you very much.
Tru_Catch 25 May, 2021 @ 6:54pm 
I really wish the dark theme extended across the whole of act one and not simply ended upon leaving the fort.

In addition I would love there to be a dark theme mod for the remaining three acts, in which you add props and change the lighting for the rest of the game - such as you do in this mod.
Getsugaru 27 Feb, 2021 @ 4:30pm 
Excellent mod, but the storm comes back if you ever head north of Fort Joy again, and some of the added shadows in the fort itself make spotting things (barrels, sacks, etc.) a nightmare; if they could be made the same strength as Vanilla shadows in Fort Joy, that would help with seeing objects (and not having such a strong difference between bright and dark spots would also reduce headaches). Also, as previously mentioned, there are unsolid walls and sections of pathing on the map that you cannot actually walk on (the raft bridge by Stingtail, for example). Other than those few issues, an awesome concept.
Gguy 23 Feb, 2019 @ 9:39am 
I think works great, but there are few un-solid objects, you can fix that by updating the AI grid after placing any wall type objects from what i heard, should fix the pathing and non solid objects.
Daikar 9 Oct, 2018 @ 7:18am 
love it, some areas are a bit to dark though.
Sin 3 Oct, 2018 @ 9:18am 
+1 and Faved!
julikaiba 30 Sep, 2018 @ 11:36am 
it looks really great, but at the beach you cant see a damn thing, i guess i will add it on another playthrough :D
SimranZenov  [author] 28 Sep, 2018 @ 7:50pm 
@PB Livin
I forgot to move those over.
PB Livin 28 Sep, 2018 @ 7:44pm 
Wouldnt mind some screenshots. :)
SimranZenov  [author] 28 Sep, 2018 @ 7:09pm 
@JarJar
It's on the beach before you reach the entrance to the fort (up on top of the broken bridge). It's really nothing special though.
kaennoia 28 Sep, 2018 @ 6:53pm 
Where is the extra enemy?
jeradjohnso 28 Sep, 2018 @ 12:42pm 
Thank you! I love this mod!!!
tmonahan23 26 Sep, 2018 @ 1:04pm 
I like the mod but at least for me the areas are too dark. Maybe some areas need more torches or fires throught out parts of the map? Ex. The npc who is in the fort joy who is sick inside the tent, .. you cant see her or anything inside the tent.
Mora 23 Sep, 2018 @ 8:44pm 
This does seem more fitting for an area which is basically a concentration camp.
Uber-n00bie 23 Sep, 2018 @ 7:59pm 
Looks incredible in-game -- EXACTLY how it should've been from the beginning!

Thanks for another incredible QoL mod. :)
Darth_Mamba_9K 23 Sep, 2018 @ 7:38pm 
You are awesome!
tmonahan23 23 Sep, 2018 @ 6:15pm 
Thanks 😄
SimranZenov  [author] 23 Sep, 2018 @ 6:10pm 
@tmonahan23
That should work I think.

Yes it should be safe to use on saved games. However it's always good to back up your save just in case.
tmonahan23 23 Sep, 2018 @ 6:06pm 
Same question as Uber,... is this compatibile with the day nite mod. Would a work around be to have this mod active and then once off fort joy.. go in and activate the other mod? Is this mod or the day and night one safe to activate on a saved game? Thanks in advance
SimranZenov  [author] 23 Sep, 2018 @ 6:05pm 
@Uber-n00bie
I haven't tested it, but I think if it's last in the load order it might work, however I would assume the day/night cycle wouldn't start working until after you got past the fort joy town area.
Uber-n00bie 23 Sep, 2018 @ 6:01pm 
I assume this isn't compatible with your latest day/night cycle mod?