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This, combined with Stack XXL, will make my freezers at lot more manageable haha!
1) Yes, packaging the meat makes the time to rot 6 days. When unpacking it, the meat gets reset to the 3 day time to rot. So you could technically exploit that to make meat last forever.
2) You pack 1 stack of meat (75) into the packaged form. The packaged form stacks to 75. So a full stack of packaged meat is 5,625 meat.
1) Does packaging the meat make it last longer?
2) How much bigger are the packaged stacks? (or, is it that you put, say, 50 meat into a pack, and then can stack the packs themselves?)
Okay, that makes sense
This is also ignoring entirely that the modded races will give the same negative thoughts from butchering & eating their meat as humans because of the way the Humanoid Alien Races framework is coded to take advantage of the existing Rimworld code.
This new type of sausage/steak will have a flag that sets it as coming from a human corpse (<sourceDef>Human</sourceDef>), so they will work exactly like human meat. Incidentally the Humanoid Alien Races framework just uses the same ThoughtDefs as vanilla rimworld for races that use it. So butchering & eating meat from the modded races gives the same negative thoughts as vanilla humans.
So this route is too complex and would be silly to do, especially when you can just make a separate recipe & sausage type and leave it up to the player which type of sausage to use based on how they want their game to play.
And tbh if you had no meat and after a raid you suddenly got sausages... not THAT far a stretch to figure out what the sausages are made out of...
Also if you feel bad already about butchering a human (even when they previously attacked you and your colony is on the brink of starvation)... turning said human into sausages to feed to your friends... actually would make ME feel even worse.
@AC.Seth The game will still give the debuff to the person that butchered the corpse (and the annoying colonywide debuff for butchering humans). You'd need a mod to remove the omniscient debuff for butchering humans. Actually preparing the meat into a sausage does NOT give a debuff.
"What's that? A human was butchered behind 6 walls inside a mountain? I have no idea how I know this, but how terrible!" -Random colonist
Also Seth, just get a psychopath to be your designated pawn-butcher
@AC.Seth Yup, works with insect meat as well. Mmmmm bug steak
Gonna post on veg garden as well