RimWorld

RimWorld

Not enough ratings
Cab's Beat The Meat [1.0/B19] Usgiyi Fork
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0
File Size
Posted
Updated
669.307 KB
24 Sep, 2018 @ 4:41pm
19 Oct, 2018 @ 8:01pm
4 Change Notes ( view )

Subscribe to download
Cab's Beat The Meat [1.0/B19] Usgiyi Fork

Description
I decided to update this to B19 since it hadn't been updated by the maintainer.
I ended up adding humanoid specific meats in case someone wanted to keep the negative thoughts for eating humanoid meat while also being able to turn it into steak/sausage and compress it into packages of meat.

I see the original mod has been updated to 1.0, but I will leave this mod up just in case anyone wants the little extra I added to the mod.

Original mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=946791460

Do you enjoy hunting everything that moves but your giant walk in freezer gets full of stacks and stacks of meat from different animals? Have too much insect meat but do not want to let your colonists know that they are actually eating creepy crawlers?

Well, now you can fill it with stacks of bacon, or steaks, even fish if you want a healthy diet, or maybe sausages if you feel the need for food and innuendos.


FEATURES
- turn any form of meat into sausages, steak, fillets & bacon (pork & turkey meat only)
- insect and human/alien meat will lose its debuff after turning into sausage, steak or fillet (since the colonists can't tell what the sausage is made of anymore)
- these meats can be packaged and stored using the butcher table or crafting spot (to save space)
- packaged meat will need to be unpacked before it can be eaten/used.

----

This mod lets you turn all your different kinds of meat into sausages, steaks, bacon(pork&turkey only) or fish fillets at the butcher table or crafting spot. They have twice as much nutrition (0.1) as regular meat, but also take 2 regular meat to make one piece and can be used normally in any kind of meals.

If you're still running out of space you can neatly package all your quality meat and store them more efficiently. This can be done at the butcher table or crafting spot. To use the meat, you just need to unpack it and its ready for eating.

Since the recipes take any kind of raw meat, it's up to you what kind you use for each.
This mod is aimed to ease storage issues, as a Quality of Life improvement or for roleplay.

FAQs

Can people tell they're eating human/alien/insect meat?

No, the raw meat just gets converted to a different type of meat (the sausage/steak/fish) that works exactly like normal non-human/alien meat (like beef for example). So you dont get the "Ate insect meat" or cannibalism negative thoughts.

* Added humanoid steak and sausage that have the same debuffs as human meat. Use it if you want the negative thoughts.

Do you get debuffs for making sausages with human meat?

No, changing the human/alien/insect meat into a sausage/steak/fillet for example does not give anyone a debuff. However butchering a human/alien will still give the normal debuffs because this mod does not have anything to do with that. This mod only adds the ability to make the 4 different kinds of meat and save space by packing said meat into packages.

**********************************************************


Original Developer: Cabdono
Original Mod Updated to 1.0
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=946791460

Prepare your meat into Bacon, Steaks, Sausages and Fish fillets!
Optimize your freezer!

V2.1.2 Target Version change. Mod works in 1.0 with no changes.
V2.1.1 Added humanoid specific meats. (Sausage and steak)
V2.1.0 Updated to B19 by Usgiyi

V2.0.0
Updated to B18 by Walking Problem

V1.1.1
Fixed Unpacking sausages
34 Comments
Usgiyi  [author] 13 Apr, 2021 @ 6:49pm 
lol
RedCloud53 13 Apr, 2021 @ 7:50am 
i thought the mod was called "crabs beat the meat" and i thought it would add masturbation for crabs
Kittamaru 13 Oct, 2018 @ 4:12pm 
Excellent! Thanks @Usgiyi!

This, combined with Stack XXL, will make my freezers at lot more manageable haha!
Usgiyi  [author] 13 Oct, 2018 @ 1:04pm 
Hmm.. also the meats cost and are worth twice the nutrition of a regular piece of meat. 2 pieces of beef = 1 steak or sausage. So a full stack of packaged meat from this mod is the same as 11,250 regular butchered meat.
Usgiyi  [author] 13 Oct, 2018 @ 12:51pm 
@[EQRG]Kittamaru
1) Yes, packaging the meat makes the time to rot 6 days. When unpacking it, the meat gets reset to the 3 day time to rot. So you could technically exploit that to make meat last forever.
2) You pack 1 stack of meat (75) into the packaged form. The packaged form stacks to 75. So a full stack of packaged meat is 5,625 meat.
Kittamaru 12 Oct, 2018 @ 5:10am 
Two quick questions I didn't see in the FAQ -

1) Does packaging the meat make it last longer?
2) How much bigger are the packaged stacks? (or, is it that you put, say, 50 meat into a pack, and then can stack the packs themselves?)
Usgiyi  [author] 4 Oct, 2018 @ 3:26pm 
Finally added the new humanoid sausage and steak.
"The" SeanMacLeod 1 Oct, 2018 @ 5:10pm 
@Usgiyi
Okay, that makes sense :AlienIsHappy:
Usgiyi  [author] 1 Oct, 2018 @ 4:54pm 
@"The" SeanMacLeod Seems to me that eating other beings that are equally as intelligent as humans would be just as frowned upon as eating humans. In any case the mod would be set up so you can have it either way. If you don't want negative thoughts, use the normal sausages/steaks. If you want the negative thoughts use the new humanoid sausage/steak.

This is also ignoring entirely that the modded races will give the same negative thoughts from butchering & eating their meat as humans because of the way the Humanoid Alien Races framework is coded to take advantage of the existing Rimworld code.
Usgiyi  [author] 1 Oct, 2018 @ 4:47pm 
@AC.Seth It would just be a totally separate recipe to make humanoid sausage/steak. The recipe would simply be MeatRaw.. so you can use any kind of meat (which includes other races, such as Orassans). The recipe would default to use human meat and nothing else, so it would be up to the player to have the recipe use meat from mod races.

This new type of sausage/steak will have a flag that sets it as coming from a human corpse (<sourceDef>Human</sourceDef>), so they will work exactly like human meat. Incidentally the Humanoid Alien Races framework just uses the same ThoughtDefs as vanilla rimworld for races that use it. So butchering & eating meat from the modded races gives the same negative thoughts as vanilla humans.