Stellaris

Stellaris

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Kindrad Roleplaying Traits and Tweaks 2.2 (BETA)
   
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24 Sep, 2018 @ 8:05pm
30 Jan, 2019 @ 1:26am
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Kindrad Roleplaying Traits and Tweaks 2.2 (BETA)

Description
Inspired by the RPG traits mod. This is my *less* invasive standalone attempt at sprucing up the traits of base Stellaris.

The goal of this mod is to allow more extreme variance between species beyond simple + or - minor percentages. In addition to the standard + or - percentage changes there are traits which significantly alter how a species can function. Often these traits can entirely block out or open up new gameplay options.


Species trait examples:

> Biologically Immortal: As it's name implies pops are now immortal.

> Genius: An extremely expensive trait that more than doubles research speed and leader XP gain.


Gameplay trait examples:

> World Exploitationists/Preservationists: A massive 50% bonus to pop resource collection and -50% impact to station collection and vice versa.

> Living Planet: A hive mind only trait; prevents any and all colonization in exchange for an extremely powerful size 50 homeworld with higher resource collection, faster megastructure creation, and higher Starbase capacity.

> Shipwrights: Causes all ships of the species to be vastly superior but also take significantly more resources and time to build.

These are just some of many other traits. And some traits blur the lines between strictly gameplay and strictly species traits.



Currently in beta, expect bugs that need to be ironed out and even save breaking changes. Certain traits may require large overhauls as there might not be a simple fix for certain problems. I will apologize ahead of time if I break a save that uses this mod.



*NOTE: This mod does add trait points, maximum allowed traits, and a civic point. This might be spun off into a seperate mod at a later date.

**NOTE: I will take idea requests for new traits. Leave a comment behind or PM me. I might look into it if it doesn't require a significant amount of work to implement.*

***NOTE: I won't promise a balanced game. While I attempt to make each trait somewhat balanced onto themselves it's extremely hard to balance them when used together when they can alter how the game plays so significantly. This mod is also balanced around a single player expierence.***
Popular Discussions View All (2)
7
10 May, 2019 @ 10:39pm
Living Planet Feedback and Progress
Kindrad
0
31 Dec, 2018 @ 3:18pm
Compatibility - Altered Vanilla
Kindrad
50 Comments
Kindrad  [author] 10 May, 2019 @ 10:41pm 
Might as well say something. I've been busy with classes. Summer break starts for me soon so I should be able to work on this again in a few weeks time. I made a mistake of taking too many heavy classes this semester and have been unable to donate much time to this project... Sorry for the silence the past couple months.
Zoythrus™ 7 Mar, 2019 @ 9:45am 
When's the next update?
mikaelpet 8 Feb, 2019 @ 11:15am 
Still problems with trait points gained from teck and ascension perks? Started up a game with only this mod on. Planning to find where any conflict is by activating warius mods afterwards but i still didn't get any trait points even without any other mods active. I have all the big DLCs if it help you track down the problem.
Kindrad  [author] 30 Jan, 2019 @ 1:31am 
Alright fix is up for "Biologically Immortal" alongside a new intelligence trait.
A bunch of internal fixes and some refactorization as well.
Kindrad  [author] 29 Jan, 2019 @ 10:52pm 
@Not Tsundere
Good catch. I honestly haven't tested that trait for some time thus confirmed it to works. I thought I fixed that awhile back but ¯\_(ツ)_/¯
Thanks for letting me know. I'll get a quick fix out for that
Laffey-chan 29 Jan, 2019 @ 12:19am 
The immortality trait doesnt work
You dont put immortal_leaders in the modifiers section, thats not a modifier
Kindrad  [author] 27 Jan, 2019 @ 8:31pm 
I've had some time again recently. I just released an new update for the mod.

I tweaked the intelligence modifying traits significantly to bring the balance of them further into the norm. They are still impactful but not unintentionally over power or abysmally bad anymore. I might tweak these in future updates.

I added cheat traits:
+/- 10 points and +50 points
These should let you experiment with broken builds.
FROZEN BERRIES 19 Jan, 2019 @ 10:20pm 
Yeah, I think maybe two sub-mods for this would be a good solution, one for the extra civic and one for the extra trait points. I like the extra civic point but I don't much care for extra trait points regardless of whether or not that was fucking up the game lol.
Kindrad  [author] 19 Jan, 2019 @ 9:13pm 
While I'm here. I'm not dead just been pre occupied with life for the moment. Hopefully I'll get back in the coming week
Kindrad  [author] 19 Jan, 2019 @ 9:12pm 
Maybe I should move the additional trait points and such into a different mod. That's not the first complaint surrounding that